diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/company_cmd.cpp | 5 | ||||
-rw-r--r-- | src/network/network.cpp | 6 | ||||
-rw-r--r-- | src/network/network_base.h | 6 | ||||
-rw-r--r-- | src/network/network_chat_gui.cpp | 10 | ||||
-rw-r--r-- | src/network/network_type.h | 4 |
5 files changed, 15 insertions, 16 deletions
diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp index 16c2610bf..8a36945a6 100644 --- a/src/company_cmd.cpp +++ b/src/company_cmd.cpp @@ -812,7 +812,8 @@ CommandCost CmdCompanyCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* Has the network client a correct ClientIndex? */ if (!(flags & DC_EXEC)) return CommandCost(); - if (cid >= MAX_CLIENT_INFO) return CommandCost(); + NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(cid); + if (ci != NULL) return CommandCost(); /* Delete multiplayer progress bar */ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); @@ -822,7 +823,6 @@ CommandCost CmdCompanyCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* A new company could not be created, revert to being a spectator */ if (c == NULL) { if (_network_server) { - NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(cid); ci->client_playas = COMPANY_SPECTATOR; NetworkUpdateClientInfo(ci->client_id); } else if (_local_company == COMPANY_SPECTATOR) { @@ -858,7 +858,6 @@ CommandCost CmdCompanyCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at * server-side in network_server.c:838, function * DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */ - NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(cid); ci->client_playas = c->index; NetworkUpdateClientInfo(ci->client_id); diff --git a/src/network/network.cpp b/src/network/network.cpp index 58826e1e3..eed479a1e 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -50,7 +50,7 @@ bool _network_available; ///< is network mode available? bool _network_dedicated; ///< are we a dedicated server? bool _is_network_server; ///< Does this client wants to be a network-server? NetworkServerGameInfo _network_game_info; -NetworkClientInfo _network_client_info[MAX_CLIENT_INFO]; +NetworkClientInfo _network_client_info[MAX_CLIENT_SLOTS]; NetworkCompanyState *_network_company_states = NULL; ClientID _network_own_client_id; ClientID _redirect_console_to_client; @@ -827,9 +827,9 @@ static void NetworkInitGameInfo() _network_game_info.clients_on = _network_dedicated ? 0 : 1; _network_game_info.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1); - // We use _network_client_info[MAX_CLIENT_INFO - 1] to store the server-data in it + // We use _network_client_info[MAX_CLIENT_SLOTS - 1] to store the server-data in it // The client identifier is CLIENT_ID_SERVER ( = 1) - ci = &_network_client_info[MAX_CLIENT_INFO - 1]; + ci = &_network_client_info[MAX_CLIENT_SLOTS - 1]; memset(ci, 0, sizeof(*ci)); ci->client_id = CLIENT_ID_SERVER; diff --git a/src/network/network_base.h b/src/network/network_base.h index 225528852..e8171a027 100644 --- a/src/network/network_base.h +++ b/src/network/network_base.h @@ -23,16 +23,16 @@ struct NetworkClientInfo { static NetworkClientInfo *GetNetworkClientInfo(int ci) { - extern NetworkClientInfo _network_client_info[MAX_CLIENT_INFO]; + extern NetworkClientInfo _network_client_info[MAX_CLIENT_SLOTS]; return &_network_client_info[ci]; } static inline bool IsValidNetworkClientInfoIndex(ClientIndex index) { - return (uint)index < MAX_CLIENT_INFO && GetNetworkClientInfo(index)->IsValid(); + return (uint)index < MAX_CLIENT_SLOTS && GetNetworkClientInfo(index)->IsValid(); } -#define FOR_ALL_CLIENT_INFOS_FROM(d, start) for (ci = GetNetworkClientInfo(start); ci != GetNetworkClientInfo(MAX_CLIENT_INFO); ci++) if (ci->IsValid()) +#define FOR_ALL_CLIENT_INFOS_FROM(d, start) for (ci = GetNetworkClientInfo(start); ci != GetNetworkClientInfo(MAX_CLIENT_SLOTS); ci++) if (ci->IsValid()) #define FOR_ALL_CLIENT_INFOS(d) FOR_ALL_CLIENT_INFOS_FROM(d, 0) #endif /* ENABLE_NETWORK */ diff --git a/src/network/network_chat_gui.cpp b/src/network/network_chat_gui.cpp index 739ef6454..fc36bec53 100644 --- a/src/network/network_chat_gui.cpp +++ b/src/network/network_chat_gui.cpp @@ -299,19 +299,19 @@ struct NetworkChatWindow : public QueryStringBaseWindow { static char chat_tab_temp_buffer[64]; /* First, try clients */ - if (*item < MAX_CLIENT_INFO) { + if (*item < MAX_CLIENT_SLOTS) { /* Skip inactive clients */ - while (GetNetworkClientInfo(*item)->client_id == INVALID_CLIENT_ID && *item < MAX_CLIENT_INFO) (*item)++; - if (*item < MAX_CLIENT_INFO) return GetNetworkClientInfo(*item)->client_name; + while (GetNetworkClientInfo(*item)->client_id == INVALID_CLIENT_ID && *item < MAX_CLIENT_SLOTS) (*item)++; + if (*item < MAX_CLIENT_SLOTS) return GetNetworkClientInfo(*item)->client_name; } /* Then, try townnames */ /* Not that the following assumes all town indices are adjacent, ie no * towns have been deleted. */ - if (*item <= (uint)MAX_CLIENT_INFO + GetMaxTownIndex()) { + if (*item <= (uint)MAX_CLIENT_SLOTS + GetMaxTownIndex()) { const Town *t; - FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_INFO) { + FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_SLOTS) { /* Get the town-name via the string-system */ SetDParam(0, t->index); GetString(chat_tab_temp_buffer, STR_TOWN, lastof(chat_tab_temp_buffer)); diff --git a/src/network/network_type.h b/src/network/network_type.h index 5302e2542..c04fd1f5a 100644 --- a/src/network/network_type.h +++ b/src/network/network_type.h @@ -37,8 +37,8 @@ enum ClientID { /** Indices into the client tables */ enum ClientIndex { - /** Do not change this next line. It should _ALWAYS_ be MAX_CLIENTS + 1 */ - MAX_CLIENT_INFO = MAX_CLIENTS + 1, + /** Do not change this next line. It should _ALWAYS_ be MAX_CLIENTS + 1. This due to the (dedicated) server taking one slot. */ + MAX_CLIENT_SLOTS = MAX_CLIENTS + 1, }; /** Simple calculated statistics of a company */ |