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-rw-r--r--town_cmd.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/town_cmd.c b/town_cmd.c
index d7550ed62..9f3e2eece 100644
--- a/town_cmd.c
+++ b/town_cmd.c
@@ -676,7 +676,7 @@ build_road_and_exit:
tmptile = tile;
// Now it contains the direction of the slope
- j = -11; // max 11 tile long bridges
+ j = -11; // max 11 tile long bridges
do {
if (++j == 0)
goto build_road_and_exit;
@@ -1555,9 +1555,9 @@ static void TownActionBribe(Town* t)
// but this is special, because it can only 'fail' on a DC_EXEC
if (IsLocalPlayer()) ShowErrorMessage(STR_BRIBE_FAILED_2, STR_BRIBE_FAILED, 0, 0);
- /* decrease by a lot!
- * ChangeTownRating is only for stuff in demolishing. Bribe failure should
- * be independent of any cheat settings
+ /* decrease by a lot!
+ * ChangeTownRating is only for stuff in demolishing. Bribe failure should
+ * be independent of any cheat settings
*/
if (t->ratings[_current_player] > RATING_BRIBE_DOWN_TO) {
t->ratings[_current_player] = RATING_BRIBE_DOWN_TO;
@@ -1659,14 +1659,14 @@ static void UpdateTownGrowRate(Town *t)
}
if (_opt.landscape == LT_HILLY) {
- if (TilePixelHeight(t->xy) >= _opt.snow_line && t->act_food == 0 && t->population > 90)
+ if (TilePixelHeight(t->xy) >= _opt.snow_line && t->act_food == 0 && t->population > 90)
return;
} else if (_opt.landscape == LT_DESERT) {
- if (GetTropicZone(t->xy) == TROPICZONE_DESERT && (t->act_food==0 || t->act_water==0) && t->population > 60)
+ if (GetTropicZone(t->xy) == TROPICZONE_DESERT && (t->act_food==0 || t->act_water==0) && t->population > 60)
return;
}
- t->growth_rate = m / (t->num_houses / 50 + 1);
+ t->growth_rate = m / (t->num_houses / 50 + 1);
if (m <= t->grow_counter)
t->grow_counter = m;
@@ -1753,7 +1753,7 @@ void ChangeTownRating(Town *t, int add, int max)
{
int rating;
- // if magic_bulldozer cheat is active, town doesn't penaltize for removing stuff
+ // if magic_bulldozer cheat is active, town doesn't penaltize for removing stuff
if (t == NULL ||
_current_player >= MAX_PLAYERS ||
(_cheats.magic_bulldozer.value && add < 0)) {
@@ -1778,7 +1778,7 @@ void ChangeTownRating(Town *t, int add, int max)
t->ratings[_current_player] = rating;
}
-/* penalty for removing town-owned stuff */
+/* penalty for removing town-owned stuff */
static const int _default_rating_settings [3][3] = {
// ROAD_REMOVE, TUNNELBRIDGE_REMOVE, INDUSTRY_REMOVE
{ 0, 128, 384}, // Permissive
@@ -1790,13 +1790,13 @@ bool CheckforTownRating(uint32 flags, Town *t, byte type)
{
int modemod;
- // if magic_bulldozer cheat is active, town doesn't restrict your destructive actions
+ // if magic_bulldozer cheat is active, town doesn't restrict your destructive actions
if (t == NULL || _current_player >= MAX_PLAYERS || _cheats.magic_bulldozer.value)
return true;
- /* check if you're allowed to remove the street/bridge/tunnel/industry
- * owned by a town no removal if rating is lower than ... depends now on
- * difficulty setting. Minimum town rating selected by difficulty level
+ /* check if you're allowed to remove the street/bridge/tunnel/industry
+ * owned by a town no removal if rating is lower than ... depends now on
+ * difficulty setting. Minimum town rating selected by difficulty level
*/
modemod = _default_rating_settings[_opt.diff.town_council_tolerance][type];