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-rw-r--r--src/bootstrap_gui.cpp2
-rw-r--r--src/gfxinit.cpp4
-rw-r--r--src/openttd.cpp4
3 files changed, 5 insertions, 5 deletions
diff --git a/src/bootstrap_gui.cpp b/src/bootstrap_gui.cpp
index 7abc38563..62f5450c5 100644
--- a/src/bootstrap_gui.cpp
+++ b/src/bootstrap_gui.cpp
@@ -264,6 +264,6 @@ bool HandleBootstrap()
/* Failure to get enough working to get a graphics set. */
failure:
- usererror("Failed to find a graphics set. Please acquire a graphics set for OpenTTD. See section 4.1 of readme.txt.");
+ usererror("Failed to find a graphics set. Please acquire a graphics set for OpenTTD. See section 4.1 of README.md.");
return false;
}
diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp
index 06534ad29..d5959f5e1 100644
--- a/src/gfxinit.cpp
+++ b/src/gfxinit.cpp
@@ -139,7 +139,7 @@ void CheckExternalFiles()
if (used_set->GetNumInvalid() != 0) {
/* Not all files were loaded successfully, see which ones */
- add_pos += seprintf(add_pos, last, "Trying to load graphics set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of readme.txt.\n\nThe following files are corrupted or missing:\n", used_set->name);
+ add_pos += seprintf(add_pos, last, "Trying to load graphics set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of README.md.\n\nThe following files are corrupted or missing:\n", used_set->name);
for (uint i = 0; i < GraphicsSet::NUM_FILES; i++) {
MD5File::ChecksumResult res = GraphicsSet::CheckMD5(&used_set->files[i], BASESET_DIR);
if (res != MD5File::CR_MATCH) add_pos += seprintf(add_pos, last, "\t%s is %s (%s)\n", used_set->files[i].filename, res == MD5File::CR_MISMATCH ? "corrupt" : "missing", used_set->files[i].missing_warning);
@@ -149,7 +149,7 @@ void CheckExternalFiles()
const SoundsSet *sounds_set = BaseSounds::GetUsedSet();
if (sounds_set->GetNumInvalid() != 0) {
- add_pos += seprintf(add_pos, last, "Trying to load sound set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of readme.txt.\n\nThe following files are corrupted or missing:\n", sounds_set->name);
+ add_pos += seprintf(add_pos, last, "Trying to load sound set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of README.md.\n\nThe following files are corrupted or missing:\n", sounds_set->name);
assert_compile(SoundsSet::NUM_FILES == 1);
/* No need to loop each file, as long as there is only a single
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 10c31e904..dd48fb986 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -815,7 +815,7 @@ int openttd_main(int argc, char *argv[])
if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = stredup(BaseSounds::ini_set);
if (!BaseSounds::SetSet(sounds_set)) {
if (StrEmpty(sounds_set) || !BaseSounds::SetSet(NULL)) {
- usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.");
+ usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of README.md.");
} else {
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND);
msg.SetDParamStr(0, sounds_set);
@@ -828,7 +828,7 @@ int openttd_main(int argc, char *argv[])
if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = stredup(BaseMusic::ini_set);
if (!BaseMusic::SetSet(music_set)) {
if (StrEmpty(music_set) || !BaseMusic::SetSet(NULL)) {
- usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.");
+ usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of README.md.");
} else {
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND);
msg.SetDParamStr(0, music_set);