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-rw-r--r--src/network/core/config.h2
-rw-r--r--src/network/network_admin.cpp8
2 files changed, 5 insertions, 5 deletions
diff --git a/src/network/core/config.h b/src/network/core/config.h
index cbe4f5d74..08a93ea70 100644
--- a/src/network/core/config.h
+++ b/src/network/core/config.h
@@ -48,7 +48,7 @@ static const uint NETWORK_PASSWORD_LENGTH = 33; ///< The maximum lengt
static const uint NETWORK_CLIENTS_LENGTH = 200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0'
static const uint NETWORK_RCONCOMMAND_LENGTH = 500; ///< The maximum length of a rconsole command, in bytes including '\0'
-static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = 1450; ///< The maximum length of a gamescript json string, in bytes including '\0'
+static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = SEND_MTU - 3; ///< The maximum length of a gamescript json string, in bytes including '\0'. Must not be longer than SEND_MTU including header (3 bytes)
static const uint NETWORK_CHAT_LENGTH = 900; ///< The maximum length of a chat message, in bytes including '\0'
static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maximum length of the name of a GRF
diff --git a/src/network/network_admin.cpp b/src/network/network_admin.cpp
index 326559e0b..0c060b755 100644
--- a/src/network/network_admin.cpp
+++ b/src/network/network_admin.cpp
@@ -579,10 +579,10 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(const char *origi
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const char *json)
{
- /* At the moment we cannot transmit anything larger than MTU. So the string
- * has to be no longer than the length of the json + '\0' + 3 bytes of the
- * packet header. */
- if (strlen(json) + 1 + 3 >= SEND_MTU) return NETWORK_RECV_STATUS_OKAY;
+ /* At the moment we cannot transmit anything larger than MTU. So we limit
+ * the maximum amount of json data that can be sent. Account also for
+ * the trailing \0 of the string */
+ if (strlen(json) + 1 >= NETWORK_GAMESCRIPT_JSON_LENGTH) return NETWORK_RECV_STATUS_OKAY;
Packet *p = new Packet(ADMIN_PACKET_SERVER_GAMESCRIPT);