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-rw-r--r--src/gui.h9
-rw-r--r--src/main_gui.cpp898
-rw-r--r--src/toolbar_gui.cpp800
-rw-r--r--src/toolbar_gui.h13
-rw-r--r--src/town_gui.cpp118
5 files changed, 960 insertions, 878 deletions
diff --git a/src/gui.h b/src/gui.h
index ab93aec7a..613965100 100644
--- a/src/gui.h
+++ b/src/gui.h
@@ -15,6 +15,10 @@
/* main_gui.cpp */
void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2);
+void HandleOnEditText(const char *str);
+void InitializeGUI();
+Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray);
+Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask);
/* settings_gui.cpp */
void ShowGameOptions();
@@ -109,11 +113,8 @@ extern const TextColour _fios_colors[];
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type);
void ShowBuildIndustryWindow();
+void ShowBuildTownWindow();
void ShowMusicWindow();
-/* main_gui.cpp */
-void HandleOnEditText(const char *str);
-
-void InitializeGUI();
#endif /* GUI_H */
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index 294cda694..9d783fa86 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -44,6 +44,7 @@
#include "player_func.h"
#include "player_gui.h"
#include "settings_type.h"
+#include "toolbar_gui.h"
#include "network/network.h"
#include "network/network_data.h"
@@ -59,11 +60,6 @@ static int _rename_what = -1;
RailType _last_built_railtype;
RoadType _last_built_roadtype;
-static int _scengen_town_size = 1; // depress medium-sized towns per default
-
-extern void GenerateIndustries();
-extern bool GenerateTowns();
-
bool _draw_bounding_boxes = false;
@@ -147,20 +143,6 @@ void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2)
}
-static void ToolbarPauseClick(Window *w)
-{
- if (_networking && !_network_server) return; // only server can pause the game
-
- if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
-}
-
-static void ToolbarFastForwardClick(Window *w)
-{
- _fast_forward ^= true;
- SndPlayFx(SND_15_BEEP);
-}
-
-
static void MenuClickSettings(int index)
{
switch (index) {
@@ -182,7 +164,7 @@ static void MenuClickSettings(int index)
MarkWholeScreenDirty();
}
-static void MenuClickSaveLoad(int index)
+void MenuClickSaveLoad(int index)
{
if (_game_mode == GM_EDITOR) {
switch (index) {
@@ -347,7 +329,7 @@ void ShowRenameWaypointWindow(const Waypoint *wp)
ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL);
}
-static void SelectSignTool()
+void SelectSignTool()
{
if (_cursor.sprite == SPR_CURSOR_SIGN) {
ResetObjectToPlace();
@@ -380,12 +362,12 @@ static void MenuClickNewspaper(int index)
}
}
-static void MenuClickSmallScreenshot()
+void MenuClickSmallScreenshot()
{
SetScreenshotType(SC_VIEWPORT);
}
-static void MenuClickWorldScreenshot()
+void MenuClickWorldScreenshot()
{
SetScreenshotType(SC_WORLD);
}
@@ -541,11 +523,14 @@ static void UpdatePlayerMenuHeight(Window *w)
if (_networking && WP(w, menu_d).main_button == 9) num++;
if (WP(w, menu_d).item_count != num) {
+ Point pos;
WP(w, menu_d).item_count = num;
SetWindowDirty(w);
num = num * 10 + 2;
w->height = num;
w->widget[0].bottom = w->widget[0].top + num - 1;
+ pos = GetToolbarDropdownPos(0, w->width, w->height);
+ w->top = pos.y;
SetWindowDirty(w);
}
}
@@ -699,10 +684,11 @@ static int GetStringListMaxWidth(StringID base_string, byte count)
* @param item_count Number of strings in the list, see previous parameter
* @param disabled_mask Bitmask of disabled strings in the list
* @return Return a pointer to the newly created dropdown window */
-static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask)
+ Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask)
{
int width;
- int x = w->widget[GB(parent_button, 0, 8)].left;
+ int height;
+ Point pos;
assert(disabled_mask == 0 || item_count <= 8);
w->LowerWidget(parent_button);
@@ -710,15 +696,13 @@ static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base
DeleteWindowById(WC_TOOLBAR_MENU, 0);
- /* Extend the dropdown toolbar to the longest string in the list and
- * also make sure the dropdown is fully visible within the window.
- * x + w->left because x is supposed to be the offset of the toolbar-button
- * we clicked on and w->left the toolbar window itself. So meaning that
- * the default position is aligned with the left side of the clicked button */
+ // Extend the dropdown toolbar to the longest string in the list
width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
- x = w->left + Clamp(x, 0, w->width - width); // or alternatively '_screen.width - width'
+ height = item_count * 10 + 2;
+
+ pos = GetToolbarDropdownPos(parent_button, width, height);
- w = AllocateWindow(x, 22, width, item_count * 10 + 2, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets);
+ w = AllocateWindow(pos.x, pos.y, width, height, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets);
w->widget[0].bottom = item_count * 10 + 1;
w->flags4 &= ~WF_WHITE_BORDER_MASK;
@@ -736,15 +720,16 @@ static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base
return w;
}
-static Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray)
+Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray)
{
- int x = w->widget[main_button].left + w->left;
+ Point pos;;
w->LowerWidget(main_button);
w->InvalidateWidget(main_button);
DeleteWindowById(WC_TOOLBAR_MENU, 0);
- w = AllocateWindow(x, 0x16, 0xF1, 0x52, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets);
+ pos = GetToolbarDropdownPos(main_button, 241, 82);
+ w = AllocateWindow(pos.x, pos.y, 241, 82, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets);
w->flags4 &= ~WF_WHITE_BORDER_MASK;
WP(w, menu_d).item_count = 0;
WP(w, menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
@@ -765,101 +750,6 @@ static Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray)
return w;
}
-static void ToolbarSaveClick(Window *w)
-{
- PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0);
-}
-
-static void ToolbarMapClick(Window *w)
-{
- PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0);
-}
-
-static void ToolbarTownClick(Window *w)
-{
- PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0);
-}
-
-static void ToolbarSubsidiesClick(Window *w)
-{
- PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0);
-}
-
-static void ToolbarStationsClick(Window *w)
-{
- PopupMainPlayerToolbMenu(w, 7, 0);
-}
-
-static void ToolbarMoneyClick(Window *w)
-{
- PopupMainPlayerToolbMenu(w, 8, 0);
-}
-
-static void ToolbarPlayersClick(Window *w)
-{
- PopupMainPlayerToolbMenu(w, 9, 0);
-}
-
-static void ToolbarGraphsClick(Window *w)
-{
- PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0);
-}
-
-static void ToolbarLeagueClick(Window *w)
-{
- PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0);
-}
-
-static void ToolbarIndustryClick(Window *w)
-{
- /* Disable build-industry menu if we are a spectator */
- PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0);
-}
-
-static void ToolbarTrainClick(Window *w)
-{
- const Vehicle *v;
- int dis = -1;
-
- FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_TRAIN && IsFrontEngine(v)) ClrBit(dis, v->owner);
- }
- PopupMainPlayerToolbMenu(w, 13, dis);
-}
-
-static void ToolbarRoadClick(Window *w)
-{
- const Vehicle *v;
- int dis = -1;
-
- FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_ROAD && IsRoadVehFront(v)) ClrBit(dis, v->owner);
- }
- PopupMainPlayerToolbMenu(w, 14, dis);
-}
-
-static void ToolbarShipClick(Window *w)
-{
- const Vehicle *v;
- int dis = -1;
-
- FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_SHIP) ClrBit(dis, v->owner);
- }
- PopupMainPlayerToolbMenu(w, 15, dis);
-}
-
-static void ToolbarAirClick(Window *w)
-{
- const Vehicle *v;
- int dis = -1;
-
- FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_AIRCRAFT) ClrBit(dis, v->owner);
- }
- PopupMainPlayerToolbMenu(w, 16, dis);
-}
-
/* Zooms a viewport in a window in or out */
/* No button handling or what so ever */
bool DoZoomInOutWindow(int how, Window *w)
@@ -904,152 +794,16 @@ bool DoZoomInOutWindow(int how, Window *w)
return true;
}
-static void ToolbarZoomInClick(Window *w)
-{
- if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
- w->HandleButtonClick(17);
- SndPlayFx(SND_15_BEEP);
- }
-}
-
-static void ToolbarZoomOutClick(Window *w)
-{
- if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) {
- w->HandleButtonClick(18);
- SndPlayFx(SND_15_BEEP);
- }
-}
-
-static void ToolbarBuildRailClick(Window *w)
-{
- const Player *p = GetPlayer(_local_player);
- Window *w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
- WP(w2, menu_d).sel_index = _last_built_railtype;
-}
-
-static void ToolbarBuildRoadClick(Window *w)
-{
- const Player *p = GetPlayer(_local_player);
- /* The standard road button is *always* available */
- Window *w2 = PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD));
- WP(w2, menu_d).sel_index = _last_built_roadtype;
-}
-
-static void ToolbarBuildWaterClick(Window *w)
-{
- PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0);
-}
-
-static void ToolbarBuildAirClick(Window *w)
-{
- PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0);
-}
-
-static void ToolbarForestClick(Window *w)
-{
- PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0);
-}
-
-static void ToolbarMusicClick(Window *w)
-{
- PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0);
-}
-
-static void ToolbarNewspaperClick(Window *w)
-{
- PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0);
-}
-
-static void ToolbarHelpClick(Window *w)
-{
- PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0);
-}
-
-static void ToolbarOptionsClick(Window *w)
-{
- uint16 x = 0;
-
- w = PopupMainToolbMenu(w, 2, STR_02C4_GAME_OPTIONS, 14, 0);
-
- if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, 6);
- if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, 7);
- if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, 8);
- if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, 9);
- if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, 10);
- if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, 11);
- if (IsTransparencySet(TO_HOUSES)) SetBit(x, 12);
- if (IsTransparencySet(TO_SIGNS)) SetBit(x, 13);
- WP(w, menu_d).checked_items = x;
-}
-
-
-static void ToolbarScenSaveOrLoad(Window *w)
-{
- PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0);
-}
-
-static void ToolbarScenDateBackward(Window *w)
-{
- /* don't allow too fast scrolling */
- if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
- w->HandleButtonClick(6);
- SetWindowDirty(w);
-
- _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR);
- SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
- }
- _left_button_clicked = false;
-}
-
-static void ToolbarScenDateForward(Window *w)
-{
- /* don't allow too fast scrolling */
- if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
- w->HandleButtonClick(7);
- SetWindowDirty(w);
-
- _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR);
- SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
- }
- _left_button_clicked = false;
-}
-
-static void ToolbarScenMapTownDir(Window *w)
-{
- /* Scenario editor button, *hack*hack* use different button to activate */
- PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0);
-}
-
-static void ToolbarScenZoomIn(Window *w)
-{
- if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
- w->HandleButtonClick(9);
- SndPlayFx(SND_15_BEEP);
- }
-}
-
-static void ToolbarScenZoomOut(Window *w)
-{
- if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
- w->HandleButtonClick(10);
- SndPlayFx(SND_15_BEEP);
- }
-}
-
void ZoomInOrOutToCursorWindow(bool in, Window *w)
{
- ViewPort *vp;
- Point pt;
-
- assert(w != 0);
-
- vp = w->viewport;
+ assert(w != NULL);
if (_game_mode != GM_MENU) {
+ ViewPort *vp = w->viewport;
if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX))
return;
- pt = GetTileZoomCenterWindow(in,w);
+ Point pt = GetTileZoomCenterWindow(in,w);
if (pt.x != -1) {
ScrollWindowTo(pt.x, pt.y, w, true);
@@ -1058,608 +812,6 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
}
}
-static void ToolbarScenGenLand(Window *w)
-{
- w->HandleButtonClick(11);
- SndPlayFx(SND_15_BEEP);
-
- ShowEditorTerraformToolbar();
-}
-
-void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
-{
- if (success) {
- SndPlayTileFx(SND_1F_SPLAT, tile);
- ResetObjectToPlace();
- }
-}
-
-static void PlaceProc_Town(TileIndex tile)
-{
- uint32 size = min(_scengen_town_size, (int)TSM_CITY);
- uint32 mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
- DoCommandP(tile, size, mode, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
-}
-
-
-static const Widget _scen_edit_town_gen_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON},
-{ WWT_PANEL, RESIZE_NONE, 7, 0, 159, 14, 94, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 81, 92, STR_SCENARIO_EDITOR_CITY, STR_02A4_SELECT_TOWN_SIZE},
-{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL},
-{ WIDGETS_END},
-};
-
-static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_PAINT:
- DrawWindowWidgets(w);
- break;
-
- case WE_CREATE:
- w->LowerWidget(_scengen_town_size + 7);
- break;
-
- case WE_CLICK:
- switch (e->we.click.widget) {
- case 4: // new town
- HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town);
- break;
- case 5: {// random town
- Town *t;
- uint size = min(_scengen_town_size, (int)TSM_CITY);
- TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
-
- w->HandleButtonClick(5);
- _generating_world = true;
- t = CreateRandomTown(20, mode, size);
- _generating_world = false;
-
- if (t == NULL) {
- ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
- } else {
- ScrollMainWindowToTile(t->xy);
- }
-
- break;
- }
- case 6: {// many random towns
- w->HandleButtonClick(6);
-
- _generating_world = true;
- if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
- _generating_world = false;
- break;
- }
-
- case 7: case 8: case 9: case 10:
- w->RaiseWidget(_scengen_town_size + 7);
- _scengen_town_size = e->we.click.widget - 7;
- w->LowerWidget(_scengen_town_size + 7);
- SetWindowDirty(w);
- break;
- }
- break;
-
- case WE_TIMEOUT:
- w->RaiseWidget(5);
- w->RaiseWidget(6);
- SetWindowDirty(w);
- break;
- case WE_PLACE_OBJ:
- _place_proc(e->we.place.tile);
- break;
- case WE_ABORT_PLACE_OBJ:
- w->RaiseButtons();
- w->LowerWidget(_scengen_town_size + 7);
- SetWindowDirty(w);
- break;
- }
-}
-
-static const WindowDesc _scen_edit_town_gen_desc = {
- WDP_AUTO, WDP_AUTO, 160, 95, 160, 95,
- WC_SCEN_TOWN_GEN, WC_NONE,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
- _scen_edit_town_gen_widgets,
- ScenEditTownGenWndProc,
-};
-
-static void ToolbarScenGenTown(Window *w)
-{
- w->HandleButtonClick(12);
- SndPlayFx(SND_15_BEEP);
-
- AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0);
-}
-
-static void ToolbarScenGenIndustry(Window *w)
-{
- w->HandleButtonClick(13);
- SndPlayFx(SND_15_BEEP);
- ShowBuildIndustryWindow();
-}
-
-static void ToolbarScenBuildRoad(Window *w)
-{
- w->HandleButtonClick(14);
- SndPlayFx(SND_15_BEEP);
- ShowBuildRoadScenToolbar();
-}
-
-static void ToolbarScenPlantTrees(Window *w)
-{
- w->HandleButtonClick(15);
- SndPlayFx(SND_15_BEEP);
- ShowBuildTreesScenToolbar();
-}
-
-static void ToolbarScenPlaceSign(Window *w)
-{
- w->HandleButtonClick(16);
- SndPlayFx(SND_15_BEEP);
- SelectSignTool();
-}
-
-static void ToolbarBtn_NULL(Window *w)
-{
-}
-
-
-typedef void ToolbarButtonProc(Window *w);
-
-static ToolbarButtonProc * const _toolbar_button_procs[] = {
- ToolbarPauseClick,
- ToolbarFastForwardClick,
- ToolbarOptionsClick,
- ToolbarSaveClick,
- ToolbarMapClick,
- ToolbarTownClick,
- ToolbarSubsidiesClick,
- ToolbarStationsClick,
- ToolbarMoneyClick,
- ToolbarPlayersClick,
- ToolbarGraphsClick,
- ToolbarLeagueClick,
- ToolbarIndustryClick,
- ToolbarTrainClick,
- ToolbarRoadClick,
- ToolbarShipClick,
- ToolbarAirClick,
- ToolbarZoomInClick,
- ToolbarZoomOutClick,
- ToolbarBuildRailClick,
- ToolbarBuildRoadClick,
- ToolbarBuildWaterClick,
- ToolbarBuildAirClick,
- ToolbarForestClick,
- ToolbarMusicClick,
- ToolbarNewspaperClick,
- ToolbarHelpClick,
-};
-
-static void MainToolbarWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_PAINT:
- /* Draw brown-red toolbar bg. */
- GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
- GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
-
- /* If spectator, disable all construction buttons
- * ie : Build road, rail, ships, airports and landscaping
- * Since enabled state is the default, just disable when needed */
- w->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END);
- /* disable company list drop downs, if there are no companies */
- w->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END);
-
- w->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN));
- w->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
-
- DrawWindowWidgets(w);
- break;
-
- case WE_CLICK: {
- if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget))
- _toolbar_button_procs[e->we.click.widget](w);
- } break;
-
- case WE_KEYPRESS: {
- switch (e->we.keypress.keycode) {
- case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
- case WKC_F2: ShowGameOptions(); break;
- case WKC_F3: MenuClickSaveLoad(0); break;
- case WKC_F4: ShowSmallMap(); break;
- case WKC_F5: ShowTownDirectory(); break;
- case WKC_F6: ShowSubsidiesList(); break;
- case WKC_F7: ShowPlayerStations(_local_player); break;
- case WKC_F8: ShowPlayerFinances(_local_player); break;
- case WKC_F9: ShowPlayerCompany(_local_player); break;
- case WKC_F10: ShowOperatingProfitGraph(); break;
- case WKC_F11: ShowCompanyLeagueTable(); break;
- case WKC_F12: ShowBuildIndustryWindow(); break;
- case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break;
- case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break;
- case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break;
- case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break;
- case WKC_NUM_PLUS: // Fall through
- case WKC_EQUALS: // Fall through
- case WKC_SHIFT | WKC_EQUALS: // Fall through
- case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
- case WKC_NUM_MINUS: // Fall through
- case WKC_MINUS: // Fall through
- case WKC_SHIFT | WKC_MINUS: // Fall through
- case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
- case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break;
- case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break;
- case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
- case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break;
- case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
- case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
- case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
- case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
- case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
- case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail
- case 'L': ShowTerraformToolbar(); break;
- case 'M': ShowSmallMap(); break;
- case 'V': ShowExtraViewPortWindow(); break;
- default: return;
- }
- e->we.keypress.cont = false;
- } break;
-
- case WE_PLACE_OBJ: {
- _place_proc(e->we.place.tile);
- } break;
-
- case WE_ABORT_PLACE_OBJ: {
- w->RaiseWidget(25);
- SetWindowDirty(w);
- } break;
-
- case WE_MOUSELOOP:
- if (w->IsWidgetLowered(0) != !!_pause_game) {
- w->ToggleWidgetLoweredState(0);
- w->InvalidateWidget(0);
- }
-
- if (w->IsWidgetLowered(1) != !!_fast_forward) {
- w->ToggleWidgetLoweredState(1);
- w->InvalidateWidget(1);
- }
- break;
-
- case WE_RESIZE: {
- /* There are 27 buttons plus some spacings if the space allows it */
- uint button_width;
- uint spacing;
- if (w->width >= 27 * 22) {
- button_width = 22;
- spacing = w->width - (27 * button_width);
- } else {
- button_width = w->width / 27;
- spacing = 0;
- }
- uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 };
-
- for (uint i = 0, x = 0, j = 0; i < 27; i++) {
- if (extra_spacing_at[j] == i) {
- j++;
- uint add = spacing / (lengthof(extra_spacing_at) - j);
- spacing -= add;
- x += add;
- }
-
- w->widget[i].left = x;
- x += (spacing != 0) ? button_width : (w->width - x) / (27 - i);
- w->widget[i].right = x - 1;
- }
- } break;
-
- case WE_TIMEOUT: {
- uint i;
- for (i = 2; i < w->widget_count; i++) {
- if (w->IsWidgetLowered(i)) {
- w->RaiseWidget(i);
- w->InvalidateWidget(i);
- }
- }
- break;
- }
-
- case WE_MESSAGE:
- if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18);
- break;
- }
-}
-
-static const Widget _toolb_normal_widgets[] = {
-{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
-{ WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME},
-
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY},
-
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW},
-
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY},
-
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
-
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6
-
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
-{ WIDGETS_END},
-};
-
-static const WindowDesc _toolb_normal_desc = {
- 0, 0, 0, 22, 640, 22,
- WC_MAIN_TOOLBAR, WC_NONE,
- WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
- _toolb_normal_widgets,
- MainToolbarWndProc
-};
-
-
-static const Widget _toolb_scen_widgets[] = {
-{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
-{WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO},
-
-{ WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 21, 0x0, STR_NULL},
-
-{ WWT_PANEL, RESIZE_NONE, 14, 0, 129, 0, 21, 0x0, STR_NULL},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 3, 14, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 113, 125, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
-
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY},
-
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
-
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN},
-
-{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
-{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
-{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
-{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
-{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
-{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
-{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
-{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
-{WIDGETS_END},
-};
-
-static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
- ToolbarPauseClick,
- ToolbarFastForwardClick,
- ToolbarOptionsClick,
- ToolbarScenSaveOrLoad,
- ToolbarBtn_NULL,
- ToolbarBtn_NULL,
- ToolbarScenDateBackward,
- ToolbarScenDateForward,
- ToolbarScenMapTownDir,
- ToolbarScenZoomIn,
- ToolbarScenZoomOut,
- ToolbarScenGenLand,
- ToolbarScenGenTown,
- ToolbarScenGenIndustry,
- ToolbarScenBuildRoad,
- ToolbarScenPlantTrees,
- ToolbarScenPlaceSign,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- ToolbarMusicClick,
- NULL,
- ToolbarHelpClick,
-};
-
-static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_PAINT:
- w->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR);
- w->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR);
-
- /* Draw brown-red toolbar bg. */
- GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
- GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
-
- DrawWindowWidgets(w);
-
- SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
- DrawStringCenteredTruncated(w->widget[6].right, w->widget[7].left, 6, STR_00AF, TC_FROMSTRING);
-
- /* We hide this panel when the toolbar space gets too small */
- if (w->widget[4].left != w->widget[4].right) {
- DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING);
- DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING);
- }
-
- break;
-
- case WE_CLICK: {
- if (_game_mode == GM_MENU) return;
- _scen_toolbar_button_procs[e->we.click.widget](w);
- } break;
-
- case WE_KEYPRESS:
- switch (e->we.keypress.keycode) {
- case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
- case WKC_F2: ShowGameOptions(); break;
- case WKC_F3: MenuClickSaveLoad(0); break;
- case WKC_F4: ToolbarScenGenLand(w); break;
- case WKC_F5: ToolbarScenGenTown(w); break;
- case WKC_F6: ToolbarScenGenIndustry(w); break;
- case WKC_F7: ToolbarScenBuildRoad(w); break;
- case WKC_F8: ToolbarScenPlantTrees(w); break;
- case WKC_F9: ToolbarScenPlaceSign(w); break;
- case WKC_F10: ShowMusicWindow(); break;
- case WKC_F11: PlaceLandBlockInfo(); break;
- case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
- case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
-
- /* those following are all fall through */
- case WKC_NUM_PLUS:
- case WKC_EQUALS:
- case WKC_SHIFT | WKC_EQUALS:
- case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
-
- /* those following are all fall through */
- case WKC_NUM_MINUS:
- case WKC_MINUS:
- case WKC_SHIFT | WKC_MINUS:
- case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
-
- case 'L': ShowEditorTerraformToolbar(); break;
- case 'M': ShowSmallMap(); break;
- case 'V': ShowExtraViewPortWindow(); break;
- default: return;
- }
- e->we.keypress.cont = false;
- break;
-
- case WE_PLACE_OBJ: {
- _place_proc(e->we.place.tile);
- } break;
-
- case WE_ABORT_PLACE_OBJ: {
- w->RaiseWidget(25);
- SetWindowDirty(w);
- } break;
-
- case WE_RESIZE: {
- /* There are 15 buttons plus some spacings if the space allows it.
- * Furthermore there are two panels of which one is non-essential
- * and that one can be removed is the space is too small. */
- uint buttons_width;
- uint spacing;
-
- static int normal_min_width = (15 * 22) + (2 * 130);
- static int one_less_panel_min_width = (15 * 22) + 130;
-
- if (w->width >= one_less_panel_min_width) {
- buttons_width = 15 * 22;
- spacing = w->width - ((w->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width);
- } else {
- buttons_width = w->width - 130;
- spacing = 0;
- }
- uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 16, 0 };
-
- /* Yes, it defines about 27 widgets for this toolbar */
- for (uint i = 0, x = 0, j = 0, b = 0; i < 27; i++) {
- switch (i) {
- case 4:
- w->widget[i].left = x;
- if (w->width < normal_min_width) {
- w->widget[i].right = x;
- j++;
- continue;
- }
-
- x += 130;
- w->widget[i].right = x - 1;
- break;
-
- case 5: {
- int offset = x - w->widget[i].left;
- w->widget[i + 1].left += offset;
- w->widget[i + 1].right += offset;
- w->widget[i + 2].left += offset;
- w->widget[i + 2].right += offset;
- w->widget[i].left = x;
- x += 130;
- w->widget[i].right = x - 1;
- i += 2;
- } break;
-
- default:
- if (w->widget[i].bottom == 0) continue;
-
- w->widget[i].left = x;
- x += buttons_width / (15 - b);
- w->widget[i].right = x - 1;
- buttons_width -= buttons_width / (15 - b);
- b++;
- break;
- }
-
- if (extra_spacing_at[j] == i) {
- j++;
- uint add = spacing / (lengthof(extra_spacing_at) - j);
- spacing -= add;
- x += add;
- }
- }
- } break;
-
- case WE_MOUSELOOP:
- if (w->IsWidgetLowered(0) != !!_pause_game) {
- w->ToggleWidgetLoweredState(0);
- SetWindowDirty(w);
- }
-
- if (w->IsWidgetLowered(1) != !!_fast_forward) {
- w->ToggleWidgetLoweredState(1);
- SetWindowDirty(w);
- }
- break;
-
- case WE_MESSAGE:
- HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10);
- break;
- }
-}
-
-static const WindowDesc _toolb_scen_desc = {
- 0, 0, 130, 22, 640, 22,
- WC_MAIN_TOOLBAR, WC_NONE,
- WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
- _toolb_scen_widgets,
- ScenEditToolbarWndProc
-};
extern GetNewsStringCallbackProc * const _get_news_string_callback[];
@@ -2036,9 +1188,7 @@ void SetupColorsAndInitialWindow()
void ShowVitalWindows()
{
- Window *w;
-
- w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
+ Window *w = AllocateToolbar();
DoZoomInOutWindow(ZOOM_NONE, w);
CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp
new file mode 100644
index 000000000..0b89d1e54
--- /dev/null
+++ b/src/toolbar_gui.cpp
@@ -0,0 +1,800 @@
+/* $Id$ */
+
+/** @file toolbar_gui.cpp Code related to the (main) toolbar. */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "gui.h"
+#include "window_gui.h"
+#include "window_func.h"
+#include "viewport_func.h"
+#include "command_func.h"
+#include "variables.h"
+#include "train.h"
+#include "roadveh.h"
+#include "vehicle_gui.h"
+#include "rail_gui.h"
+#include "road_gui.h"
+#include "date_func.h"
+#include "vehicle_func.h"
+#include "sound_func.h"
+#include "terraform_gui.h"
+#include "transparency.h"
+#include "strings_func.h"
+#include "player_base.h"
+#include "player_func.h"
+#include "player_gui.h"
+#include "settings_type.h"
+#include "toolbar_gui.h"
+#include "vehicle_base.h"
+#include "gfx_func.h"
+
+#include "network/network.h"
+
+#include "table/strings.h"
+#include "table/sprites.h"
+
+extern void SelectSignTool();
+extern RailType _last_built_railtype;
+extern RoadType _last_built_roadtype;
+
+/* Returns the position where the toolbar wants the menu to appear.
+ * Make sure the dropdown is fully visible within the window.
+ * x + w->left because x is supposed to be the offset of the toolbar-button
+ * we clicked on and w->left the toolbar window itself. So meaning that
+ * the default position is aligned with the left side of the clicked button */
+Point GetToolbarDropdownPos(uint16 parent_button, int width, int height)
+{
+ Window *w = FindWindowById(WC_MAIN_TOOLBAR,0);
+ Point pos;
+ pos.x = w->widget[GB(parent_button, 0, 8)].left;
+ pos.y = -height;
+ pos.x = w->left + Clamp(pos.x, 0, w->width - width);
+ pos.y = w->top + pos.y;
+
+ return pos;
+}
+
+
+static void ToolbarPauseClick(Window *w)
+{
+ if (_networking && !_network_server) return; // only server can pause the game
+
+ if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
+}
+
+static void ToolbarFastForwardClick(Window *w)
+{
+ _fast_forward ^= true;
+ SndPlayFx(SND_15_BEEP);
+}
+
+static void ToolbarSaveClick(Window *w)
+{
+ PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0);
+}
+
+static void ToolbarMapClick(Window *w)
+{
+ PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0);
+}
+
+static void ToolbarTownClick(Window *w)
+{
+ PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0);
+}
+
+static void ToolbarSubsidiesClick(Window *w)
+{
+ PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0);
+}
+
+static void ToolbarStationsClick(Window *w)
+{
+ PopupMainPlayerToolbMenu(w, 7, 0);
+}
+
+static void ToolbarMoneyClick(Window *w)
+{
+ PopupMainPlayerToolbMenu(w, 8, 0);
+}
+
+static void ToolbarPlayersClick(Window *w)
+{
+ PopupMainPlayerToolbMenu(w, 9, 0);
+}
+
+static void ToolbarGraphsClick(Window *w)
+{
+ PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0);
+}
+
+static void ToolbarLeagueClick(Window *w)
+{
+ PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0);
+}
+
+static void ToolbarIndustryClick(Window *w)
+{
+ /* Disable build-industry menu if we are a spectator */
+ PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0);
+}
+
+static void ToolbarTrainClick(Window *w)
+{
+ const Vehicle *v;
+ int dis = -1;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == VEH_TRAIN && IsFrontEngine(v)) ClrBit(dis, v->owner);
+ }
+ PopupMainPlayerToolbMenu(w, 13, dis);
+}
+
+static void ToolbarRoadClick(Window *w)
+{
+ const Vehicle *v;
+ int dis = -1;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == VEH_ROAD && IsRoadVehFront(v)) ClrBit(dis, v->owner);
+ }
+ PopupMainPlayerToolbMenu(w, 14, dis);
+}
+
+static void ToolbarShipClick(Window *w)
+{
+ const Vehicle *v;
+ int dis = -1;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == VEH_SHIP) ClrBit(dis, v->owner);
+ }
+ PopupMainPlayerToolbMenu(w, 15, dis);
+}
+
+static void ToolbarAirClick(Window *w)
+{
+ const Vehicle *v;
+ int dis = -1;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == VEH_AIRCRAFT) ClrBit(dis, v->owner);
+ }
+ PopupMainPlayerToolbMenu(w, 16, dis);
+}
+
+
+static void ToolbarZoomInClick(Window *w)
+{
+ if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
+ w->HandleButtonClick(17);
+ SndPlayFx(SND_15_BEEP);
+ }
+}
+
+static void ToolbarZoomOutClick(Window *w)
+{
+ if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) {
+ w->HandleButtonClick(18);
+ SndPlayFx(SND_15_BEEP);
+ }
+}
+
+static void ToolbarBuildRailClick(Window *w)
+{
+ const Player *p = GetPlayer(_local_player);
+ Window *w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
+ WP(w2, menu_d).sel_index = _last_built_railtype;
+}
+
+static void ToolbarBuildRoadClick(Window *w)
+{
+ const Player *p = GetPlayer(_local_player);
+ /* The standard road button is *always* available */
+ Window *w2 = PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD));
+ WP(w2, menu_d).sel_index = _last_built_roadtype;
+}
+
+static void ToolbarBuildWaterClick(Window *w)
+{
+ PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0);
+}
+
+static void ToolbarBuildAirClick(Window *w)
+{
+ PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0);
+}
+
+static void ToolbarForestClick(Window *w)
+{
+ PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0);
+}
+
+static void ToolbarMusicClick(Window *w)
+{
+ PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0);
+}
+
+static void ToolbarNewspaperClick(Window *w)
+{
+ PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0);
+}
+
+static void ToolbarHelpClick(Window *w)
+{
+ PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0);
+}
+
+static void ToolbarOptionsClick(Window *w)
+{
+ uint16 x = 0;
+
+ w = PopupMainToolbMenu(w, 2, STR_02C4_GAME_OPTIONS, 14, 0);
+
+ if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, 6);
+ if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, 7);
+ if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, 8);
+ if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, 9);
+ if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, 10);
+ if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, 11);
+ if (IsTransparencySet(TO_HOUSES)) SetBit(x, 12);
+ if (IsTransparencySet(TO_SIGNS)) SetBit(x, 13);
+ WP(w, menu_d).checked_items = x;
+}
+
+
+static void ToolbarScenSaveOrLoad(Window *w)
+{
+ PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0);
+}
+
+static void ToolbarScenDateBackward(Window *w)
+{
+ /* don't allow too fast scrolling */
+ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
+ w->HandleButtonClick(6);
+ SetWindowDirty(w);
+
+ _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR);
+ SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
+ }
+ _left_button_clicked = false;
+}
+
+static void ToolbarScenDateForward(Window *w)
+{
+ /* don't allow too fast scrolling */
+ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
+ w->HandleButtonClick(7);
+ SetWindowDirty(w);
+
+ _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR);
+ SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
+ }
+ _left_button_clicked = false;
+}
+
+static void ToolbarScenMapTownDir(Window *w)
+{
+ /* Scenario editor button, *hack*hack* use different button to activate */
+ PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0);
+}
+
+static void ToolbarScenZoomIn(Window *w)
+{
+ if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
+ w->HandleButtonClick(9);
+ SndPlayFx(SND_15_BEEP);
+ }
+}
+
+static void ToolbarScenZoomOut(Window *w)
+{
+ if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
+ w->HandleButtonClick(10);
+ SndPlayFx(SND_15_BEEP);
+ }
+}
+
+static void ToolbarScenGenLand(Window *w)
+{
+ w->HandleButtonClick(11);
+ SndPlayFx(SND_15_BEEP);
+
+ ShowEditorTerraformToolbar();
+}
+
+
+static void ToolbarScenGenTown(Window *w)
+{
+ w->HandleButtonClick(12);
+ SndPlayFx(SND_15_BEEP);
+ ShowBuildTownWindow();
+}
+
+static void ToolbarScenGenIndustry(Window *w)
+{
+ w->HandleButtonClick(13);
+ SndPlayFx(SND_15_BEEP);
+ ShowBuildIndustryWindow();
+}
+
+static void ToolbarScenBuildRoad(Window *w)
+{
+ w->HandleButtonClick(14);
+ SndPlayFx(SND_15_BEEP);
+ ShowBuildRoadScenToolbar();
+}
+
+static void ToolbarScenPlantTrees(Window *w)
+{
+ w->HandleButtonClick(15);
+ SndPlayFx(SND_15_BEEP);
+ ShowBuildTreesScenToolbar();
+}
+
+static void ToolbarScenPlaceSign(Window *w)
+{
+ w->HandleButtonClick(16);
+ SndPlayFx(SND_15_BEEP);
+ SelectSignTool();
+}
+
+static void ToolbarBtn_NULL(Window *w)
+{
+}
+
+
+typedef void ToolbarButtonProc(Window *w);
+
+static ToolbarButtonProc * const _toolbar_button_procs[] = {
+ ToolbarPauseClick,
+ ToolbarFastForwardClick,
+ ToolbarOptionsClick,
+ ToolbarSaveClick,
+ ToolbarMapClick,
+ ToolbarTownClick,
+ ToolbarSubsidiesClick,
+ ToolbarStationsClick,
+ ToolbarMoneyClick,
+ ToolbarPlayersClick,
+ ToolbarGraphsClick,
+ ToolbarLeagueClick,
+ ToolbarIndustryClick,
+ ToolbarTrainClick,
+ ToolbarRoadClick,
+ ToolbarShipClick,
+ ToolbarAirClick,
+ ToolbarZoomInClick,
+ ToolbarZoomOutClick,
+ ToolbarBuildRailClick,
+ ToolbarBuildRoadClick,
+ ToolbarBuildWaterClick,
+ ToolbarBuildAirClick,
+ ToolbarForestClick,
+ ToolbarMusicClick,
+ ToolbarNewspaperClick,
+ ToolbarHelpClick,
+};
+
+extern void MenuClickSmallScreenshot();
+extern void MenuClickWorldScreenshot();
+extern void MenuClickSaveLoad(int index);
+
+void MainToolbarWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT:
+ /* Draw brown-red toolbar bg. */
+ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
+ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
+
+ /* If spectator, disable all construction buttons
+ * ie : Build road, rail, ships, airports and landscaping
+ * Since enabled state is the default, just disable when needed */
+ w->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END);
+ /* disable company list drop downs, if there are no companies */
+ w->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END);
+
+ w->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN));
+ w->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
+
+ DrawWindowWidgets(w);
+ break;
+
+ case WE_CLICK:
+ if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget))
+ _toolbar_button_procs[e->we.click.widget](w);
+ break;
+
+ case WE_KEYPRESS:
+ switch (e->we.keypress.keycode) {
+ case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
+ case WKC_F2: ShowGameOptions(); break;
+ case WKC_F3: MenuClickSaveLoad(0); break;
+ case WKC_F4: ShowSmallMap(); break;
+ case WKC_F5: ShowTownDirectory(); break;
+ case WKC_F6: ShowSubsidiesList(); break;
+ case WKC_F7: ShowPlayerStations(_local_player); break;
+ case WKC_F8: ShowPlayerFinances(_local_player); break;
+ case WKC_F9: ShowPlayerCompany(_local_player); break;
+ case WKC_F10: ShowOperatingProfitGraph(); break;
+ case WKC_F11: ShowCompanyLeagueTable(); break;
+ case WKC_F12: ShowBuildIndustryWindow(); break;
+ case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break;
+ case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break;
+ case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break;
+ case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break;
+ case WKC_NUM_PLUS: // Fall through
+ case WKC_EQUALS: // Fall through
+ case WKC_SHIFT | WKC_EQUALS: // Fall through
+ case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
+ case WKC_NUM_MINUS: // Fall through
+ case WKC_MINUS: // Fall through
+ case WKC_SHIFT | WKC_MINUS: // Fall through
+ case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
+ case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break;
+ case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break;
+ case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
+ case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break;
+ case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
+ case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
+ case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
+ case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
+ case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
+ case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail
+ case 'L': ShowTerraformToolbar(); break;
+ case 'M': ShowSmallMap(); break;
+ case 'V': ShowExtraViewPortWindow(); break;
+ default: return;
+ }
+ e->we.keypress.cont = false;
+ break;
+
+ case WE_PLACE_OBJ:
+ _place_proc(e->we.place.tile);
+ break;
+
+ case WE_ABORT_PLACE_OBJ:
+ w->RaiseWidget(25);
+ SetWindowDirty(w);
+ break;
+
+ case WE_MOUSELOOP:
+ if (w->IsWidgetLowered(0) != !!_pause_game) {
+ w->ToggleWidgetLoweredState(0);
+ w->InvalidateWidget(0);
+ }
+
+ if (w->IsWidgetLowered(1) != !!_fast_forward) {
+ w->ToggleWidgetLoweredState(1);
+ w->InvalidateWidget(1);
+ }
+ break;
+
+ case WE_RESIZE: {
+ /* There are 27 buttons plus some spacings if the space allows it */
+ uint button_width;
+ uint spacing;
+ if (w->width >= 27 * 22) {
+ button_width = 22;
+ spacing = w->width - (27 * button_width);
+ } else {
+ button_width = w->width / 27;
+ spacing = 0;
+ }
+ uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 };
+
+ for (uint i = 0, x = 0, j = 0; i < 27; i++) {
+ if (extra_spacing_at[j] == i) {
+ j++;
+ uint add = spacing / (lengthof(extra_spacing_at) - j);
+ spacing -= add;
+ x += add;
+ }
+
+ w->widget[i].left = x;
+ x += (spacing != 0) ? button_width : (w->width - x) / (27 - i);
+ w->widget[i].right = x - 1;
+ }
+ } break;
+
+ case WE_TIMEOUT:
+ for (uint i = 2; i < w->widget_count; i++) {
+ if (w->IsWidgetLowered(i)) {
+ w->RaiseWidget(i);
+ w->InvalidateWidget(i);
+ }
+ }
+ break;
+
+ case WE_MESSAGE:
+ if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18);
+ break;
+ }
+}
+
+static const Widget _toolb_normal_widgets[] = {
+{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
+{ WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
+{ WIDGETS_END},
+};
+
+static const WindowDesc _toolb_normal_desc = {
+ 0, 0, 0, 22, 640, 22,
+ WC_MAIN_TOOLBAR, WC_NONE,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
+ _toolb_normal_widgets,
+ MainToolbarWndProc
+};
+
+
+static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
+ ToolbarPauseClick,
+ ToolbarFastForwardClick,
+ ToolbarOptionsClick,
+ ToolbarScenSaveOrLoad,
+ ToolbarBtn_NULL,
+ ToolbarBtn_NULL,
+ ToolbarScenDateBackward,
+ ToolbarScenDateForward,
+ ToolbarScenMapTownDir,
+ ToolbarScenZoomIn,
+ ToolbarScenZoomOut,
+ ToolbarScenGenLand,
+ ToolbarScenGenTown,
+ ToolbarScenGenIndustry,
+ ToolbarScenBuildRoad,
+ ToolbarScenPlantTrees,
+ ToolbarScenPlaceSign,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ ToolbarMusicClick,
+ NULL,
+ ToolbarHelpClick,
+};
+
+void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT:
+ w->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR);
+ w->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR);
+
+ /* Draw brown-red toolbar bg. */
+ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
+ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
+
+ DrawWindowWidgets(w);
+
+ SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
+ DrawStringCenteredTruncated(w->widget[6].right, w->widget[7].left, 6, STR_00AF, TC_FROMSTRING);
+
+ /* We hide this panel when the toolbar space gets too small */
+ if (w->widget[4].left != w->widget[4].right) {
+ DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING);
+ DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING);
+ }
+
+ break;
+
+ case WE_CLICK:
+ if (_game_mode == GM_MENU) return;
+ _scen_toolbar_button_procs[e->we.click.widget](w);
+ break;
+
+ case WE_KEYPRESS:
+ switch (e->we.keypress.keycode) {
+ case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
+ case WKC_F2: ShowGameOptions(); break;
+ case WKC_F3: MenuClickSaveLoad(0); break;
+ case WKC_F4: ToolbarScenGenLand(w); break;
+ case WKC_F5: ToolbarScenGenTown(w); break;
+ case WKC_F6: ToolbarScenGenIndustry(w); break;
+ case WKC_F7: ToolbarScenBuildRoad(w); break;
+ case WKC_F8: ToolbarScenPlantTrees(w); break;
+ case WKC_F9: ToolbarScenPlaceSign(w); break;
+ case WKC_F10: ShowMusicWindow(); break;
+ case WKC_F11: PlaceLandBlockInfo(); break;
+ case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
+ case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
+
+ /* those following are all fall through */
+ case WKC_NUM_PLUS:
+ case WKC_EQUALS:
+ case WKC_SHIFT | WKC_EQUALS:
+ case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
+
+ /* those following are all fall through */
+ case WKC_NUM_MINUS:
+ case WKC_MINUS:
+ case WKC_SHIFT | WKC_MINUS:
+ case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
+
+ case 'L': ShowEditorTerraformToolbar(); break;
+ case 'M': ShowSmallMap(); break;
+ case 'V': ShowExtraViewPortWindow(); break;
+ default: return;
+ }
+ e->we.keypress.cont = false;
+ break;
+
+ case WE_PLACE_OBJ:
+ _place_proc(e->we.place.tile);
+ break;
+
+ case WE_ABORT_PLACE_OBJ:
+ w->RaiseWidget(25);
+ SetWindowDirty(w);
+ break;
+
+ case WE_RESIZE: {
+ /* There are 15 buttons plus some spacings if the space allows it.
+ * Furthermore there are two panels of which one is non-essential
+ * and that one can be removed is the space is too small. */
+ uint buttons_width;
+ uint spacing;
+
+ static int normal_min_width = (15 * 22) + (2 * 130);
+ static int one_less_panel_min_width = (15 * 22) + 130;
+
+ if (w->width >= one_less_panel_min_width) {
+ buttons_width = 15 * 22;
+ spacing = w->width - ((w->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width);
+ } else {
+ buttons_width = w->width - 130;
+ spacing = 0;
+ }
+ uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 16, 0 };
+
+ /* Yes, it defines about 27 widgets for this toolbar */
+ for (uint i = 0, x = 0, j = 0, b = 0; i < 27; i++) {
+ switch (i) {
+ case 4:
+ w->widget[i].left = x;
+ if (w->width < normal_min_width) {
+ w->widget[i].right = x;
+ j++;
+ continue;
+ }
+
+ x += 130;
+ w->widget[i].right = x - 1;
+ break;
+
+ case 5: {
+ int offset = x - w->widget[i].left;
+ w->widget[i + 1].left += offset;
+ w->widget[i + 1].right += offset;
+ w->widget[i + 2].left += offset;
+ w->widget[i + 2].right += offset;
+ w->widget[i].left = x;
+ x += 130;
+ w->widget[i].right = x - 1;
+ i += 2;
+ } break;
+
+ default:
+ if (w->widget[i].bottom == 0) continue;
+
+ w->widget[i].left = x;
+ x += buttons_width / (15 - b);
+ w->widget[i].right = x - 1;
+ buttons_width -= buttons_width / (15 - b);
+ b++;
+ break;
+ }
+
+ if (extra_spacing_at[j] == i) {
+ j++;
+ uint add = spacing / (lengthof(extra_spacing_at) - j);
+ spacing -= add;
+ x += add;
+ }
+ }
+ } break;
+
+ case WE_MOUSELOOP:
+ if (w->IsWidgetLowered(0) != !!_pause_game) {
+ w->ToggleWidgetLoweredState(0);
+ SetWindowDirty(w);
+ }
+
+ if (w->IsWidgetLowered(1) != !!_fast_forward) {
+ w->ToggleWidgetLoweredState(1);
+ SetWindowDirty(w);
+ }
+ break;
+
+ case WE_MESSAGE:
+ HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10);
+ break;
+ }
+}
+
+static const Widget _toolb_scen_widgets[] = {
+{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
+{WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO},
+
+{ WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 21, 0x0, STR_NULL},
+
+{ WWT_PANEL, RESIZE_NONE, 14, 0, 129, 0, 21, 0x0, STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 3, 14, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 113, 125, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN},
+
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
+{WIDGETS_END},
+};
+
+static const WindowDesc _toolb_scen_desc = {
+ 0, 0, 130, 22, 640, 22,
+ WC_MAIN_TOOLBAR, WC_NONE,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ _toolb_scen_widgets,
+ ScenEditToolbarWndProc
+};
+
+Window *AllocateToolbar()
+{
+ return AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
+}
diff --git a/src/toolbar_gui.h b/src/toolbar_gui.h
new file mode 100644
index 000000000..766ee37c7
--- /dev/null
+++ b/src/toolbar_gui.h
@@ -0,0 +1,13 @@
+/* $Id$ */
+
+/** @file toolbar_gui.h Stuff related to the (main) toolbar. */
+
+#ifndef TOOLBAR_GUI_H
+#define TOOLBAR_GUI_H
+
+#include "window_type.h"
+
+Point GetToolbarDropdownPos(uint16 parent_button, int width, int height);
+Window *AllocateToolbar();
+
+#endif /*TOOLBAR_GUI_H*/
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index bb8a1136e..61d86edf5 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -18,6 +18,7 @@
#include "network/network.h"
#include "variables.h"
#include "strings_func.h"
+#include "sound_func.h"
#include "economy_func.h"
#include "core/alloc_func.hpp"
#include "settings_type.h"
@@ -25,6 +26,9 @@
#include "table/sprites.h"
#include "table/strings.h"
+extern bool GenerateTowns();
+static int _scengen_town_size = 1; // depress medium-sized towns per default
+
enum TownAuthorityWidget {
TWA_CLOSEBOX = 0,
TWA_CAPTION,
@@ -571,3 +575,117 @@ void ShowTownDirectory()
w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high
}
}
+
+void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
+{
+ if (success) {
+ SndPlayTileFx(SND_1F_SPLAT, tile);
+ ResetObjectToPlace();
+ }
+}
+
+static void PlaceProc_Town(TileIndex tile)
+{
+ uint32 size = min(_scengen_town_size, (int)TSM_CITY);
+ uint32 mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
+ DoCommandP(tile, size, mode, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
+}
+
+static const Widget _scen_edit_town_gen_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON},
+{ WWT_PANEL, RESIZE_NONE, 7, 0, 159, 14, 94, 0x0, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 81, 92, STR_SCENARIO_EDITOR_CITY, STR_02A4_SELECT_TOWN_SIZE},
+{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL},
+{ WIDGETS_END},
+};
+
+static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT:
+ DrawWindowWidgets(w);
+ break;
+
+ case WE_CREATE:
+ w->LowerWidget(_scengen_town_size + 7);
+ break;
+
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case 4: // new town
+ HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town);
+ break;
+ case 5: {// random town
+ Town *t;
+ uint size = min(_scengen_town_size, (int)TSM_CITY);
+ TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
+
+ w->HandleButtonClick(5);
+ _generating_world = true;
+ t = CreateRandomTown(20, mode, size);
+ _generating_world = false;
+
+ if (t == NULL) {
+ ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
+ } else {
+ ScrollMainWindowToTile(t->xy);
+ }
+
+ break;
+ }
+ case 6: {// many random towns
+ w->HandleButtonClick(6);
+
+ _generating_world = true;
+ if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
+ _generating_world = false;
+ break;
+ }
+
+ case 7: case 8: case 9: case 10:
+ w->RaiseWidget(_scengen_town_size + 7);
+ _scengen_town_size = e->we.click.widget - 7;
+ w->LowerWidget(_scengen_town_size + 7);
+ SetWindowDirty(w);
+ break;
+ }
+ break;
+
+ case WE_TIMEOUT:
+ w->RaiseWidget(5);
+ w->RaiseWidget(6);
+ SetWindowDirty(w);
+ break;
+ case WE_PLACE_OBJ:
+ _place_proc(e->we.place.tile);
+ break;
+ case WE_ABORT_PLACE_OBJ:
+ w->RaiseButtons();
+ w->LowerWidget(_scengen_town_size + 7);
+ SetWindowDirty(w);
+ break;
+ }
+}
+
+static const WindowDesc _scen_edit_town_gen_desc = {
+ WDP_AUTO, WDP_AUTO, 160, 95, 160, 95,
+ WC_SCEN_TOWN_GEN, WC_NONE,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
+ _scen_edit_town_gen_widgets,
+ ScenEditTownGenWndProc,
+};
+
+void ShowBuildTownWindow()
+{
+ if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return;
+ AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0);
+}
+