diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/lang/english.txt | 2 | ||||
-rw-r--r-- | src/openttd.cpp | 15 | ||||
-rw-r--r-- | src/vehicle.cpp | 2 |
3 files changed, 18 insertions, 1 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index 165a3c618..972666cc3 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -3182,6 +3182,8 @@ STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Missing STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s) STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause? +STR_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed. + STR_CURRENCY_WINDOW :{WHITE}Custom currency STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: diff --git a/src/openttd.cpp b/src/openttd.cpp index 2d32c04f6..50bf799c7 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -2501,6 +2501,21 @@ bool AfterLoadGame() } } + if (CheckSavegameVersion(62)) { + /* Remove all trams from savegames without tram support. + * There would be trams without tram track under causing crashes sooner or later. */ + Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_ROAD && v->First() == v && + HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM)) { + if (_switch_mode_errorstr == INVALID_STRING_ID || _switch_mode_errorstr == STR_NEWGRF_COMPATIBLE_LOAD_WARNING) { + _switch_mode_errorstr = STR_LOADGAME_REMOVED_TRAMS; + } + delete v; + } + } + } + return InitializeWindowsAndCaches(); } diff --git a/src/vehicle.cpp b/src/vehicle.cpp index d8acda4ab..ec4908669 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -591,7 +591,7 @@ void Vehicle::PreDestructor() } Window *w = FindWindowById(WC_MAIN_WINDOW, 0); - if (WP(w, vp_d).follow_vehicle == this->index) { + if (w != NULL && WP(w, vp_d).follow_vehicle == this->index) { ScrollMainWindowTo(this->x_pos, this->y_pos, true); // lock the main view on the vehicle's last position WP(w, vp_d).follow_vehicle = INVALID_VEHICLE; } |