summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/saveload/ai_sl.cpp39
-rw-r--r--src/settings.cpp9
2 files changed, 29 insertions, 19 deletions
diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp
index 4c3e169dd..c88dcbc32 100644
--- a/src/saveload/ai_sl.cpp
+++ b/src/saveload/ai_sl.cpp
@@ -29,8 +29,14 @@ static void SaveReal_AIPL(int *index_ptr)
CompanyID index = (CompanyID)*index_ptr;
AIConfig *config = AIConfig::GetConfig(index);
- ttd_strlcpy(_ai_saveload_name, config->GetName(), lengthof(_ai_saveload_name));
- _ai_saveload_version = config->GetVersion();
+ if (config->HasAI()) {
+ ttd_strlcpy(_ai_saveload_name, config->GetName(), lengthof(_ai_saveload_name));
+ _ai_saveload_version = config->GetVersion();
+ } else {
+ /* No AI is configured for this so store an empty string as name. */
+ _ai_saveload_name[0] = '\0';
+ _ai_saveload_version = -1;
+ }
_ai_saveload_settings[0] = '\0';
config->SettingsToString(_ai_saveload_settings, lengthof(_ai_saveload_settings));
@@ -54,18 +60,23 @@ static void Load_AIPL()
_ai_saveload_version = -1;
SlObject(NULL, _ai_company);
- config->ChangeAI(_ai_saveload_name, _ai_saveload_version);
- if (!config->HasAI()) {
- if (strcmp(_ai_saveload_name, "%_dummy") != 0) {
- DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version);
- DEBUG(ai, 0, "A random other AI will be loaded in its place.");
- } else {
- DEBUG(ai, 0, "The savegame had no AIs available at the time of saving.");
- DEBUG(ai, 0, "A random available AI will be loaded now.");
+ if (StrEmpty(_ai_saveload_name)) {
+ /* A random AI. */
+ config->ChangeAI(NULL);
+ } else {
+ config->ChangeAI(_ai_saveload_name, _ai_saveload_version);
+ if (!config->HasAI()) {
+ if (strcmp(_ai_saveload_name, "%_dummy") != 0) {
+ DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version);
+ DEBUG(ai, 0, "A random other AI will be loaded in its place.");
+ } else {
+ DEBUG(ai, 0, "The savegame had no AIs available at the time of saving.");
+ DEBUG(ai, 0, "A random available AI will be loaded now.");
+ }
+ /* Make sure the AI doesn't get the saveload data, as he was not the
+ * writer of the saveload data in the first place */
+ _ai_saveload_version = -1;
}
- /* Make sure the AI doesn't get the saveload data, as he was not the
- * writer of the saveload data in the first place */
- _ai_saveload_version = -1;
}
config->StringToSettings(_ai_saveload_settings);
@@ -81,8 +92,6 @@ static void Load_AIPL()
static void Save_AIPL()
{
for (int i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
- if (!AIConfig::GetConfig((CompanyID)i)->HasAI()) continue;
-
SlSetArrayIndex(i);
SlAutolength((AutolengthProc *)SaveReal_AIPL, &i);
}
diff --git a/src/settings.cpp b/src/settings.cpp
index 02497e1f4..a4d3fb516 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1716,8 +1716,10 @@ static void AILoadConfig(IniFile *ini, const char *grpname)
config->ChangeAI(item->name);
if (!config->HasAI()) {
- if (strcmp(item->name, "none") != 0) DEBUG(ai, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
- continue;
+ if (strcmp(item->name, "none") != 0) {
+ DEBUG(ai, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
+ continue;
+ }
}
config->StringToSettings(item->value);
}
@@ -1801,12 +1803,11 @@ static void AISaveConfig(IniFile *ini, const char *grpname)
AIConfig *config = AIConfig::GetConfig(c, true);
const char *name;
char value[1024];
+ config->SettingsToString(value, lengthof(value));
if (config->HasAI()) {
- config->SettingsToString(value, lengthof(value));
name = config->GetName();
} else {
- value[0] = '\0';
name = "none";
}