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-rw-r--r--station_cmd.c19
1 files changed, 10 insertions, 9 deletions
diff --git a/station_cmd.c b/station_cmd.c
index 34b7c80f7..e75cf1cca 100644
--- a/station_cmd.c
+++ b/station_cmd.c
@@ -79,7 +79,7 @@ static void MarkStationDirty(Station *st)
}
}
-static void InitializeRoadStop(RoadStop *road_stop, RoadStop *previous, TileIndex tile, uint index)
+static void InitializeRoadStop(RoadStop *road_stop, RoadStop *previous, TileIndex tile, StationID index)
{
road_stop->xy = tile;
road_stop->used = true;
@@ -224,7 +224,7 @@ TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st)
static bool CheckStationSpreadOut(Station *st, uint tile, int w, int h)
{
- uint16 station_index = st->index;
+ StationID station_index = st->index;
uint i;
uint x1 = TileX(tile);
uint y1 = TileY(tile);
@@ -258,7 +258,7 @@ static Station *AllocateStation(void)
FOR_ALL_STATIONS(st) {
if (st->xy == 0) {
- uint index = st->index;
+ StationID index = st->index;
memset(st, 0, sizeof(Station));
st->index = index;
@@ -1020,7 +1020,7 @@ int32 CmdBuildRailroadStation(int x_org, int y_org, uint32 flags, uint32 p1, uin
if (flags & DC_EXEC) {
int tile_delta;
byte *layout_ptr;
- uint station_index = st->index;
+ StationID station_index = st->index;
StationSpec *statspec;
// Now really clear the land below the station
@@ -2316,7 +2316,7 @@ static const byte _enter_station_speedtable[12] = {
static uint32 VehicleEnter_Station(Vehicle *v, uint tile, int x, int y)
{
- uint16 station_id; //XXX should be stationindex
+ StationID station_id;
byte dir;
uint16 spd;
@@ -2390,7 +2390,7 @@ static uint32 VehicleEnter_Station(Vehicle *v, uint tile, int x, int y)
static void DeleteStation(Station *st)
{
Order order;
- int index;
+ StationID index;
st->xy = 0;
DeleteName(st->string_id);
@@ -2473,7 +2473,8 @@ static byte _rating_boost[3] = { 0, 31, 63};
static void UpdateStationRating(Station *st)
{
GoodsEntry *ge;
- int rating, index;
+ int rating;
+ StationID index;
int waiting;
bool waiting_changed = false;
@@ -2671,8 +2672,8 @@ int32 CmdRenameStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
uint MoveGoodsToStation(uint tile, int w, int h, int type, uint amount)
{
Station *around_ptr[8];
- uint16 around[8];
- uint16 st_index;
+ StationID around[8];
+ StationID st_index;
int i;
Station *st;
uint moved;