diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/ai/trolly/pathfinder.cpp | 10 | ||||
-rw-r--r-- | src/aystar.h | 3 | ||||
-rw-r--r-- | src/npf.cpp | 38 |
3 files changed, 26 insertions, 25 deletions
diff --git a/src/ai/trolly/pathfinder.cpp b/src/ai/trolly/pathfinder.cpp index ca8b2a635..288ac1660 100644 --- a/src/ai/trolly/pathfinder.cpp +++ b/src/ai/trolly/pathfinder.cpp @@ -121,7 +121,7 @@ AyStar *new_AyStar_AiPathFinder(int max_tiles_around, Ai_PathFinderInfo *PathFin // Set the start node start_node.parent = NULL; - start_node.node.direction = 0; + start_node.node.direction = INVALID_TRACKDIR; start_node.node.user_data[0] = 0; // Now we add all the starting tiles @@ -150,7 +150,7 @@ void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo // Set the start node start_node.parent = NULL; - start_node.node.direction = 0; + start_node.node.direction = INVALID_TRACKDIR; start_node.node.user_data[0] = 0; start_node.node.tile = PathFinderInfo->start_tile_tl; @@ -300,7 +300,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr // The tile can be connected aystar->neighbours[aystar->num_neighbours].tile = atile; aystar->neighbours[aystar->num_neighbours].user_data[0] = 0; - aystar->neighbours[aystar->num_neighbours++].direction = 0; + aystar->neighbours[aystar->num_neighbours++].direction = INVALID_TRACKDIR; } } @@ -333,7 +333,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr // We can build a bridge here.. add him to the neighbours aystar->neighbours[aystar->num_neighbours].tile = new_tile; aystar->neighbours[aystar->num_neighbours].user_data[0] = AI_PATHFINDER_FLAG_BRIDGE + (dir << 8); - aystar->neighbours[aystar->num_neighbours++].direction = 0; + aystar->neighbours[aystar->num_neighbours++].direction = INVALID_TRACKDIR; // We can only have 12 neighbours, and we need 1 left for tunnels if (aystar->num_neighbours == 11) break; } @@ -349,7 +349,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr if (CmdSucceeded(ret) && IsInclinedSlope(tileh)) { aystar->neighbours[aystar->num_neighbours].tile = _build_tunnel_endtile; aystar->neighbours[aystar->num_neighbours].user_data[0] = AI_PATHFINDER_FLAG_TUNNEL + (dir << 8); - aystar->neighbours[aystar->num_neighbours++].direction = 0; + aystar->neighbours[aystar->num_neighbours++].direction = INVALID_TRACKDIR; } } } diff --git a/src/aystar.h b/src/aystar.h index e2b2d73e1..a759b5b22 100644 --- a/src/aystar.h +++ b/src/aystar.h @@ -13,6 +13,7 @@ #include "queue.h" #include "tile_type.h" +#include "track_type.h" //#define AYSTAR_DEBUG enum { @@ -30,7 +31,7 @@ enum{ struct AyStarNode { TileIndex tile; - int direction; + Trackdir direction; uint user_data[2]; }; diff --git a/src/npf.cpp b/src/npf.cpp index 440c1cf49..f29dc1fa3 100644 --- a/src/npf.cpp +++ b/src/npf.cpp @@ -158,7 +158,7 @@ static int32 NPFCalcStationOrTileHeuristic(AyStar* as, AyStarNode* current, Open static void NPFFillTrackdirChoice(AyStarNode* current, OpenListNode* parent) { if (parent->path.parent == NULL) { - Trackdir trackdir = (Trackdir)current->direction; + Trackdir trackdir = current->direction; /* This is a first order decision, so we'd better save the * direction we chose */ current->user_data[NPF_TRACKDIR_CHOICE] = trackdir; @@ -174,7 +174,7 @@ static void NPFFillTrackdirChoice(AyStarNode* current, OpenListNode* parent) * including the exit tile. Requires that this is a Tunnel tile */ static uint NPFTunnelCost(AyStarNode* current) { - DiagDirection exitdir = TrackdirToExitdir((Trackdir)current->direction); + DiagDirection exitdir = TrackdirToExitdir(current->direction); TileIndex tile = current->tile; if (GetTunnelBridgeDirection(tile) == ReverseDiagDir(exitdir)) { /* We just popped out if this tunnel, since were @@ -195,7 +195,7 @@ static inline uint NPFBridgeCost(AyStarNode *current) static uint NPFSlopeCost(AyStarNode* current) { - TileIndex next = current->tile + TileOffsByDiagDir(TrackdirToExitdir((Trackdir)current->direction)); + TileIndex next = current->tile + TileOffsByDiagDir(TrackdirToExitdir(current->direction)); /* Get center of tiles */ int x1 = TileX(current->tile) * TILE_SIZE + TILE_SIZE / 2; @@ -225,13 +225,13 @@ static uint NPFSlopeCost(AyStarNode* current) static uint NPFReservedTrackCost(AyStarNode *current) { TileIndex tile = current->tile; - TrackBits track = TrackToTrackBits(TrackdirToTrack((Trackdir)current->direction)); + TrackBits track = TrackToTrackBits(TrackdirToTrack(current->direction)); TrackBits res = GetReservedTrackbits(tile); if (NPFGetFlag(current, NPF_FLAG_3RD_SIGNAL) || ((res & track) == TRACK_BIT_NONE && !TracksOverlap(res | track))) return 0; if (IsTileType(tile, MP_TUNNELBRIDGE)) { - DiagDirection exitdir = TrackdirToExitdir((Trackdir)current->direction); + DiagDirection exitdir = TrackdirToExitdir(current->direction); if (GetTunnelBridgeDirection(tile) == ReverseDiagDir(exitdir)) { return _settings_game.pf.npf.npf_rail_pbs_cross_penalty * (GetTunnelBridgeLength(tile, GetOtherTunnelBridgeEnd(tile)) + 1); } @@ -273,7 +273,7 @@ static int32 NPFWaterPathCost(AyStar* as, AyStarNode* current, OpenListNode* par { /* TileIndex tile = current->tile; */ int32 cost = 0; - Trackdir trackdir = (Trackdir)current->direction; + Trackdir trackdir = current->direction; cost = _trackdir_length[trackdir]; // Should be different for diagonal tracks @@ -323,7 +323,7 @@ static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare /* Check for turns. Road vehicles only really drive diagonal, turns are * represented by non-diagonal tracks */ - if (!IsDiagonalTrackdir((Trackdir)current->direction)) + if (!IsDiagonalTrackdir(current->direction)) cost += _settings_game.pf.npf.npf_road_curve_penalty; NPFMarkTile(tile); @@ -336,7 +336,7 @@ static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) { TileIndex tile = current->tile; - Trackdir trackdir = (Trackdir)current->direction; + Trackdir trackdir = current->direction; int32 cost = 0; /* HACK: We create a OpenListNode manually, so we can call EndNodeCheck */ OpenListNode new_node; @@ -462,8 +462,8 @@ static int32 NPFFindSafeTile(AyStar *as, OpenListNode *current) const Vehicle *v = ((NPFFindStationOrTileData*)as->user_target)->v; return - IsSafeWaitingPosition(v, current->path.node.tile, (Trackdir)current->path.node.direction, true, _settings_game.pf.forbid_90_deg) && - IsWaitingPositionFree(v, current->path.node.tile, (Trackdir)current->path.node.direction, _settings_game.pf.forbid_90_deg) ? + IsSafeWaitingPosition(v, current->path.node.tile, current->path.node.direction, true, _settings_game.pf.forbid_90_deg) && + IsWaitingPositionFree(v, current->path.node.tile, current->path.node.direction, _settings_game.pf.forbid_90_deg) ? AYSTAR_FOUND_END_NODE : AYSTAR_DONE; } @@ -499,7 +499,7 @@ static const PathNode* FindSafePosition(PathNode *path, const Vehicle *v) PathNode *sig = path; for(; path->parent != NULL; path = path->parent) { - if (IsSafeWaitingPosition(v, path->node.tile, (Trackdir)path->node.direction, true, _settings_game.pf.forbid_90_deg)) { + if (IsSafeWaitingPosition(v, path->node.tile, path->node.direction, true, _settings_game.pf.forbid_90_deg)) { sig = path; } } @@ -515,9 +515,9 @@ static void ClearPathReservation(const PathNode *start, const PathNode *end) bool first_run = true; for (; start != end; start = start->parent) { if (IsRailwayStationTile(start->node.tile) && first_run) { - SetRailwayStationPlatformReservation(start->node.tile, TrackdirToExitdir((Trackdir)start->node.direction), false); + SetRailwayStationPlatformReservation(start->node.tile, TrackdirToExitdir(start->node.direction), false); } else { - UnreserveRailTrack(start->node.tile, TrackdirToTrack((Trackdir)start->node.direction)); + UnreserveRailTrack(start->node.tile, TrackdirToTrack(start->node.direction)); } first_run = false; } @@ -547,21 +547,21 @@ static void NPFSaveTargetData(AyStar* as, OpenListNode* current) /* If the target is a station skip to platform end. */ if (IsRailwayStationTile(target->node.tile)) { - DiagDirection dir = TrackdirToExitdir((Trackdir)target->node.direction); + DiagDirection dir = TrackdirToExitdir(target->node.direction); uint len = GetStationByTile(target->node.tile)->GetPlatformLength(target->node.tile, dir); TileIndex end_tile = TILE_ADD(target->node.tile, (len - 1) * TileOffsByDiagDir(dir)); /* Update only end tile, trackdir of a station stays the same. */ ftd->node.tile = end_tile; - if (!IsWaitingPositionFree(v, end_tile, (Trackdir)target->node.direction, _settings_game.pf.forbid_90_deg)) return; + if (!IsWaitingPositionFree(v, end_tile, target->node.direction, _settings_game.pf.forbid_90_deg)) return; SetRailwayStationPlatformReservation(target->node.tile, dir, true); SetRailwayStationReservation(target->node.tile, false); } else { - if (!IsWaitingPositionFree(v, target->node.tile, (Trackdir)target->node.direction, _settings_game.pf.forbid_90_deg)) return; + if (!IsWaitingPositionFree(v, target->node.tile, target->node.direction, _settings_game.pf.forbid_90_deg)) return; } for (const PathNode *cur = target; cur->parent != NULL; cur = cur->parent) { - if (!TryReserveRailTrack(cur->node.tile, TrackdirToTrack((Trackdir)cur->node.direction))) { + if (!TryReserveRailTrack(cur->node.tile, TrackdirToTrack(cur->node.direction))) { /* Reservation failed, undo. */ ClearPathReservation(target, cur); return; @@ -769,7 +769,7 @@ static TrackdirBits GetDriveableTrackdirBits(TileIndex dst_tile, Trackdir src_tr static void NPFFollowTrack(AyStar* aystar, OpenListNode* current) { /* We leave src_tile on track src_trackdir in direction src_exitdir */ - Trackdir src_trackdir = (Trackdir)current->path.node.direction; + Trackdir src_trackdir = current->path.node.direction; TileIndex src_tile = current->path.node.tile; DiagDirection src_exitdir = TrackdirToExitdir(src_trackdir); @@ -1000,7 +1000,7 @@ NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, */ Queue depots; int r; - NPFFoundTargetData best_result = {UINT_MAX, UINT_MAX, INVALID_TRACKDIR, {INVALID_TILE, 0, {0, 0}}, false}; + NPFFoundTargetData best_result = {UINT_MAX, UINT_MAX, INVALID_TRACKDIR, {INVALID_TILE, INVALID_TRACKDIR, {0, 0}}, false}; NPFFoundTargetData result; NPFFindStationOrTileData target; AyStarNode start; |