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-rw-r--r--src/newgrf_sound.cpp11
-rw-r--r--src/newgrf_sound.h2
2 files changed, 9 insertions, 4 deletions
diff --git a/src/newgrf_sound.cpp b/src/newgrf_sound.cpp
index e5ab65d90..6151f4cb3 100644
--- a/src/newgrf_sound.cpp
+++ b/src/newgrf_sound.cpp
@@ -86,15 +86,20 @@ bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
return true;
}
-bool PlayTileSound(const GRFFile *file, SoundID sound_id, TileIndex tile)
+/**
+ * Play a NewGRF sound effect at the location of a specfic tile.
+ * @param file NewGRF triggering the sound effect.
+ * @param sound_id Sound effect the NewGRF wants to play.
+ * @param tile Location of the effect.
+ */
+void PlayTileSound(const GRFFile *file, SoundID sound_id, TileIndex tile)
{
if (sound_id >= ORIGINAL_SAMPLE_COUNT) {
sound_id -= ORIGINAL_SAMPLE_COUNT;
- if (sound_id > file->num_sounds) return false;
+ if (sound_id > file->num_sounds) return;
sound_id += file->sound_offset;
}
assert(sound_id < GetNumSounds());
SndPlayTileFx(sound_id, tile);
- return true;
}
diff --git a/src/newgrf_sound.h b/src/newgrf_sound.h
index 0219951ed..2f2c034db 100644
--- a/src/newgrf_sound.h
+++ b/src/newgrf_sound.h
@@ -35,6 +35,6 @@ void InitializeSoundPool();
SoundEntry *GetSound(SoundID sound_id);
uint GetNumSounds();
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
-bool PlayTileSound(const struct GRFFile *file, SoundID sound_id, TileIndex tile);
+void PlayTileSound(const struct GRFFile *file, SoundID sound_id, TileIndex tile);
#endif /* NEWGRF_SOUND_H */