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-rw-r--r--src/elrail.cpp2
-rw-r--r--src/group_gui.h12
-rw-r--r--src/gui.h16
-rw-r--r--src/main_gui.cpp2
-rw-r--r--src/rail_gui.h13
-rw-r--r--src/road_gui.h13
-rw-r--r--src/vehicle_gui.cpp1
7 files changed, 43 insertions, 16 deletions
diff --git a/src/elrail.cpp b/src/elrail.cpp
index f5acc08ff..837e04e42 100644
--- a/src/elrail.cpp
+++ b/src/elrail.cpp
@@ -63,7 +63,7 @@
#include "table/elrail_data.h"
#include "vehicle.h"
#include "train.h"
-#include "gui.h"
+#include "rail_gui.h"
#include "transparency.h"
#include "tunnelbridge_map.h"
diff --git a/src/group_gui.h b/src/group_gui.h
new file mode 100644
index 000000000..a20318901
--- /dev/null
+++ b/src/group_gui.h
@@ -0,0 +1,12 @@
+/* $Id$ */
+
+/** @file group_gui.h Functions/definitions that have something to do with groups. */
+
+#ifndef GROUP_GUI_H
+#define GROUP_GUI_H
+
+#include "vehicle_type.h"
+
+void ShowPlayerGroup(PlayerID player, VehicleType veh);
+
+#endif /* GROUP_GUI_H */
diff --git a/src/gui.h b/src/gui.h
index 53e9d5e58..e492a593f 100644
--- a/src/gui.h
+++ b/src/gui.h
@@ -7,9 +7,6 @@
#include "string.h"
#include "window_type.h"
-#include "rail_type.h"
-#include "road_type.h"
-#include "vehicle_type.h"
/* main_gui.cpp */
void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
@@ -37,18 +34,9 @@ void ShowLastNewsMessage();
void ShowMessageOptions();
void ShowMessageHistory();
-/* rail_gui.cpp */
-void ShowBuildRailToolbar(RailType railtype, int button);
-void PlaceProc_BuyLand(TileIndex tile);
-void ReinitGuiAfterToggleElrail(bool disable);
-
/* train_gui.cpp */
void ShowOrdersWindow(const Vehicle *v);
-/* road_gui.cpp */
-void ShowBuildRoadToolbar(RoadType roadtype);
-void ShowBuildRoadScenToolbar();
-
/* dock_gui.cpp */
void ShowBuildDocksToolbar();
@@ -64,6 +52,7 @@ void ShowHeightmapLoad();
void PlaceProc_DemolishArea(TileIndex tile);
void PlaceProc_LevelLand(TileIndex tile);
+void PlaceProc_BuyLand(TileIndex tile);
bool GUIPlaceProcDragXY(const WindowEvent *e);
/** Drag and drop selection process, or, what to do with an area of land when
@@ -132,9 +121,6 @@ void HandleOnEditText(const char *str);
VARDEF bool _station_show_coverage;
VARDEF PlaceProc *_place_proc;
-/* vehicle_gui.cpp */
void InitializeGUI();
-void ShowPlayerGroup(PlayerID player, VehicleType veh);
-
#endif /* GUI_H */
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index 24df0f3ae..f451170a5 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -42,6 +42,8 @@
#include "vehicle_gui.h"
#include "transparency_gui.h"
#include "newgrf_config.h"
+#include "rail_gui.h"
+#include "road_gui.h"
#include "network/network_data.h"
#include "network/network_client.h"
diff --git a/src/rail_gui.h b/src/rail_gui.h
new file mode 100644
index 000000000..67d590211
--- /dev/null
+++ b/src/rail_gui.h
@@ -0,0 +1,13 @@
+/* $Id$ */
+
+/** @file rail_gui.h Functions/types etc. related to the rail GUI. */
+
+#ifndef RAIL_GUI_H
+#define RAIL_GUI_H
+
+#include "rail_type.h"
+
+void ShowBuildRailToolbar(RailType railtype, int button);
+void ReinitGuiAfterToggleElrail(bool disable);
+
+#endif /* RAIL_GUI_H */
diff --git a/src/road_gui.h b/src/road_gui.h
new file mode 100644
index 000000000..1ffe7d438
--- /dev/null
+++ b/src/road_gui.h
@@ -0,0 +1,13 @@
+/* $Id$ */
+
+/** @file road_gui.h Functions/types related to the road GUIs. */
+
+#ifndef ROAD_GUI_H
+#define ROAD_GUI_H
+
+#include "road_type.h"
+
+void ShowBuildRoadToolbar(RoadType roadtype);
+void ShowBuildRoadScenToolbar();
+
+#endif /* ROAD_GUI_H */
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 89d8592d2..a6d77c60f 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -33,6 +33,7 @@
#include "helpers.hpp"
#include "cargotype.h"
#include "group.h"
+#include "group_gui.h"
struct Sorting {
Listing aircraft;