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Diffstat (limited to 'tunnelbridge_cmd.c')
-rw-r--r--tunnelbridge_cmd.c17
1 files changed, 8 insertions, 9 deletions
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c
index e18c5ad18..7460f7b6e 100644
--- a/tunnelbridge_cmd.c
+++ b/tunnelbridge_cmd.c
@@ -628,7 +628,7 @@ static int32 DoClearTunnel(uint tile, uint32 flags)
// in scenario editor you can always destroy tunnels
if (_game_mode != GM_EDITOR && !CheckTileOwnership(tile)) {
- if (!(_patches.extra_dynamite || _cheats.magic_bulldozer.value) || _map_owner[tile] != OWNER_TOWN)
+ if (!(_patches.extra_dynamite || _cheats.magic_bulldozer.value) || !IsTileOwner(tile, OWNER_TOWN))
return CMD_ERROR;
}
@@ -640,7 +640,7 @@ static int32 DoClearTunnel(uint tile, uint32 flags)
t = ClosestTownFromTile(tile, (uint)-1); //needed for town rating penalty
// check if you're allowed to remove the tunnel owned by a town
// removal allowal depends on difficulty settings
- if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR ) {
+ if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
if (!CheckforTownRating(tile, flags, t, TUNNELBRIDGE_REMOVE)) {
SetDParam(0, t->index);
return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES);
@@ -656,7 +656,7 @@ static int32 DoClearTunnel(uint tile, uint32 flags)
DoClearSquare(endtile);
UpdateSignalsOnSegment(tile, _updsignals_tunnel_dir[tile_dir]);
UpdateSignalsOnSegment(endtile, _updsignals_tunnel_dir[endtile_dir]);
- if (_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR)
+ if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR)
ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);
}
return _price.clear_tunnel * (length + 1);
@@ -736,7 +736,7 @@ static int32 DoClearBridge(uint tile, uint32 flags)
// floods, scenario editor can always destroy bridges
if (_current_player != OWNER_WATER && _game_mode != GM_EDITOR && !CheckTileOwnership(tile)) {
- if (!(_patches.extra_dynamite || _cheats.magic_bulldozer.value) || _map_owner[tile] != OWNER_TOWN)
+ if (!(_patches.extra_dynamite || _cheats.magic_bulldozer.value) || !IsTileOwner(tile, OWNER_TOWN))
return CMD_ERROR;
}
@@ -763,7 +763,7 @@ static int32 DoClearBridge(uint tile, uint32 flags)
t = ClosestTownFromTile(tile, (uint)-1); //needed for town rating penalty
// check if you're allowed to remove the bridge owned by a town.
// removal allowal depends on difficulty settings
- if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR) {
+ if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
if (!CheckforTownRating(tile, flags, t, TUNNELBRIDGE_REMOVE))
return CMD_ERROR;
}
@@ -775,7 +775,7 @@ static int32 DoClearBridge(uint tile, uint32 flags)
//checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until
// you have a "Poor" (0) town rating
- if (_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR)
+ if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR)
ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);
do {
@@ -1281,7 +1281,7 @@ static void GetTileDesc_TunnelBridge(uint tile, TileDesc *td)
do tile += delta; while (_map5[tile] & 0x40);
}
}
- td->owner = _map_owner[tile];
+ td->owner = GetTileOwner(tile);
}
@@ -1370,8 +1370,7 @@ static uint32 GetTileTrackStatus_TunnelBridge(uint tile, TransportType mode)
static void ChangeTileOwner_TunnelBridge(uint tile, byte old_player, byte new_player)
{
- if (_map_owner[tile] != old_player)
- return;
+ if (!IsTileOwner(tile, old_player)) return;
if (new_player != 255) {
_map_owner[tile] = new_player;