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-rw-r--r--src/lang/english.txt2
-rw-r--r--src/strings.cpp31
-rw-r--r--src/table/gameopt_settings.ini2
-rw-r--r--src/table/settings.ini2
4 files changed, 21 insertions, 16 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 142cc83f9..b8756049d 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -194,6 +194,7 @@ STR_COLOUR_DEFAULT :Default
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
+STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}tiles/day
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
@@ -1678,6 +1679,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Whenever a spee
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metric (km/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
+STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Game units (tiles/day)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Vehicle power units: {STRING2}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Whenever a vehicle's power is shown in the user interface, show it in the selected units
diff --git a/src/strings.cpp b/src/strings.cpp
index f7ef99985..c2edf8e17 100644
--- a/src/strings.cpp
+++ b/src/strings.cpp
@@ -665,6 +665,7 @@ struct UnitConversion {
struct Units {
UnitConversion c; ///< Conversion
StringID s; ///< String for the unit
+ unsigned int decimal_places; ///< Number of decimal places embedded in the value. For example, 1 if the value is in tenths, and 3 if the value is in thousandths.
};
/** Information about a specific unit system with a long variant. */
@@ -676,16 +677,17 @@ struct UnitsLong {
/** Unit conversions for velocity. */
static const Units _units_velocity[] = {
- { { 1, 0}, STR_UNITS_VELOCITY_IMPERIAL },
- { { 103, 6}, STR_UNITS_VELOCITY_METRIC },
- { {1831, 12}, STR_UNITS_VELOCITY_SI },
+ { { 1, 0}, STR_UNITS_VELOCITY_IMPERIAL, 0 },
+ { { 103, 6}, STR_UNITS_VELOCITY_METRIC, 0 },
+ { { 1831, 12}, STR_UNITS_VELOCITY_SI, 0 },
+ { {37888, 16}, STR_UNITS_VELOCITY_GAMEUNITS, 1 },
};
/** Unit conversions for velocity. */
static const Units _units_power[] = {
- { { 1, 0}, STR_UNITS_POWER_IMPERIAL },
- { {4153, 12}, STR_UNITS_POWER_METRIC },
- { {6109, 13}, STR_UNITS_POWER_SI },
+ { { 1, 0}, STR_UNITS_POWER_IMPERIAL, 0 },
+ { {4153, 12}, STR_UNITS_POWER_METRIC, 0 },
+ { {6109, 13}, STR_UNITS_POWER_SI, 0 },
};
/** Unit conversions for weight. */
@@ -704,16 +706,16 @@ static const UnitsLong _units_volume[] = {
/** Unit conversions for force. */
static const Units _units_force[] = {
- { {3597, 4}, STR_UNITS_FORCE_IMPERIAL },
- { {3263, 5}, STR_UNITS_FORCE_METRIC },
- { { 1, 0}, STR_UNITS_FORCE_SI },
+ { {3597, 4}, STR_UNITS_FORCE_IMPERIAL, 0 },
+ { {3263, 5}, STR_UNITS_FORCE_METRIC, 0 },
+ { { 1, 0}, STR_UNITS_FORCE_SI, 0 },
};
/** Unit conversions for height. */
static const Units _units_height[] = {
- { { 3, 0}, STR_UNITS_HEIGHT_IMPERIAL }, // "Wrong" conversion factor for more nicer GUI values
- { { 1, 0}, STR_UNITS_HEIGHT_METRIC },
- { { 1, 0}, STR_UNITS_HEIGHT_SI },
+ { { 3, 0}, STR_UNITS_HEIGHT_IMPERIAL, 0 }, // "Wrong" conversion factor for more nicer GUI values
+ { { 1, 0}, STR_UNITS_HEIGHT_METRIC, 0 },
+ { { 1, 0}, STR_UNITS_HEIGHT_SI, 0 },
};
/**
@@ -1228,8 +1230,9 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg
case SCC_VELOCITY: { // {VELOCITY}
assert(_settings_game.locale.units_velocity < lengthof(_units_velocity));
- int64 args_array[] = {ConvertKmhishSpeedToDisplaySpeed(args->GetInt64(SCC_VELOCITY))};
- StringParameters tmp_params(args_array);
+ unsigned int decimal_places = _units_velocity[_settings_game.locale.units_velocity].decimal_places;
+ uint64 args_array[] = {ConvertKmhishSpeedToDisplaySpeed(args->GetInt64(SCC_VELOCITY)), decimal_places};
+ StringParameters tmp_params(args_array, decimal_places ? 2 : 1, nullptr);
buff = FormatString(buff, GetStringPtr(_units_velocity[_settings_game.locale.units_velocity].s), &tmp_params, last);
break;
}
diff --git a/src/table/gameopt_settings.ini b/src/table/gameopt_settings.ini
index d1634e349..08253be93 100644
--- a/src/table/gameopt_settings.ini
+++ b/src/table/gameopt_settings.ini
@@ -13,7 +13,7 @@ uint8 _old_units; ///< Old units from old s
/* Most of these strings are used both for gameopt-backward compatibility
* and the settings tables. The rest is here for consistency. */
static const char *_locale_currencies = "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|RON|RUR|SIT|SEK|YTL|SKK|BRL|EEK|custom";
-static const char *_locale_units = "imperial|metric|si";
+static const char *_locale_units = "imperial|metric|si|gameunits";
static const char *_town_names = "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovak|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan";
static const char *_climates = "temperate|arctic|tropic|toyland";
static const char *_autosave_interval = "off|monthly|quarterly|half year|yearly";
diff --git a/src/table/settings.ini b/src/table/settings.ini
index bba7d61e8..b578d462b 100644
--- a/src/table/settings.ini
+++ b/src/table/settings.ini
@@ -2475,7 +2475,7 @@ from = SLV_184
flags = SLF_NO_NETWORK_SYNC
guiflags = SGF_MULTISTRING
def = 1
-max = 2
+max = 3
full = _locale_units
proc = RedrawScreen
cat = SC_BASIC