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-rw-r--r--vehicle.c17
1 files changed, 17 insertions, 0 deletions
diff --git a/vehicle.c b/vehicle.c
index e5cff4fdf..760ff64f2 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -33,6 +33,7 @@
#include "yapf/yapf.h"
#include "date.h"
#include "newgrf_engine.h"
+#include "newgrf_sound.h"
#define INVALID_COORD (-0x8000)
#define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6))
@@ -646,6 +647,22 @@ void CallVehicleTicks(void)
FOR_ALL_VEHICLES(v) {
_vehicle_tick_procs[v->type - 0x10](v);
+
+ switch (v->type) {
+ case VEH_Train:
+ case VEH_Road:
+ case VEH_Aircraft:
+ case VEH_Ship:
+ if (v->type == VEH_Train && IsTrainWagon(v)) continue;
+ if (v->type == VEH_Aircraft && v->subtype > 0) continue;
+
+ v->motion_counter += (v->direction & 1) ? (v->cur_speed * 3) / 4 : v->cur_speed;
+ /* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
+ if (GB(v->motion_counter, 0, 8) < v->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
+
+ /* Play an alterate running sound every 16 ticks */
+ if (GB(v->tick_counter, 0, 4) == 0) PlayVehicleSound(v, v->cur_speed > 0 ? VSE_RUNNING_16 : VSE_STOPPED_16);
+ }
}
// now we handle all the vehicles that entered a depot this tick