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-rw-r--r--src/newgrf_debug_gui.cpp1
-rw-r--r--src/newgrf_industries.cpp409
-rw-r--r--src/newgrf_industries.h43
-rw-r--r--src/table/newgrf_debug_data.h9
4 files changed, 321 insertions, 141 deletions
diff --git a/src/newgrf_debug_gui.cpp b/src/newgrf_debug_gui.cpp
index 32a93a5f2..a54f8ecc9 100644
--- a/src/newgrf_debug_gui.cpp
+++ b/src/newgrf_debug_gui.cpp
@@ -33,6 +33,7 @@
#include "newgrf_station.h"
#include "newgrf_town.h"
#include "newgrf_railtype.h"
+#include "newgrf_industries.h"
#include "widgets/newgrf_debug_widget.h"
diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp
index 45c43c55b..ae2b43c8e 100644
--- a/src/newgrf_industries.cpp
+++ b/src/newgrf_industries.cpp
@@ -24,8 +24,6 @@
#include "table/strings.h"
-static uint32 _industry_creation_random_bits;
-
/* Since the industry IDs defined by the GRF file don't necessarily correlate
* to those used by the game, the IDs used for overriding old industries must be
* translated when the idustry spec is set. */
@@ -159,14 +157,7 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout
return count << 16 | GB(closest_dist, 0, 16);
}
-/**
- * This function implements the industries variables that newGRF defines.
- * @param object the object that we want to query
- * @param variable that is queried
- * @param parameter unused
- * @param available will return false if ever the variable asked for does not exist
- * @return the value stored in the corresponding variable
- */
+/* XXX Temporarily kept for access by the industry tile resolver. */
uint32 IndustryGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
{
const Industry *industry = object->u.industry.ind;
@@ -348,83 +339,298 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, uint32 p
return UINT_MAX;
}
-static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
+/* virtual */ uint32 IndustriesScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
+{
+ if (this->ro->callback == CBID_INDUSTRY_LOCATION) {
+ /* Variables available during construction check. */
+
+ switch (variable) {
+ case 0x80: return this->tile;
+ case 0x81: return GB(this->tile, 8, 8);
+
+ /* Pointer to the town the industry is associated with */
+ case 0x82: return this->industry->town->index;
+ case 0x83:
+ case 0x84:
+ case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
+
+ /* Number of the layout */
+ case 0x86: return this->industry->selected_layout;
+
+ /* Ground type */
+ case 0x87: return GetTerrainType(this->tile);
+
+ /* Town zone */
+ case 0x88: return GetTownRadiusGroup(this->industry->town, this->tile);
+
+ /* Manhattan distance of the closest town */
+ case 0x89: return min(DistanceManhattan(this->industry->town->xy, this->tile), 255);
+
+ /* Lowest height of the tile */
+ case 0x8A: return Clamp(GetTileZ(this->tile) * (this->ro->grffile->grf_version >= 8 ? 1 : TILE_HEIGHT), 0, 0xFF);
+
+ /* Distance to the nearest water/land tile */
+ case 0x8B: return GetClosestWaterDistance(this->tile, (GetIndustrySpec(this->industry->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
+
+ /* Square of Euclidian distance from town */
+ case 0x8D: return min(DistanceSquare(this->industry->town->xy, this->tile), 65535);
+
+ /* 32 random bits */
+ case 0x8F: return this->random_bits;
+ }
+ }
+
+ const IndustrySpec *indspec = GetIndustrySpec(this->type);
+
+ if (this->industry == NULL) {
+ DEBUG(grf, 1, "Unhandled variable 0x%X (no available industry) in callback 0x%x", variable, this->ro->callback);
+
+ *available = false;
+ return UINT_MAX;
+ }
+
+ switch (variable) {
+ case 0x40:
+ case 0x41:
+ case 0x42: { // waiting cargo, but only if those two callback flags are set
+ uint16 callback = indspec->callback_mask;
+ if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(callback, CBM_IND_PRODUCTION_256_TICKS)) {
+ if ((indspec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) {
+ if (this->industry->prod_level == 0) return 0;
+ return min(this->industry->incoming_cargo_waiting[variable - 0x40] / this->industry->prod_level, (uint16)0xFFFF);
+ } else {
+ return min(this->industry->incoming_cargo_waiting[variable - 0x40], (uint16)0xFFFF);
+ }
+ } else {
+ return 0;
+ }
+ }
+
+ /* Manhattan distance of closes dry/water tile */
+ case 0x43: return GetClosestWaterDistance(this->tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
+
+ /* Layout number */
+ case 0x44: return this->industry->selected_layout;
+
+ /* Company info */
+ case 0x45: {
+ byte colours = 0;
+ bool is_ai = false;
+
+ const Company *c = Company::GetIfValid(this->industry->founder);
+ if (c != NULL) {
+ const Livery *l = &c->livery[LS_DEFAULT];
+
+ is_ai = c->is_ai;
+ colours = l->colour1 + l->colour2 * 16;
+ }
+
+ return this->industry->founder | (is_ai ? 0x10000 : 0) | (colours << 24);
+ }
+
+ case 0x46: return this->industry->construction_date; // Date when built - long format - (in days)
+
+ /* Get industry ID at offset param */
+ case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, this->industry->location.tile, false), this->industry, this->ro->grffile->grfid);
+
+ /* Get random tile bits at offset param */
+ case 0x61: {
+ TileIndex tile = GetNearbyTile(parameter, this->tile, false);
+ return this->industry->TileBelongsToIndustry(tile) ? GetIndustryRandomBits(tile) : 0;
+ }
+
+ /* Land info of nearby tiles */
+ case 0x62: return GetNearbyIndustryTileInformation(parameter, this->tile, INVALID_INDUSTRY, false, this->ro->grffile->grf_version >= 8);
+
+ /* Animation stage of nearby tiles */
+ case 0x63: {
+ TileIndex tile = GetNearbyTile(parameter, this->tile, false);
+ if (this->industry->TileBelongsToIndustry(tile)) {
+ return GetAnimationFrame(tile);
+ }
+ return 0xFFFFFFFF;
+ }
+
+ /* Distance of nearest industry of given type */
+ case 0x64: return GetClosestIndustry(this->tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), this->industry);
+ /* Get town zone and Manhattan distance of closest town */
+ case 0x65: return GetTownRadiusGroup(this->industry->town, this->tile) << 16 | min(DistanceManhattan(this->tile, this->industry->town->xy), 0xFFFF);
+ /* Get square of Euclidian distance of closes town */
+ case 0x66: return GetTownRadiusGroup(this->industry->town, this->tile) << 16 | min(DistanceSquare(this->tile, this->industry->town->xy), 0xFFFF);
+
+ /* Count of industry, distance of closest instance
+ * 68 is the same as 67, but with a filtering on selected layout */
+ case 0x67:
+ case 0x68: {
+ byte layout_filter = 0;
+ bool town_filter = false;
+ if (variable == 0x68) {
+ uint32 reg = GetRegister(0x101);
+ layout_filter = GB(reg, 0, 8);
+ town_filter = HasBit(reg, 8);
+ }
+ return GetCountAndDistanceOfClosestInstance(parameter, layout_filter, town_filter, this->industry);
+ }
+
+ /* Get a variable from the persistent storage */
+ case 0x7C: return (this->industry->psa != NULL) ? this->industry->psa->GetValue(parameter) : 0;
+
+ /* Industry structure access*/
+ case 0x80: return this->industry->location.tile;
+ case 0x81: return GB(this->industry->location.tile, 8, 8);
+ /* Pointer to the town the industry is associated with */
+ case 0x82: return this->industry->town->index;
+ case 0x83:
+ case 0x84:
+ case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
+ case 0x86: return this->industry->location.w;
+ case 0x87: return this->industry->location.h;// xy dimensions
+
+ case 0x88:
+ case 0x89: return this->industry->produced_cargo[variable - 0x88];
+ case 0x8A: return this->industry->produced_cargo_waiting[0];
+ case 0x8B: return GB(this->industry->produced_cargo_waiting[0], 8, 8);
+ case 0x8C: return this->industry->produced_cargo_waiting[1];
+ case 0x8D: return GB(this->industry->produced_cargo_waiting[1], 8, 8);
+ case 0x8E:
+ case 0x8F: return this->industry->production_rate[variable - 0x8E];
+ case 0x90:
+ case 0x91:
+ case 0x92: return this->industry->accepts_cargo[variable - 0x90];
+ case 0x93: return this->industry->prod_level;
+ /* amount of cargo produced so far THIS month. */
+ case 0x94: return this->industry->this_month_production[0];
+ case 0x95: return GB(this->industry->this_month_production[0], 8, 8);
+ case 0x96: return this->industry->this_month_production[1];
+ case 0x97: return GB(this->industry->this_month_production[1], 8, 8);
+ /* amount of cargo transported so far THIS month. */
+ case 0x98: return this->industry->this_month_transported[0];
+ case 0x99: return GB(this->industry->this_month_transported[0], 8, 8);
+ case 0x9A: return this->industry->this_month_transported[1];
+ case 0x9B: return GB(this->industry->this_month_transported[1], 8, 8);
+ /* fraction of cargo transported LAST month. */
+ case 0x9C:
+ case 0x9D: return this->industry->last_month_pct_transported[variable - 0x9C];
+ /* amount of cargo produced LAST month. */
+ case 0x9E: return this->industry->last_month_production[0];
+ case 0x9F: return GB(this->industry->last_month_production[0], 8, 8);
+ case 0xA0: return this->industry->last_month_production[1];
+ case 0xA1: return GB(this->industry->last_month_production[1], 8, 8);
+ /* amount of cargo transported last month. */
+ case 0xA2: return this->industry->last_month_transported[0];
+ case 0xA3: return GB(this->industry->last_month_transported[0], 8, 8);
+ case 0xA4: return this->industry->last_month_transported[1];
+ case 0xA5: return GB(this->industry->last_month_transported[1], 8, 8);
+
+ case 0xA6: return this->industry->type;
+ case 0xA7: return this->industry->founder;
+ case 0xA8: return this->industry->random_colour;
+ case 0xA9: return Clamp(this->industry->last_prod_year - ORIGINAL_BASE_YEAR, 0, 255);
+ case 0xAA: return this->industry->counter;
+ case 0xAB: return GB(this->industry->counter, 8, 8);
+ case 0xAC: return this->industry->was_cargo_delivered;
+
+ case 0xB0: return Clamp(this->industry->construction_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date when built since 1920 (in days)
+ case 0xB3: return this->industry->construction_type; // Construction type
+ case 0xB4: return Clamp(this->industry->last_cargo_accepted_at - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date last cargo accepted since 1920 (in days)
+ }
+
+ DEBUG(grf, 1, "Unhandled industry variable 0x%X", variable);
+
+ *available = false;
+ return UINT_MAX;
+}
+
+/* virtual */ const SpriteGroup *IndustriesResolverObject::ResolveReal(const RealSpriteGroup *group) const
{
/* IndustryTile do not have 'real' groups */
return NULL;
}
-static uint32 IndustryGetRandomBits(const ResolverObject *object)
+/* virtual */ uint32 IndustriesScopeResolver::GetRandomBits() const
{
- const Industry *ind = object->u.industry.ind;
- return ind != NULL ? ind->random: 0;
+ return this->industry != NULL ? this->industry->random : 0;
}
-static uint32 IndustryGetTriggers(const ResolverObject *object)
+/* virtual */ uint32 IndustriesScopeResolver::GetTriggers() const
{
- const Industry *ind = object->u.industry.ind;
- return ind != NULL ? ind->random_triggers : 0;
+ return this->industry != NULL ? this->industry->random_triggers : 0;
}
-static void IndustrySetTriggers(const ResolverObject *object, int triggers)
+/* virtual */ void IndustriesScopeResolver::SetTriggers(int triggers) const
{
- Industry *ind = object->u.industry.ind;
- assert(ind != NULL && ind->index != INVALID_INDUSTRY);
- ind->random_triggers = triggers;
+ assert(this->industry != NULL && this->industry->index != INVALID_INDUSTRY);
+ this->industry->random_triggers = triggers;
}
-/**
- * Store a value into the object's persistent storage.
- * @param object Object that we want to query.
- * @param pos Position in the persistent storage to use.
- * @param value Value to store.
- */
-void IndustryStorePSA(ResolverObject *object, uint pos, int32 value)
+/* virtual */ void IndustriesScopeResolver::StorePSA(uint pos, int32 value)
{
- Industry *ind = object->u.industry.ind;
- if (ind->index == INVALID_INDUSTRY) return;
+ if (this->industry->index == INVALID_INDUSTRY) return;
- if (object->scope != VSG_SCOPE_SELF) {
- /* Pass the request on to the town of the industry. */
- TownStorePSA(ind->town, object->grffile, pos, value);
- return;
- }
-
- if (ind->psa == NULL) {
+ if (this->industry->psa == NULL) {
/* There is no need to create a storage if the value is zero. */
if (value == 0) return;
/* Create storage on first modification. */
- const IndustrySpec *indsp = GetIndustrySpec(ind->type);
+ const IndustrySpec *indsp = GetIndustrySpec(this->industry->type);
uint32 grfid = (indsp->grf_prop.grffile != NULL) ? indsp->grf_prop.grffile->grfid : 0;
assert(PersistentStorage::CanAllocateItem());
- ind->psa = new PersistentStorage(grfid);
+ this->industry->psa = new PersistentStorage(grfid);
}
- ind->psa->StoreValue(pos, value);
+ this->industry->psa->StoreValue(pos, value);
}
-static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus, IndustryType type)
+/**
+ * Get the grf file associated with the given industry type.
+ * @param type Industry type to query.
+ * @return The associated GRF file, if any.
+ */
+static const GRFFile *GetGrffile(IndustryType type)
{
- res->GetRandomBits = IndustryGetRandomBits;
- res->GetTriggers = IndustryGetTriggers;
- res->SetTriggers = IndustrySetTriggers;
- res->GetVariable = IndustryGetVariable;
- res->ResolveRealMethod = IndustryResolveReal;
- res->StorePSA = IndustryStorePSA;
-
- res->u.industry.tile = tile;
- res->u.industry.ind = indus;
- res->u.industry.gfx = INVALID_INDUSTRYTILE;
- res->u.industry.type = type;
-
- res->callback = CBID_NO_CALLBACK;
- res->callback_param1 = 0;
- res->callback_param2 = 0;
- res->ResetState();
-
const IndustrySpec *indspec = GetIndustrySpec(type);
- res->grffile = (indspec != NULL ? indspec->grf_prop.grffile : NULL);
+ return (indspec != NULL) ? indspec->grf_prop.grffile : NULL;
+}
+
+IndustriesResolverObject::IndustriesResolverObject(TileIndex tile, Industry *indus, IndustryType type, uint32 random_bits,
+ CallbackID callback, uint32 callback_param1, uint32 callback_param2)
+ : ResolverObject(GetGrffile(type), callback, callback_param1, callback_param2),
+ industries_scope(this, tile, indus, type, random_bits),
+ town_scope(NULL)
+{
+}
+
+IndustriesResolverObject::~IndustriesResolverObject()
+{
+ delete this->town_scope;
+}
+
+/**
+ * Get or create the town scope object associated with the industry.
+ * @return The associated town scope, if it exists.
+ */
+TownScopeResolver *IndustriesResolverObject::GetTown()
+{
+ if (this->town_scope == NULL) {
+ Town *t = NULL;
+ if (this->industries_scope.industry != NULL) {
+ t = this->industries_scope.industry->town;
+ } else if (this->industries_scope.tile != INVALID_TILE) {
+ t = ClosestTownFromTile(this->industries_scope.tile, UINT_MAX);
+ }
+ if (t == NULL) return NULL;
+ this->town_scope = new TownScopeResolver(this, t, this->industries_scope.industry->index == INVALID_INDUSTRY);
+ }
+ return this->town_scope;
+}
+
+IndustriesScopeResolver::IndustriesScopeResolver(ResolverObject *ro, TileIndex tile, Industry *industry, IndustryType type, uint32 random_bits)
+ : ScopeResolver(ro)
+{
+ this->tile = tile;
+ this->industry = industry;
+ this->type = type;
+ this->random_bits = random_bits;
}
/**
@@ -439,68 +645,13 @@ static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *i
*/
uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile)
{
- ResolverObject object;
- const SpriteGroup *group;
-
- NewIndustryResolver(&object, tile, industry, type);
- object.callback = callback;
- object.callback_param1 = param1;
- object.callback_param2 = param2;
-
- group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup[0], &object);
+ IndustriesResolverObject object(tile, industry, type, 0, callback, param1, param2);
+ const SpriteGroup *group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup[0], &object);
if (group == NULL) return CALLBACK_FAILED;
return group->GetCallbackResult();
}
-uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
-{
- const Industry *industry = object->u.industry.ind;
- TileIndex tile = object->u.industry.tile;
-
- if (object->scope == VSG_SCOPE_PARENT) {
- return TownGetVariable(variable, parameter, available, industry->town, object->grffile);
- }
-
- switch (variable) {
- case 0x80: return tile;
- case 0x81: return GB(tile, 8, 8);
-
- /* Pointer to the town the industry is associated with */
- case 0x82: return industry->town->index;
- case 0x83:
- case 0x84:
- case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
-
- /* Number of the layout */
- case 0x86: return industry->selected_layout;
-
- /* Ground type */
- case 0x87: return GetTerrainType(tile);
-
- /* Town zone */
- case 0x88: return GetTownRadiusGroup(industry->town, tile);
-
- /* Manhattan distance of the closest town */
- case 0x89: return min(DistanceManhattan(industry->town->xy, tile), 255);
-
- /* Lowest height of the tile */
- case 0x8A: return Clamp(GetTileZ(tile) * (object->grffile->grf_version >= 8 ? 1 : TILE_HEIGHT), 0, 0xFF);
-
- /* Distance to the nearest water/land tile */
- case 0x8B: return GetClosestWaterDistance(tile, (GetIndustrySpec(industry->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
-
- /* Square of Euclidian distance from town */
- case 0x8D: return min(DistanceSquare(industry->town->xy, tile), 65535);
-
- /* 32 random bits */
- case 0x8F: return _industry_creation_random_bits;
- }
-
- /* None of the special ones, so try the general ones */
- return IndustryGetVariable(object, variable, parameter, available);
-}
-
/**
* Check that the industry callback allows creation of the industry.
* @param tile %Tile to build the industry.
@@ -516,9 +667,6 @@ CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uin
{
const IndustrySpec *indspec = GetIndustrySpec(type);
- ResolverObject object;
- const SpriteGroup *group;
-
Industry ind;
ind.index = INVALID_INDUSTRY;
ind.location.tile = tile;
@@ -530,13 +678,8 @@ CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uin
ind.founder = founder;
ind.psa = NULL;
- NewIndustryResolver(&object, tile, &ind, type);
- object.GetVariable = IndustryLocationGetVariable;
- object.callback = CBID_INDUSTRY_LOCATION;
- object.callback_param2 = creation_type;
- _industry_creation_random_bits = seed;
-
- group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup[0], &object);
+ IndustriesResolverObject object(tile, &ind, type, seed, CBID_INDUSTRY_LOCATION, 0, creation_type);
+ const SpriteGroup *group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup[0], &object);
/* Unlike the "normal" cases, not having a valid result means we allow
* the building of the industry, as that's how it's done in TTDP. */
@@ -589,8 +732,7 @@ static int32 DerefIndProd(int field, bool use_register)
void IndustryProductionCallback(Industry *ind, int reason)
{
const IndustrySpec *spec = GetIndustrySpec(ind->type);
- ResolverObject object;
- NewIndustryResolver(&object, ind->location.tile, ind, ind->type);
+ IndustriesResolverObject object(ind->location.tile, ind, ind->type);
if ((spec->behaviour & INDUSTRYBEH_PRODCALLBACK_RANDOM) != 0) object.callback_param1 = Random();
int multiplier = 1;
if ((spec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) multiplier = ind->prod_level;
@@ -633,17 +775,6 @@ void IndustryProductionCallback(Industry *ind, int reason)
}
/**
- * Resolve a industry's spec and such so we can get a variable.
- * @param ro The resolver object to fill.
- * @param index The industry ID to get the data from.
- */
-void GetIndustryResolver(ResolverObject *ro, uint index)
-{
- Industry *i = Industry::Get(index);
- NewIndustryResolver(ro, i->location.tile, i, i->type);
-}
-
-/**
* Check whether an industry temporarily refuses to accept a certain cargo.
* @param ind The industry to query.
* @param cargo_type The cargo to get information about.
diff --git a/src/newgrf_industries.h b/src/newgrf_industries.h
index 370dd97e2..acc74ee8e 100644
--- a/src/newgrf_industries.h
+++ b/src/newgrf_industries.h
@@ -12,7 +12,48 @@
#ifndef NEWGRF_INDUSTRIES_H
#define NEWGRF_INDUSTRIES_H
-#include "newgrf_spritegroup.h"
+#include "newgrf_town.h"
+
+struct IndustriesScopeResolver : public ScopeResolver {
+ TileIndex tile;
+ Industry *industry;
+ IndustryType type;
+ uint32 random_bits; ///< Random bits of the new industry.
+
+ IndustriesScopeResolver(ResolverObject *ro, TileIndex tile, Industry *industry, IndustryType type, uint32 random_bits = 0);
+
+ /* virtual */ uint32 GetRandomBits() const;
+ /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
+ /* virtual */ uint32 GetTriggers() const;
+ /* virtual */ void SetTriggers(int triggers) const;
+ /* virtual */ void StorePSA(uint pos, int32 value);
+};
+
+struct IndustriesResolverObject : public ResolverObject {
+ IndustriesScopeResolver industries_scope;
+ TownScopeResolver *town_scope;
+
+ IndustriesResolverObject(TileIndex tile, Industry *indus, IndustryType type, uint32 random_bits = 0,
+ CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
+ ~IndustriesResolverObject();
+
+ TownScopeResolver *GetTown();
+
+ /* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
+ {
+ switch (scope) {
+ case VSG_SCOPE_SELF: return &industries_scope;
+ case VSG_SCOPE_PARENT: {
+ TownScopeResolver *tsr = this->GetTown();
+ if (tsr != NULL) return tsr;
+ /* FALL-THROUGH */
+ }
+ default: return &this->default_scope; // XXX ResolverObject::GetScope(scope, relative);
+ }
+ }
+
+ /* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
+};
/** When should the industry(tile) be triggered for random bits? */
enum IndustryTrigger {
diff --git a/src/table/newgrf_debug_data.h b/src/table/newgrf_debug_data.h
index f843b592e..12a26aebd 100644
--- a/src/table/newgrf_debug_data.h
+++ b/src/table/newgrf_debug_data.h
@@ -308,7 +308,14 @@ class NIHIndustry : public NIHelper {
const void *GetSpec(uint index) const { return GetIndustrySpec(Industry::Get(index)->type); }
void SetStringParameters(uint index) const { this->SetSimpleStringParameters(STR_INDUSTRY_NAME, index); }
uint32 GetGRFID(uint index) const { return (this->IsInspectable(index)) ? GetIndustrySpec(Industry::Get(index)->type)->grf_prop.grffile->grfid : 0; }
- void Resolve(ResolverObject *ro, uint32 index) const { extern void GetIndustryResolver(ResolverObject *ro, uint index); GetIndustryResolver(ro, index); }
+
+ /* virtual */ uint Resolve(uint index, uint var, uint param, bool *avail) const
+ {
+ Industry *i = Industry::Get(index);
+ IndustriesResolverObject ro(i->location.tile, i, i->type);
+ return ro.GetScope(ro.scope)->GetVariable(var, param, avail);
+ }
+
uint GetPSASize(uint index, uint32 grfid) const { return cpp_lengthof(PersistentStorage, storage); }
const int32 *GetPSAFirstPosition(uint index, uint32 grfid) const