diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/toolbar_gui.cpp | 30 |
1 files changed, 27 insertions, 3 deletions
diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp index 60c873c12..f5537a19c 100644 --- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -44,6 +44,7 @@ #include "textbuf_gui.h" #include "newgrf_debug.h" #include "hotkeys.h" +#include "engine_base.h" #include "network/network.h" #include "network/network_gui.h" @@ -692,9 +693,23 @@ static CallBackFunction ToolbarZoomOutClick(Window *w) static CallBackFunction ToolbarBuildRailClick(Window *w) { + /* Use C++ spec to zero whole array. */ + bool used_railtype[RAILTYPE_END] = { false }; + + /* Find the used railtypes. */ + Engine *e; + FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) { + if (!HasBit(e->info.climates, _settings_game.game_creation.landscape)) continue; + + used_railtype[e->u.rail.railtype] = true; + } + const Company *c = Company::Get(_local_company); DropDownList *list = new DropDownList(); for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { + /* If it's not used ever, don't show it to the user. */ + if (!used_railtype[rt]) continue; + const RailtypeInfo *rti = GetRailTypeInfo(rt); /* Skip rail type if it has no label */ if (rti->label == 0) continue; @@ -723,9 +738,18 @@ static CallBackFunction ToolbarBuildRoadClick(Window *w) { const Company *c = Company::Get(_local_company); DropDownList *list = new DropDownList(); - for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) { - /* The standard road button is *always* available */ - list->push_back(new DropDownListStringItem(STR_ROAD_MENU_ROAD_CONSTRUCTION + rt, rt, !(HasBit(c->avail_roadtypes, rt) || rt == ROADTYPE_ROAD))); + + /* Road is always visible and available. */ + list->push_back(new DropDownListStringItem(STR_ROAD_MENU_ROAD_CONSTRUCTION, ROADTYPE_ROAD, false)); + + /* Tram is only visible when there will be a tram, and available when that has been introduced. */ + Engine *e; + FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) { + if (!HasBit(e->info.climates, _settings_game.game_creation.landscape)) continue; + if (!HasBit(e->info.misc_flags, EF_ROAD_TRAM)) continue; + + list->push_back(new DropDownListStringItem(STR_ROAD_MENU_TRAM_CONSTRUCTION, ROADTYPE_TRAM, !HasBit(c->avail_roadtypes, ROADTYPE_TRAM))); + break; } ShowDropDownList(w, list, _last_built_roadtype, TBN_ROADS, 140, true, true); SndPlayFx(SND_15_BEEP); |