diff options
Diffstat (limited to 'ttd.c')
-rw-r--r-- | ttd.c | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -995,8 +995,10 @@ void GameLoop() // client: make sure client's time is synched to the server by running frames quickly up to where the server is. if (!_networking_server) { while (_frame_counter < _frame_counter_srv) { + NetworkCoreLoop(true); StateGameLoop(); NetworkProcessCommands(); // need to process queue to make sure that packets get executed. + NetworkCoreLoop(false); } // client: don't exceed the max count told by the server if (_frame_counter < _frame_counter_max) { @@ -1010,6 +1012,7 @@ void GameLoop() if (_frame_counter < _frame_counter_max) { StateGameLoop(); NetworkProcessCommands(); // to check if we got any new commands belonging to the current frame before we increase it. + NetworkSendFrameSyncPackets(); } // server: wait until all clients were ready for going on if (_frame_counter == _frame_counter_max) { |