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-rw-r--r--src/spritecache.cpp15
-rw-r--r--src/spriteloader/spriteloader.hpp9
2 files changed, 20 insertions, 4 deletions
diff --git a/src/spritecache.cpp b/src/spritecache.cpp
index e1e7d4839..c045605d6 100644
--- a/src/spritecache.cpp
+++ b/src/spritecache.cpp
@@ -295,7 +295,7 @@ static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint p
return true;
}
-static bool PadSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail)
+static bool PadSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail, SpriteEncoder *encoder)
{
/* Get minimum top left corner coordinates. */
int min_xoffs = INT32_MAX;
@@ -317,6 +317,13 @@ static bool PadSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail)
}
}
+ /* Align height and width if required to match the needs of the sprite encoder. */
+ uint align = encoder->GetSpriteAlignment();
+ if (align != 0) {
+ max_width = Align(max_width, align);
+ max_height = Align(max_height, align);
+ }
+
/* Pad sprites where needed. */
for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
if (HasBit(sprite_avail, zoom)) {
@@ -336,7 +343,7 @@ static bool PadSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail)
return true;
}
-static bool ResizeSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail, uint32 file_slot, uint32 file_pos)
+static bool ResizeSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail, uint32 file_slot, uint32 file_pos, SpriteEncoder *encoder)
{
/* Create a fully zoomed image if it does not exist */
ZoomLevel first_avail = static_cast<ZoomLevel>(FIND_FIRST_BIT(sprite_avail));
@@ -346,7 +353,7 @@ static bool ResizeSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail, uint
}
/* Pad sprites to make sizes match. */
- if (!PadSprites(sprite, sprite_avail)) return false;
+ if (!PadSprites(sprite, sprite_avail, encoder)) return false;
/* Create other missing zoom levels */
for (ZoomLevel zoom = ZOOM_LVL_OUT_2X; zoom != ZOOM_LVL_END; zoom++) {
@@ -468,7 +475,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
return s;
}
- if (!ResizeSprites(sprite, sprite_avail, file_slot, sc->id)) {
+ if (!ResizeSprites(sprite, sprite_avail, file_slot, sc->id, encoder)) {
if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?");
return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator, encoder);
}
diff --git a/src/spriteloader/spriteloader.hpp b/src/spriteloader/spriteloader.hpp
index 5a37abc2d..c75f4685c 100644
--- a/src/spriteloader/spriteloader.hpp
+++ b/src/spriteloader/spriteloader.hpp
@@ -82,5 +82,14 @@ public:
* Convert a sprite from the loader to our own format.
*/
virtual Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) = 0;
+
+ /**
+ * Get the value which the height and width on a sprite have to be aligned by.
+ * @return The needed alignment or 0 if any alignment is accepted.
+ */
+ virtual uint GetSpriteAlignment()
+ {
+ return 0;
+ }
};
#endif /* SPRITELOADER_HPP */