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-rw-r--r--src/depot_gui.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index 15291f6b6..3253dacff 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -384,11 +384,11 @@ struct DepotWindow : Window {
int image_left = rtl ? r.left + this->count_width : r.left + this->header_width;
int image_right = rtl ? r.right - this->header_width : r.right - this->count_width;
if (rtl) {
- for (int x = image_right - w; x > image_left; x -= w) {
+ for (int x = image_right - w; x >= image_left; x -= w) {
GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
}
} else {
- for (int x = image_left + w; x < image_right; x += w) {
+ for (int x = image_left + w; x <= image_right; x += w) {
GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
}
}
@@ -734,7 +734,8 @@ struct DepotWindow : Window {
}
/* Always have 1 empty row, so people can change the setting of the train */
this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
- this->hscroll->SetCount(max_width);
+ /* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */
+ this->hscroll->SetCount(max_width + ScaleGUITrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1));
} else {
this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns));
}