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-rw-r--r--src/video/cocoa/cocoa_v.h2
-rw-r--r--src/video/cocoa/cocoa_v.mm2
-rw-r--r--src/video/cocoa/cocoa_wnd.mm2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/video/cocoa/cocoa_v.h b/src/video/cocoa/cocoa_v.h
index d95d7bf98..a32c7065d 100644
--- a/src/video/cocoa/cocoa_v.h
+++ b/src/video/cocoa/cocoa_v.h
@@ -49,7 +49,7 @@ public:
/* --- The following methods should be private, but can't be due to Obj-C limitations. --- */
- void GameLoop();
+ void MainLoopReal();
virtual void AllocateBackingStore(bool force = false) = 0;
diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm
index b5ed5329e..dd49cd211 100644
--- a/src/video/cocoa/cocoa_v.mm
+++ b/src/video/cocoa/cocoa_v.mm
@@ -433,7 +433,7 @@ void VideoDriver_Cocoa::InputLoop()
}
/** Main game loop. */
-void VideoDriver_Cocoa::GameLoop()
+void VideoDriver_Cocoa::MainLoopReal()
{
for (;;) {
@autoreleasepool {
diff --git a/src/video/cocoa/cocoa_wnd.mm b/src/video/cocoa/cocoa_wnd.mm
index 78e942c92..d5a7ba84c 100644
--- a/src/video/cocoa/cocoa_wnd.mm
+++ b/src/video/cocoa/cocoa_wnd.mm
@@ -152,7 +152,7 @@ static std::vector<WChar> NSStringToUTF32(NSString *s)
[ e release ];
/* Hand off to main application code. */
- drv->GameLoop();
+ drv->MainLoopReal();
/* We are done, thank you for playing. */
[ self performSelectorOnMainThread:@selector(stopEngine) withObject:nil waitUntilDone:FALSE ];