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-rw-r--r--table/unicode.h21
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diff --git a/table/unicode.h b/table/unicode.h
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+/* $Id$ */
+
+
+typedef struct DefaultUnicodeMapping {
+ WChar code; ///< Unicode value
+ byte key; ///< Character index of sprite
+} DefaultUnicodeMapping;
+
+
+/* Default unicode mapping table for sprite based glyphs.
+ * This table allows us use unicode characters even though the glyphs don't
+ * exist, or are in the wrong place, in the standard sprite fonts.
+ * This is not used for FreeType rendering */
+
+static DefaultUnicodeMapping _default_unicode_map[] = {
+ { 0x010D, 0x63 }, /* Small letter c with caron */
+ { 0x0160, 0xA6 }, /* Capital letter s with caron */
+ { 0x0161, 0xA8 }, /* Small letter s with caron */
+ { 0x017E, 0xB8 }, /* Small letter z with caron */
+ { 0x20AC, 0xA4 }, /* Euro symbol */
+};