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-rw-r--r--src/fileio.cpp83
-rw-r--r--src/fileio.h7
-rw-r--r--src/functions.h2
-rw-r--r--src/os2.cpp82
-rw-r--r--src/unix.cpp69
-rw-r--r--src/win32.cpp36
6 files changed, 130 insertions, 149 deletions
diff --git a/src/fileio.cpp b/src/fileio.cpp
index 897785d1b..d951980a7 100644
--- a/src/fileio.cpp
+++ b/src/fileio.cpp
@@ -10,6 +10,10 @@
#include "macros.h"
#include "variables.h"
#include "debug.h"
+#include "fios.h"
+#ifndef WIN32
+#include <sys/stat.h>
+#endif
/*************************************************/
/* FILE IO ROUTINES ******************************/
@@ -211,3 +215,82 @@ void FioOpenFile(int slot, const char *filename)
#endif /* LIMITED_FDS */
FioSeekToFile(slot << 24);
}
+
+/**
+ * Create a directory with the given name
+ * @param name the new name of the directory
+ */
+void FioCreateDirectory(const char *name)
+{
+#if defined(WIN32) || defined(WINCE)
+ CreateDirectory(OTTD2FS(name), NULL);
+#elif defined(OS2) && !defined(__INNOTEK_LIBC__)
+ mkdir(OTTD2FS(name));
+#else
+ mkdir(OTTD2FS(name), 0755);
+#endif
+}
+
+/**
+ * Appends, if necessary, the path separator character to the end of the string.
+ * It does not add the path separator to zero-sized strings.
+ * @param buf string to append the separator to
+ * @param buflen the length of the buf
+ */
+void AppendPathSeparator(char *buf, size_t buflen)
+{
+ size_t s = strlen(buf);
+
+ /* Length of string + path separator + '\0' */
+ if (s != 0 && buf[s - 1] != PATHSEPCHAR && s + 2 < buflen) {
+ buf[s] = PATHSEPCHAR;
+ buf[s + 1] = '\0';
+ }
+}
+
+/**
+ * Determine the base (personal dir and game data dir) paths
+ * @note defined in the OS related files (os2.cpp, win32.cpp, unix.cpp etc)
+ */
+extern void DetermineBasePaths();
+
+/**
+ * Acquire the base paths (personal dir and game data dir),
+ * fill all other paths (save dir, autosave dir etc) and
+ * make the save and scenario directories.
+ * @todo for save_dir, autosave_dir, scenario_dir and heightmap_dir the
+ * assumption is that there is no path separator, however for gm_dir
+ * lang_dir and data_dir that assumption is made.
+ * This inconsistency should be resolved.
+ */
+void DeterminePaths()
+{
+ DetermineBasePaths();
+
+ _paths.save_dir = str_fmt("%ssave", _paths.personal_dir);
+ _paths.autosave_dir = str_fmt("%s" PATHSEP "autosave", _paths.save_dir);
+ _paths.scenario_dir = str_fmt("%sscenario", _paths.personal_dir);
+ _paths.heightmap_dir = str_fmt("%s" PATHSEP "heightmap", _paths.heightmap_dir);
+ _paths.gm_dir = str_fmt("%sgm" PATHSEP, _paths.game_data_dir);
+ _paths.data_dir = str_fmt("%sdata" PATHSEP, _paths.game_data_dir);
+#if defined(CUSTOM_LANG_DIR)
+ /* Sets the search path for lng files to the custom one */
+ _paths.lang_dir = MallocT<char>(MAX_PATH);
+ ttd_strlcpy(_paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
+#else
+ _paths.lang_dir = str_fmt("%slang" PATHSEP, _paths.game_data_dir);
+#endif
+
+ if (_config_file == NULL) {
+ _config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);
+ }
+
+ _highscore_file = str_fmt("%shs.dat", _paths.personal_dir);
+ _log_file = str_fmt("%sopenttd.log", _paths.personal_dir);
+
+ /* Make (auto)save and scenario folder */
+ FioCreateDirectory(_paths.save_dir);
+ FioCreateDirectory(_paths.autosave_dir);
+ FioCreateDirectory(_paths.scenario_dir);
+ FioCreateDirectory(_paths.heightmap_dir);
+}
diff --git a/src/fileio.h b/src/fileio.h
index 7bc396f0c..bae8940e9 100644
--- a/src/fileio.h
+++ b/src/fileio.h
@@ -12,10 +12,15 @@ byte FioReadByte();
uint16 FioReadWord();
uint32 FioReadDword();
void FioCloseAll();
-FILE *FioFOpenFile(const char *filename);
void FioOpenFile(int slot, const char *filename);
void FioReadBlock(void *ptr, uint size);
void FioSkipBytes(int n);
+
+FILE *FioFOpenFile(const char *filename);
bool FioCheckFileExists(const char *filename);
+void FioCreateDirectory(const char *filename);
+
+void AppendPathSeparator(char *buf, size_t buflen);
+void DeterminePaths();
#endif /* FILEIO_H */
diff --git a/src/functions.h b/src/functions.h
index 8785f6ada..2fb154b7f 100644
--- a/src/functions.h
+++ b/src/functions.h
@@ -216,6 +216,4 @@ void CheckConfig();
int ttd_main(int argc, char* argv[]);
void HandleExitGameRequest();
-void DeterminePaths();
-
#endif /* FUNCTIONS_H */
diff --git a/src/os2.cpp b/src/os2.cpp
index 8d53fee30..627c26f57 100644
--- a/src/os2.cpp
+++ b/src/os2.cpp
@@ -9,7 +9,7 @@
#include "gui.h"
#include "functions.h"
#include "macros.h"
-#include "fios.h"
+#include "fileio.h"
#include <dirent.h>
#include <unistd.h>
@@ -178,87 +178,41 @@ int CDECL main(int argc, char* argv[])
return ttd_main(argc, argv);
}
-void DeterminePaths()
+void DetermineBasePaths()
{
- char *s;
-
- _paths.game_data_dir = (char *)malloc(MAX_PATH);
+ _paths.game_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
-#if defined SECOND_DATA_DIR
- _paths.second_data_dir = malloc(MAX_PATH);
+#if defined(SECOND_DATA_DIR)
+ _paths.second_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
#endif
#if defined(USE_HOMEDIR)
- {
- const char *homedir = getenv("HOME");
+ const char *homedir = getenv("HOME");
- if (homedir == NULL) {
- const struct passwd *pw = getpwuid(getuid());
- if (pw != NULL) homedir = pw->pw_dir;
- }
-
- _paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
+ if (homedir == NULL) {
+ const struct passwd *pw = getpwuid(getuid());
+ if (pw != NULL) homedir = pw->pw_dir;
}
+ _paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
#else /* not defined(USE_HOMEDIR) */
-
- _paths.personal_dir = (char *)malloc(MAX_PATH);
+ _paths.personal_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
- // check if absolute or relative path
- s = strchr(_paths.personal_dir, PATHSEPCHAR);
+ /* check if absolute or relative path */
+ const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
- // add absolute path
+ /* add absolute path */
if (s == NULL || _paths.personal_dir != s) {
getcwd(_paths.personal_dir, MAX_PATH);
- s = strchr(_paths.personal_dir, 0);
- *s++ = PATHSEPCHAR;
- ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
+ AppendPathSeparator(_paths.personal_dir, MAX_PATH);
+ ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
}
-
#endif /* defined(USE_HOMEDIR) */
- s = strchr(_paths.personal_dir, 0);
-
- // append a / ?
- if (s[-1] != PATHSEPCHAR) strcpy(s, PATHSEP);
-
- _paths.save_dir = str_fmt("%ssave", _paths.personal_dir);
- _paths.autosave_dir = str_fmt("%s" PATHSEP "autosave", _paths.save_dir);
- _paths.scenario_dir = str_fmt("%sscenario", _paths.personal_dir);
- _paths.heightmap_dir = str_fmt("%sscenario" PATHSEP "heightmap", _paths.personal_dir);
- _paths.gm_dir = str_fmt("%sgm" PATHSEP, _paths.game_data_dir);
- _paths.data_dir = str_fmt("%sdata" PATHSEP, _paths.game_data_dir);
-
- if (_config_file == NULL)
- _config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);
-
- _highscore_file = str_fmt("%shs.dat", _paths.personal_dir);
- _log_file = str_fmt("%sopenttd.log", _paths.personal_dir);
-
-#if defined CUSTOM_LANG_DIR
- // sets the search path for lng files to the custom one
- _paths.lang_dir = malloc( MAX_PATH );
- ttd_strlcpy( _paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
-#else
- _paths.lang_dir = str_fmt("%slang" PATHSEP, _paths.game_data_dir);
-#endif
-
- // create necessary folders
-#ifndef __INNOTEK_LIBC__
- mkdir(_paths.personal_dir);
- mkdir(_paths.save_dir);
- mkdir(_paths.autosave_dir);
- mkdir(_paths.scenario_dir);
- mkdir(_paths.heightmap_dir);
-#else
- mkdir(_paths.personal_dir, 0755);
- mkdir(_paths.save_dir, 0755);
- mkdir(_paths.autosave_dir, 0755);
- mkdir(_paths.scenario_dir, 0755);
- mkdir(_paths.heightmap_dir, 0755);
-#endif
+ AppendPathSeparator(_paths.personal_dir, MAX_PATH);
+ AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
}
/**
diff --git a/src/unix.cpp b/src/unix.cpp
index 8b3c5f512..ba428a504 100644
--- a/src/unix.cpp
+++ b/src/unix.cpp
@@ -7,6 +7,7 @@
#include "string.h"
#include "table/strings.h"
#include "variables.h"
+#include "fileio.h"
#include <dirent.h>
#include <unistd.h>
@@ -168,79 +169,41 @@ int CDECL main(int argc, char* argv[])
return ret;
}
-void DeterminePaths()
+void DetermineBasePaths()
{
- char *s;
-
_paths.game_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
- #if defined SECOND_DATA_DIR
+#if defined(SECOND_DATA_DIR)
_paths.second_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
- #endif
+#endif
#if defined(USE_HOMEDIR)
- {
- const char *homedir = getenv("HOME");
+ const char *homedir = getenv("HOME");
- if (homedir == NULL) {
- const struct passwd *pw = getpwuid(getuid());
- if (pw != NULL) homedir = pw->pw_dir;
- }
-
- _paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
+ if (homedir == NULL) {
+ const struct passwd *pw = getpwuid(getuid());
+ if (pw != NULL) homedir = pw->pw_dir;
}
+ _paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
#else /* not defined(USE_HOMEDIR) */
-
_paths.personal_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
- // check if absolute or relative path
- s = strchr(_paths.personal_dir, '/');
+ /* check if absolute or relative path */
+ const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
- // add absolute path
+ /* add absolute path */
if (s == NULL || _paths.personal_dir != s) {
getcwd(_paths.personal_dir, MAX_PATH);
- s = strchr(_paths.personal_dir, 0);
- *s++ = '/';
- ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
+ AppendPathSeparator(_paths.personal_dir, MAX_PATH);
+ ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
}
-
#endif /* defined(USE_HOMEDIR) */
- s = strchr(_paths.personal_dir, 0);
-
- // append a / ?
- if (s[-1] != '/') strcpy(s, "/");
-
- _paths.save_dir = str_fmt("%ssave", _paths.personal_dir);
- _paths.autosave_dir = str_fmt("%s/autosave", _paths.save_dir);
- _paths.scenario_dir = str_fmt("%sscenario", _paths.personal_dir);
- _paths.heightmap_dir = str_fmt("%sscenario/heightmap", _paths.personal_dir);
- _paths.gm_dir = str_fmt("%sgm/", _paths.game_data_dir);
- _paths.data_dir = str_fmt("%sdata/", _paths.game_data_dir);
-
- if (_config_file == NULL)
- _config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);
-
- _highscore_file = str_fmt("%shs.dat", _paths.personal_dir);
- _log_file = str_fmt("%sopenttd.log", _paths.personal_dir);
-
-#if defined CUSTOM_LANG_DIR
- // sets the search path for lng files to the custom one
- _paths.lang_dir = MallocT<char>(MAX_PATH);
- ttd_strlcpy( _paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
-#else
- _paths.lang_dir = str_fmt("%slang/", _paths.game_data_dir);
-#endif
-
- // create necessary folders
- mkdir(_paths.personal_dir, 0755);
- mkdir(_paths.save_dir, 0755);
- mkdir(_paths.autosave_dir, 0755);
- mkdir(_paths.scenario_dir, 0755);
- mkdir(_paths.heightmap_dir, 0755);
+ AppendPathSeparator(_paths.personal_dir, MAX_PATH);
+ AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
}
bool InsertTextBufferClipboard(Textbuf *tb)
diff --git a/src/win32.cpp b/src/win32.cpp
index b31f41d92..04f41602d 100644
--- a/src/win32.cpp
+++ b/src/win32.cpp
@@ -13,6 +13,7 @@
#include "string.h"
#include "gfx.h"
#include "window.h"
+#include "fileio.h"
#include <windows.h>
#include <winnt.h>
#include <wininet.h>
@@ -942,42 +943,19 @@ void GetCurrentDirectoryW(int length, wchar_t *path)
}
#endif
-void DeterminePaths()
+void DetermineBasePaths()
{
- char *s, *cfg;
-
- _paths.personal_dir = _paths.game_data_dir = cfg = (char*)malloc(MAX_PATH);
+ _paths.personal_dir = _paths.game_data_dir = MallocT<char>(MAX_PATH);
#if defined(UNICODE)
TCHAR path[MAX_PATH];
GetCurrentDirectory(MAX_PATH - 1, path);
- convert_from_fs(path, cfg, MAX_PATH);
+ convert_from_fs(path, _paths.personal_dir, MAX_PATH);
#else
- GetCurrentDirectory(MAX_PATH - 1, cfg);
+ GetCurrentDirectory(MAX_PATH - 1, _paths.personal_dir);
#endif
- cfg[0] = toupper(cfg[0]);
- s = strchr(cfg, '\0');
- if (s[-1] != '\\') strcpy(s, "\\");
-
- _paths.save_dir = str_fmt("%ssave", cfg);
- _paths.autosave_dir = str_fmt("%s\\autosave", _paths.save_dir);
- _paths.scenario_dir = str_fmt("%sscenario", cfg);
- _paths.heightmap_dir = str_fmt("%sscenario\\heightmap", cfg);
- _paths.gm_dir = str_fmt("%sgm\\", cfg);
- _paths.data_dir = str_fmt("%sdata\\", cfg);
- _paths.lang_dir = str_fmt("%slang\\", cfg);
-
- if (_config_file == NULL)
- _config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);
-
- _highscore_file = str_fmt("%shs.dat", _paths.personal_dir);
- _log_file = str_fmt("%sopenttd.log", _paths.personal_dir);
-
- // make (auto)save and scenario folder
- CreateDirectory(OTTD2FS(_paths.save_dir), NULL);
- CreateDirectory(OTTD2FS(_paths.autosave_dir), NULL);
- CreateDirectory(OTTD2FS(_paths.scenario_dir), NULL);
- CreateDirectory(OTTD2FS(_paths.heightmap_dir), NULL);
+ _paths.personal_dir[0] = toupper(_paths.personal_dir[0]);
+ AppendPathSeparator(_paths.personal_dir, MAX_PATH);
}
/**