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-rw-r--r--src/town_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 58f9a5e32..a2411f7ce 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -2480,7 +2480,7 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold)
TownID tid = GetTownIndex(tile);
if (tid == (TownID)INVALID_TOWN) {
/* in the case we are generating "many random towns", this value may be INVALID_TOWN */
- if (_generating_world) CalcClosestTownFromTile(tile, threshold);
+ if (_generating_world) return CalcClosestTownFromTile(tile, threshold);
assert(GetNumTowns() == 0);
return NULL;
}