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-rw-r--r--src/saveload/saveload.cpp3
-rw-r--r--src/saveload/station_sl.cpp1
-rw-r--r--src/station_base.h1
-rw-r--r--src/station_cmd.cpp46
4 files changed, 23 insertions, 28 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index ce604d0a6..ba2178717 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -211,9 +211,8 @@
* 146 20446
* 147 20621
* 148 20659
- * 149 TODO
*/
-extern const uint16 SAVEGAME_VERSION = 149; ///< current savegame version of OpenTTD
+extern const uint16 SAVEGAME_VERSION = 148; ///< current savegame version of OpenTTD
SavegameType _savegame_type; ///< type of savegame we are loading
diff --git a/src/saveload/station_sl.cpp b/src/saveload/station_sl.cpp
index dabb3e251..72d7c7ecf 100644
--- a/src/saveload/station_sl.cpp
+++ b/src/saveload/station_sl.cpp
@@ -238,7 +238,6 @@ const SaveLoad *GetGoodsDesc()
SLE_VAR(GoodsEntry, last_age, SLE_UINT8),
SLEG_CONDVAR( _cargo_feeder_share, SLE_FILE_U32 | SLE_VAR_I64, 14, 64),
SLEG_CONDVAR( _cargo_feeder_share, SLE_INT64, 65, 67),
- SLE_CONDVAR(GoodsEntry, amount_fract, SLE_UINT8, 149, SL_MAX_VERSION),
SLE_CONDLST(GoodsEntry, cargo.packets, REF_CARGO_PACKET, 68, SL_MAX_VERSION),
SLE_END()
diff --git a/src/station_base.h b/src/station_base.h
index d595379e9..ca0e598f9 100644
--- a/src/station_base.h
+++ b/src/station_base.h
@@ -42,7 +42,6 @@ struct GoodsEntry {
byte rating;
byte last_speed;
byte last_age;
- byte amount_fract; ///< Fractional part of the amount in the cargo list
StationCargoList cargo; ///< The cargo packets of cargo waiting in this station
};
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index b06e2a874..74b4f484b 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -3190,13 +3190,7 @@ void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint rad
static void UpdateStationWaiting(Station *st, CargoID type, uint amount, SourceType source_type, SourceID source_id)
{
- amount += st->goods[type].amount_fract;
- st->goods[type].amount_fract = GB(amount, 0, 8);
-
- /* No new "real" cargo item yet. */
- if (amount <= UINT8_MAX) return;
-
- st->goods[type].cargo.Append(new CargoPacket(st->index, st->xy, amount >> 8, source_type, source_id));
+ st->goods[type].cargo.Append(new CargoPacket(st->index, st->xy, amount, source_type, source_id));
SetBit(st->goods[type].acceptance_pickup, GoodsEntry::PICKUP);
TriggerStationAnimation(st, st->xy, SAT_NEW_CARGO, type);
@@ -3334,14 +3328,11 @@ uint MoveGoodsToStation(CargoID type, uint amount, SourceType source_type, Sourc
/* no stations around at all? */
if (st1 == NULL) return 0;
- /* From now we'll calculate with fractal cargo amounts.
- * First determine how much cargo we really have. */
- amount *= best_rating1 + 1;
-
if (st2 == NULL) {
/* only one station around */
- UpdateStationWaiting(st1, type, amount, source_type, source_id);
- return amount >> 8;
+ uint moved = amount * best_rating1 / 256 + 1;
+ UpdateStationWaiting(st1, type, moved, source_type, source_id);
+ return moved;
}
/* several stations around, the best two (highest rating) are in st1 and st2 */
@@ -3349,19 +3340,26 @@ uint MoveGoodsToStation(CargoID type, uint amount, SourceType source_type, Sourc
assert(st2 != NULL);
assert(best_rating1 != 0 || best_rating2 != 0);
- /* Then determine the amount the worst station gets. We do it this way as the
- * best should get a bonus, which in this case is the rounding difference from
- * this calculation. In reality that will mean the bonus will be pretty low.
- * Nevertheless, the best station should always get the most cargo regardless
- * of rounding issues. */
- uint worst_cargo = amount * best_rating2 / (best_rating1 + best_rating2);
- assert(worst_cargo < (amount - worst_cargo));
+ /* the 2nd highest one gets a penalty */
+ best_rating2 >>= 1;
+
+ /* amount given to station 1 */
+ uint t = (best_rating1 * (amount + 1)) / (best_rating1 + best_rating2);
- /* And then send the cargo to the stations! */
- UpdateStationWaiting(st1, type, amount - worst_cargo, source_type, source_id);
- UpdateStationWaiting(st2, type, worst_cargo, source_type, source_id);
+ uint moved = 0;
+ if (t != 0) {
+ moved = t * best_rating1 / 256 + 1;
+ amount -= t;
+ UpdateStationWaiting(st1, type, moved, source_type, source_id);
+ }
+
+ if (amount != 0) {
+ amount = amount * best_rating2 / 256 + 1;
+ moved += amount;
+ UpdateStationWaiting(st2, type, amount, source_type, source_id);
+ }
- return amount >> 8;
+ return moved;
}
void BuildOilRig(TileIndex tile)