diff options
Diffstat (limited to 'vehicle.c')
-rw-r--r-- | vehicle.c | 22 |
1 files changed, 4 insertions, 18 deletions
@@ -1403,13 +1403,6 @@ void AgeVehicle(Vehicle *v) } } -static VehicleID * _new_vehicle_id_proc_table[] = { - &_new_train_id, - &_new_roadveh_id, - &_new_ship_id, - &_new_aircraft_id, -}; - /** Clone a vehicle. If it is a train, it will clone all the cars too * @param x,y depot where the cloned vehicle is build * @param p1 the original vehicle's index @@ -1420,7 +1413,7 @@ int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) Vehicle *v_front, *v; Vehicle *w_front, *w, *w_rear; int cost, total_cost = 0; - VehicleID *new_id; +// VehicleID *new_id; if (!IsVehicleIndex(p1)) return CMD_ERROR; @@ -1444,8 +1437,6 @@ int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) if (v->type == VEH_Train && v->subtype != TS_Front_Engine) return CMD_ERROR; - new_id = _new_vehicle_id_proc_table[v->type - VEH_Train]; - do { cost = DoCommand(x, y, v->engine_type, 3, flags, CMD_BUILD_VEH(v->type)); @@ -1454,11 +1445,7 @@ int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) total_cost += cost; if (flags & DC_EXEC) { - if (v->type == VEH_Train && RailVehInfo(v->engine_type)->flags & RVI_WAGON) { - w = GetVehicle(_new_wagon_id); - } else { - w = GetVehicle(*new_id); - } + w= GetVehicle(_new_vehicle_id); if (v->type != VEH_Road) { // road vehicles can't be refitted if (v->cargo_type != w->cargo_type) { @@ -1468,7 +1455,6 @@ int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) if (v->type == VEH_Train && v->subtype != TS_Front_Engine) { // this s a train car - // add this unit to the end of the train DoCommand(x, y, (w_rear->index << 16) | w->index, 1, flags, CMD_MOVE_RAIL_VEHICLE); } else { @@ -1521,8 +1507,8 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags) if (CmdFailed(cost)) return cost; if (flags & DC_EXEC) { - new_v = GetVehicle(*_new_vehicle_id_proc_table[old_v->type - VEH_Train]); - *w = new_v; + new_v = GetVehicle(_new_vehicle_id); + *w = new_v; //we changed the vehicle, so MaybeReplaceVehicle needs to work on the new one. Now we tell it what the new one is /* refit if needed */ if (new_v->type != VEH_Road) { // road vehicles can't be refitted |