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-rw-r--r--src/ai/ai_gui.cpp45
1 files changed, 37 insertions, 8 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp
index b2e1b4be5..6e501af01 100644
--- a/src/ai/ai_gui.cpp
+++ b/src/ai/ai_gui.cpp
@@ -365,12 +365,9 @@ struct AISettingsWindow : public Window {
virtual void OnTick()
{
- if (this->timeout != 0) {
- this->timeout--;
- if (this->timeout == 0) {
- this->clicked_button = -1;
- this->SetDirty();
- }
+ if (--this->timeout == 0) {
+ this->clicked_button = -1;
+ this->SetDirty();
}
}
};
@@ -441,8 +438,13 @@ struct AIConfigWindow : public Window {
};
CompanyID selected_slot;
+ bool clicked_button;
+ bool clicked_increase;
+ int timeout;
- AIConfigWindow() : Window(&_ai_config_desc)
+ AIConfigWindow() : Window(&_ai_config_desc),
+ clicked_button(false),
+ timeout(0)
{
selected_slot = INVALID_COMPANY;
this->resize.step_height = 14;
@@ -464,8 +466,10 @@ struct AIConfigWindow : public Window {
this->SetWidgetDisabledState(AIC_WIDGET_CONFIGURE, selected_slot == INVALID_COMPANY);
this->DrawWidgets();
+ byte max_competitors = _settings_newgame.difficulty.max_no_competitors;
+ DrawArrowButtons(10, 18, COLOUR_YELLOW, this->clicked_button ? 1 + !!this->clicked_increase : 0, max_competitors > 0, max_competitors < MAX_COMPANIES - 1);
SetDParam(0, _settings_newgame.difficulty.max_no_competitors);
- DrawString(10, 18, STR_6805_MAXIMUM_NO_COMPETITORS, TC_FROMSTRING);
+ DrawString(36, 18, STR_6805_MAXIMUM_NO_COMPETITORS, TC_FROMSTRING);
int y = this->widget[AIC_WIDGET_LIST].top;
for (int i = this->vscroll.pos; i < this->vscroll.pos + this->vscroll.cap && i < MAX_COMPANIES; i++) {
@@ -487,6 +491,23 @@ struct AIConfigWindow : public Window {
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
+ case AIC_WIDGET_BACKGROUND: {
+ /* Check if the user clicked on one of the arrows to configure the number of AIs */
+ if (IsInsideBS(pt.x, 10, 20) && IsInsideBS(pt.y, 18, 10)) {
+ if (pt.x <= 20) {
+ _settings_newgame.difficulty.max_no_competitors = max(0, _settings_newgame.difficulty.max_no_competitors - 1);
+ } else {
+ _settings_newgame.difficulty.max_no_competitors = min(MAX_COMPANIES - 1, _settings_newgame.difficulty.max_no_competitors + 1);
+ }
+ if (_settings_newgame.difficulty.diff_level != 3) {
+ _settings_newgame.difficulty.diff_level = 3;
+ ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
+ }
+ this->SetDirty();
+ }
+ break;
+ }
+
case AIC_WIDGET_LIST: { // Select a slot
uint slot = (pt.y - this->widget[AIC_WIDGET_LIST].top) / 14 + this->vscroll.pos;
@@ -525,6 +546,14 @@ struct AIConfigWindow : public Window {
this->vscroll.cap += delta.y / 14;
this->widget[AIC_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
}
+
+ virtual void OnTick()
+ {
+ if (--this->timeout == 0) {
+ this->clicked_button = -1;
+ this->SetDirty();
+ }
+ }
};
void ShowAIConfigWindow()