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-rw-r--r--unix.c67
1 files changed, 3 insertions, 64 deletions
diff --git a/unix.c b/unix.c
index a72fcec57..2e41a1504 100644
--- a/unix.c
+++ b/unix.c
@@ -48,36 +48,11 @@ ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;)
#include <SDL.h>
#endif
#endif
-static char *_fios_path;
+extern char *_fios_path;
static char *_fios_save_path;
static char *_fios_scn_path;
-static FiosItem *_fios_items;
-static int _fios_count, _fios_alloc;
-
-static FiosItem *FiosAlloc(void)
-{
- if (_fios_count == _fios_alloc) {
- _fios_alloc += 256;
- _fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
- }
- return &_fios_items[_fios_count++];
-}
-
-int compare_FiosItems(const void *a, const void *b)
-{
- const FiosItem *da = (const FiosItem *)a;
- const FiosItem *db = (const FiosItem *)b;
- int r;
-
- if (_savegame_sort_order & SORT_BY_NAME) {
- r = strcasecmp(da->title, db->title);
- } else {
- r = da->mtime < db->mtime ? -1 : 1;
- }
-
- if (_savegame_sort_order & SORT_DESCENDING) r = -r;
- return r;
-}
+extern FiosItem *_fios_items;
+extern int _fios_count, _fios_alloc;
#if !defined(__MORPHOS__) && !defined(__AMIGAOS__)
#define ISROOT(__p) (__p[1] == '\0')
@@ -297,15 +272,6 @@ FiosItem *FiosGetScenarioList(int *num, int mode)
return _fios_items;
}
-
-// Free the list of savegames
-void FiosFreeSavegameList(void)
-{
- free(_fios_items);
- _fios_items = NULL;
- _fios_alloc = _fios_count = 0;
-}
-
// Browse to
char *FiosBrowseTo(const FiosItem *item)
{
@@ -387,33 +353,6 @@ StringID FiosGetDescText(const char **path, uint32 *tot)
return STR_4005_BYTES_FREE;
}
-void FiosMakeSavegameName(char *buf, const char *name, size_t size)
-{
- const char* extension;
- const char* period;
-
- extension = (_game_mode == GM_EDITOR ? ".scn" : ".sav");
-
- // Don't append the extension, if it is already there
- period = strrchr(name, '.');
- if (period != NULL && strcasecmp(period, extension) == 0) extension = "";
-
- snprintf(buf, size, "%s/%s%s", _fios_path, name, extension);
-}
-
-bool FiosDelete(const char *name)
-{
- char path[512];
-
- FiosMakeSavegameName(path, name, sizeof(path));
- return unlink(path) == 0;
-}
-
-bool FileExists(const char *filename)
-{
- return access(filename, 0) == 0;
-}
-
#if defined(__BEOS__) || defined(__linux__)
static void ChangeWorkingDirectory(char *exe)
{