diff options
Diffstat (limited to 'unix.c')
-rw-r--r-- | unix.c | 58 |
1 files changed, 29 insertions, 29 deletions
@@ -169,11 +169,11 @@ void DeterminePaths(void) { char *s; - _path.game_data_dir = malloc(MAX_PATH); - ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH); + _paths.game_data_dir = malloc(MAX_PATH); + ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH); #if defined SECOND_DATA_DIR - _path.second_data_dir = malloc(MAX_PATH); - ttd_strlcpy(_path.second_data_dir, SECOND_DATA_DIR, MAX_PATH); + _paths.second_data_dir = malloc(MAX_PATH); + ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH); #endif #if defined(USE_HOMEDIR) @@ -185,59 +185,59 @@ void DeterminePaths(void) if (pw != NULL) homedir = pw->pw_dir; } - _path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR); + _paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR); } #else /* not defined(USE_HOMEDIR) */ - _path.personal_dir = malloc(MAX_PATH); - ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH); + _paths.personal_dir = malloc(MAX_PATH); + ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH); // check if absolute or relative path - s = strchr(_path.personal_dir, '/'); + s = strchr(_paths.personal_dir, '/'); // add absolute path - if (s == NULL || _path.personal_dir != s) { - getcwd(_path.personal_dir, MAX_PATH); - s = strchr(_path.personal_dir, 0); + if (s == NULL || _paths.personal_dir != s) { + getcwd(_paths.personal_dir, MAX_PATH); + s = strchr(_paths.personal_dir, 0); *s++ = '/'; ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH); } #endif /* defined(USE_HOMEDIR) */ - s = strchr(_path.personal_dir, 0); + s = strchr(_paths.personal_dir, 0); // append a / ? if (s[-1] != '/') strcpy(s, "/"); - _path.save_dir = str_fmt("%ssave", _path.personal_dir); - _path.autosave_dir = str_fmt("%s/autosave", _path.save_dir); - _path.scenario_dir = str_fmt("%sscenario", _path.personal_dir); - _path.heightmap_dir = str_fmt("%sscenario/heightmap", _path.personal_dir); - _path.gm_dir = str_fmt("%sgm/", _path.game_data_dir); - _path.data_dir = str_fmt("%sdata/", _path.game_data_dir); + _paths.save_dir = str_fmt("%ssave", _paths.personal_dir); + _paths.autosave_dir = str_fmt("%s/autosave", _paths.save_dir); + _paths.scenario_dir = str_fmt("%sscenario", _paths.personal_dir); + _paths.heightmap_dir = str_fmt("%sscenario/heightmap", _paths.personal_dir); + _paths.gm_dir = str_fmt("%sgm/", _paths.game_data_dir); + _paths.data_dir = str_fmt("%sdata/", _paths.game_data_dir); if (_config_file == NULL) - _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir); + _config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir); - _highscore_file = str_fmt("%shs.dat", _path.personal_dir); - _log_file = str_fmt("%sopenttd.log", _path.personal_dir); + _highscore_file = str_fmt("%shs.dat", _paths.personal_dir); + _log_file = str_fmt("%sopenttd.log", _paths.personal_dir); #if defined CUSTOM_LANG_DIR // sets the search path for lng files to the custom one - _path.lang_dir = malloc( MAX_PATH ); - ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH); + _paths.lang_dir = malloc( MAX_PATH ); + ttd_strlcpy( _paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH); #else - _path.lang_dir = str_fmt("%slang/", _path.game_data_dir); + _paths.lang_dir = str_fmt("%slang/", _paths.game_data_dir); #endif // create necessary folders - mkdir(_path.personal_dir, 0755); - mkdir(_path.save_dir, 0755); - mkdir(_path.autosave_dir, 0755); - mkdir(_path.scenario_dir, 0755); - mkdir(_path.heightmap_dir, 0755); + mkdir(_paths.personal_dir, 0755); + mkdir(_paths.save_dir, 0755); + mkdir(_paths.autosave_dir, 0755); + mkdir(_paths.scenario_dir, 0755); + mkdir(_paths.heightmap_dir, 0755); } bool InsertTextBufferClipboard(Textbuf *tb) |