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-rw-r--r--src/dock_gui.cpp33
1 files changed, 32 insertions, 1 deletions
diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp
index 7062a6456..642a01558 100644
--- a/src/dock_gui.cpp
+++ b/src/dock_gui.cpp
@@ -111,46 +111,77 @@ enum DockToolbarWidgets {
};
+/**
+ * Handle a click in the build canal widget.
+ * @param w #Window in which the widget was clicked.
+ */
static void BuildDocksClick_Canal(Window *w)
{
-
HandlePlacePushButton(w, DTW_CANAL, SPR_CURSOR_CANAL, HT_RECT, PlaceDocks_BuildCanal);
}
+/**
+ * Handle a click in the build lock widget.
+ * @param w #Window in which the widget was clicked.
+ */
static void BuildDocksClick_Lock(Window *w)
{
HandlePlacePushButton(w, DTW_LOCK, SPR_CURSOR_LOCK, HT_RECT, PlaceDocks_BuildLock);
}
+/**
+ * Handle a click in the demolish widget.
+ * @param w #Window in which the widget was clicked.
+ */
static void BuildDocksClick_Demolish(Window *w)
{
HandlePlacePushButton(w, DTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT, PlaceProc_DemolishArea);
}
+/**
+ * Handle a click in the build ship depot widget.
+ * @param w #Window in which the widget was clicked.
+ */
static void BuildDocksClick_Depot(Window *w)
{
if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
if (HandlePlacePushButton(w, DTW_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT, PlaceDocks_Depot)) ShowBuildDocksDepotPicker(w);
}
+/**
+ * Handle a click in the build dock widget.
+ * @param w #Window in which the widget was clicked.
+ */
static void BuildDocksClick_Dock(Window *w)
{
if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
if (HandlePlacePushButton(w, DTW_STATION, SPR_CURSOR_DOCK, HT_SPECIAL, PlaceDocks_Dock)) ShowBuildDockStationPicker(w);
}
+/**
+ * Handle a click in the build buoy widget.
+ * @param w #Window in which the widget was clicked.
+ */
static void BuildDocksClick_Buoy(Window *w)
{
if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
HandlePlacePushButton(w, DTW_BUOY, SPR_CURSOR_BOUY, HT_RECT, PlaceDocks_Buoy);
}
+/**
+ * Handle a click in the create river widget.
+ * @param w #Window in which the widget was clicked.
+ */
static void BuildDocksClick_River(Window *w)
{
if (_game_mode != GM_EDITOR) return;
HandlePlacePushButton(w, DTW_RIVER, SPR_CURSOR_RIVER, HT_RECT, PlaceDocks_BuildRiver);
}
+/**
+ * Handle a click in the build aqueduct widget.
+ * @param w #Window in which the widget was clicked.
+ */
static void BuildDocksClick_Aqueduct(Window *w)
{
HandlePlacePushButton(w, DTW_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_RECT, PlaceDocks_Aqueduct);