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-rw-r--r--src/network/network.cpp19
-rw-r--r--src/network/network.h3
-rw-r--r--src/network/network_internal.h1
-rw-r--r--src/network/network_server.cpp20
-rw-r--r--src/network/network_server.h1
5 files changed, 22 insertions, 22 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index e6fff9420..d29ac023c 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -203,25 +203,6 @@ const char *GenerateCompanyPasswordHash(const char *password, const char *passwo
}
/**
- * Hash the current company password; used when the server 'company' sets his/her password.
- */
-void HashCurrentCompanyPassword(const char *password)
-{
- uint32 password_game_seed;
- char password_server_id[NETWORK_SERVER_ID_LENGTH];
-
- password_game_seed = _settings_game.game_creation.generation_seed;
- strecpy(password_server_id, _settings_client.network.network_id, lastof(password_server_id));
-
- const char *new_pw = GenerateCompanyPasswordHash(password, password_server_id, password_game_seed);
- strecpy(_network_company_states[_local_company].password, new_pw, lastof(_network_company_states[_local_company].password));
-
- if (_network_server) {
- NetworkServerUpdateCompanyPassworded(_local_company, !StrEmpty(_network_company_states[_local_company].password));
- }
-}
-
-/**
* Check if the company we want to join requires a password.
* @param company_id id of the company we want to check the 'passworded' flag for.
* @return true if the company requires a password.
diff --git a/src/network/network.h b/src/network/network.h
index 098605111..3dd63d03c 100644
--- a/src/network/network.h
+++ b/src/network/network.h
@@ -19,9 +19,6 @@ void NetworkStartUp();
void NetworkShutDown();
void NetworkDrawChatMessage();
-const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed);
-void HashCurrentCompanyPassword(const char *password);
-
extern bool _networking; ///< are we in networking mode?
extern bool _network_server; ///< network-server is active
extern bool _network_available; ///< is network mode available?
diff --git a/src/network/network_internal.h b/src/network/network_internal.h
index 40391a7a8..8add09f1d 100644
--- a/src/network/network_internal.h
+++ b/src/network/network_internal.h
@@ -168,6 +168,7 @@ uint NetworkCalculateLag(const NetworkClientSocket *cs);
NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id);
StringID GetNetworkErrorMsg(NetworkErrorCode err);
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
+const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed);
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_INTERNAL_H */
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index c9fe3c181..83352f702 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -1629,6 +1629,26 @@ bool NetworkServerChangeClientName(ClientID client_id, const char *new_name)
return true;
}
+/**
+ * Hash the current company password; used when the server 'company' sets his/her password.
+ * @param password The password to hash.
+ */
+void HashCurrentCompanyPassword(const char *password)
+{
+ uint32 password_game_seed;
+ char password_server_id[NETWORK_SERVER_ID_LENGTH];
+
+ password_game_seed = _settings_game.game_creation.generation_seed;
+ strecpy(password_server_id, _settings_client.network.network_id, lastof(password_server_id));
+
+ const char *new_pw = GenerateCompanyPasswordHash(password, password_server_id, password_game_seed);
+ strecpy(_network_company_states[_local_company].password, new_pw, lastof(_network_company_states[_local_company].password));
+
+ if (_network_server) {
+ NetworkServerUpdateCompanyPassworded(_local_company, !StrEmpty(_network_company_states[_local_company].password));
+ }
+}
+
/* Handle the local command-queue */
static void NetworkHandleCommandQueue(NetworkClientSocket *cs)
{
diff --git a/src/network/network_server.h b/src/network/network_server.h
index e44a04869..cd087478b 100644
--- a/src/network/network_server.h
+++ b/src/network/network_server.h
@@ -118,6 +118,7 @@ public:
};
void NetworkServer_Tick(bool send_frame);
+void HashCurrentCompanyPassword(const char *password);
#define FOR_ALL_CLIENT_SOCKETS_FROM(var, start) FOR_ALL_ITEMS_FROM(NetworkClientSocket, clientsocket_index, var, start)
#define FOR_ALL_CLIENT_SOCKETS(var) FOR_ALL_CLIENT_SOCKETS_FROM(var, 0)