diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/lang/english.txt | 1 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 2 | ||||
-rw-r--r-- | src/settings_gui.cpp | 1 | ||||
-rw-r--r-- | src/settings_type.h | 1 | ||||
-rw-r--r-- | src/table/settings.h | 1 | ||||
-rw-r--r-- | src/town_cmd.cpp | 1 |
6 files changed, 6 insertions, 1 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index 7ea226de0..f5bdda74a 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1274,6 +1274,7 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 grid STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 grid STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :random STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :{LTBLUE}Towns are allowed to build roads: {ORANGE}{STRING1} +STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :{LTBLUE}Towns are allowed to build level crossings: {ORANGE}{STRING1} STR_CONFIG_SETTING_NOISE_LEVEL :{LTBLUE}Allow town controlled noise level for airports: {ORANGE}{STRING} STR_CONFIG_SETTING_TOWN_FOUNDING :{LTBLUE}Founding towns in game: {ORANGE}{STRING1} STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :forbidden diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index a2cfdf7df..e3a588795 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -47,7 +47,7 @@ #include "saveload_internal.h" -extern const uint16 SAVEGAME_VERSION = 142; +extern const uint16 SAVEGAME_VERSION = 143; SavegameType _savegame_type; ///< type of savegame we are loading diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 77f1481d4..69f13f484 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -1357,6 +1357,7 @@ static SettingEntry _settings_economy_towns[] = { SettingEntry("economy.exclusive_rights"), SettingEntry("economy.town_layout"), SettingEntry("economy.allow_town_roads"), + SettingEntry("economy.allow_town_level_crossings"), SettingEntry("economy.found_town"), SettingEntry("economy.mod_road_rebuild"), SettingEntry("economy.town_growth_rate"), diff --git a/src/settings_type.h b/src/settings_type.h index 0caca95ed..59fb454e4 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -350,6 +350,7 @@ struct EconomySettings { TownFoundingByte found_town; ///< town founding, @see TownFounding bool station_noise_level; ///< build new airports when the town noise level is still within accepted limits uint16 town_noise_population[3]; ///< population to base decision on noise evaluation (@see town_council_tolerance) + bool allow_town_level_crossings; ///< towns are allowed to build level crossings }; /** Settings related to stations. */ diff --git a/src/table/settings.h b/src/table/settings.h index 9565d2602..42319982c 100644 --- a/src/table/settings.h +++ b/src/table/settings.h @@ -373,6 +373,7 @@ const SettingDesc _settings[] = { SDT_CONDVAR(GameSettings, economy.town_layout, SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_ORIGINAL,TL_BEGIN,NUM_TLS - 1, 1, STR_CONFIG_SETTING_TOWN_LAYOUT, TownFoundingChanged), SDT_CONDBOOL(GameSettings, economy.allow_town_roads, 113, SL_MAX_VERSION, 0,NN, true, STR_CONFIG_SETTING_ALLOW_TOWN_ROADS, NULL), SDT_CONDVAR(GameSettings, economy.found_town, SLE_UINT8,128, SL_MAX_VERSION, 0,MS,TF_FORBIDDEN,TF_BEGIN,TF_END - 1, 1, STR_CONFIG_SETTING_TOWN_FOUNDING, TownFoundingChanged), + SDT_CONDBOOL(GameSettings, economy.allow_town_level_crossings, 143, SL_MAX_VERSION, 0,NN, true, STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS, NULL), SDT_VAR(GameSettings, vehicle.train_acceleration_model, SLE_UINT8, 0,MS, 0, 0, 1, 1, STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL, TrainAccelerationModelChanged), SDT_CONDVAR(GameSettings, vehicle.roadveh_acceleration_model, SLE_UINT8,139, SL_MAX_VERSION, 0,MS, 0, 0, 1, 1, STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL, RoadVehAccelerationModelChanged), diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 05adf6234..c318ae1ce 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1043,6 +1043,7 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t _grow_town_result = GROWTH_SEARCH_STOPPED; if (!_settings_game.economy.allow_town_roads && !_generating_world) return; + if (!_settings_game.economy.allow_town_level_crossings && IsTileType(tile, MP_RAILWAY)) return; /* Remove hills etc */ if (!_settings_game.construction.build_on_slopes || Chance16(1, 6)) LevelTownLand(tile); |