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-rw-r--r--src/cheat_gui.cpp24
-rw-r--r--src/genworld_gui.cpp4
-rw-r--r--src/heightmap.cpp2
-rw-r--r--src/landscape.cpp2
-rw-r--r--src/lang/english.txt6
-rw-r--r--src/newgrf.cpp8
-rw-r--r--src/saveload/afterload.cpp2
-rw-r--r--src/screenshot.cpp2
-rw-r--r--src/settings_gui.cpp2
-rw-r--r--src/settings_type.h2
-rw-r--r--src/smallmap_gui.cpp12
-rw-r--r--src/smallmap_gui.h2
-rw-r--r--src/table/settings.ini12
-rw-r--r--src/terraform_cmd.cpp4
-rw-r--r--src/tgp.cpp3
-rw-r--r--src/tile_type.h6
16 files changed, 47 insertions, 46 deletions
diff --git a/src/cheat_gui.cpp b/src/cheat_gui.cpp
index 3a40fb21d..497276ad6 100644
--- a/src/cheat_gui.cpp
+++ b/src/cheat_gui.cpp
@@ -125,7 +125,7 @@ static int32 ClickChangeDateCheat(int32 p1, int32 p2)
*/
static int32 ClickChangeMaxHlCheat(int32 p1, int32 p2)
{
- p1 = Clamp(p1, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
+ p1 = Clamp(p1, MIN_MAP_HEIGHT_LIMIT, MAX_MAP_HEIGHT_LIMIT);
/* Check if at least one mountain on the map is higher than the new value.
* If yes, disallow the change. */
@@ -133,18 +133,18 @@ static int32 ClickChangeMaxHlCheat(int32 p1, int32 p2)
if ((int32)TileHeight(t) > p1) {
ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR);
/* Return old, unchanged value */
- return _settings_game.construction.max_heightlevel;
+ return _settings_game.construction.map_height_limit;
}
}
/* Execute the change and reload GRF Data */
- _settings_game.construction.max_heightlevel = p1;
+ _settings_game.construction.map_height_limit = p1;
ReloadNewGRFData();
/* The smallmap uses an index from heightlevels to colours. Trigger rebuilding it. */
InvalidateWindowClassesData(WC_SMALLMAP, 2);
- return _settings_game.construction.max_heightlevel;
+ return _settings_game.construction.map_height_limit;
}
/** Available cheats. */
@@ -182,14 +182,14 @@ struct CheatEntry {
* Order matches with the values of #CheatNumbers
*/
static const CheatEntry _cheats_ui[] = {
- {SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
- {SLE_UINT8, STR_CHEAT_CHANGE_COMPANY, &_local_company, &_cheats.switch_company.been_used, &ClickChangeCompanyCheat },
- {SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, nullptr },
- {SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, nullptr },
- {SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, nullptr },
- {SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, &ClickSetProdCheat },
- {SLE_UINT8, STR_CHEAT_EDIT_MAX_HL, &_settings_game.construction.max_heightlevel, &_cheats.edit_max_hl.been_used, &ClickChangeMaxHlCheat },
- {SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
+ {SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
+ {SLE_UINT8, STR_CHEAT_CHANGE_COMPANY, &_local_company, &_cheats.switch_company.been_used, &ClickChangeCompanyCheat },
+ {SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, nullptr },
+ {SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, nullptr },
+ {SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, nullptr },
+ {SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, &ClickSetProdCheat },
+ {SLE_UINT8, STR_CHEAT_EDIT_MAX_HL, &_settings_game.construction.map_height_limit, &_cheats.edit_max_hl.been_used, &ClickChangeMaxHlCheat },
+ {SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
};
static_assert(CHT_NUM_CHEATS == lengthof(_cheats_ui));
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp
index c05cf09bc..0ca4543f2 100644
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -1062,7 +1062,7 @@ struct CreateScenarioWindow : public Window
this->HandleButtonClick(widget);
this->SetDirty();
- _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, _settings_game.construction.max_heightlevel);
+ _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, _settings_game.construction.map_height_limit);
}
_left_button_clicked = false;
break;
@@ -1108,7 +1108,7 @@ struct CreateScenarioWindow : public Window
case WID_CS_FLAT_LAND_HEIGHT_TEXT:
this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT);
- _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, _settings_game.construction.max_heightlevel);
+ _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, _settings_game.construction.map_height_limit);
break;
}
diff --git a/src/heightmap.cpp b/src/heightmap.cpp
index fab93c980..970d3cf79 100644
--- a/src/heightmap.cpp
+++ b/src/heightmap.cpp
@@ -368,7 +368,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
/* 0 is sea level.
* Other grey scales are scaled evenly to the available height levels > 0.
* (The coastline is independent from the number of height levels) */
- heightmap_height = 1 + (heightmap_height - 1) * _settings_game.construction.max_heightlevel / 255;
+ heightmap_height = 1 + (heightmap_height - 1) * _settings_game.construction.map_height_limit / 255;
}
SetTileHeight(tile, heightmap_height);
diff --git a/src/landscape.cpp b/src/landscape.cpp
index bdfcc51f1..9c524bf6c 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -117,7 +117,7 @@ Point InverseRemapCoords2(int x, int y, bool clamp_to_map, bool *clamped)
/* Bring the coordinates near to a valid range. At the top we allow a number
* of extra tiles. This is mostly due to the tiles on the north side of
* the map possibly being drawn higher due to the extra height levels. */
- int extra_tiles = CeilDiv(_settings_game.construction.max_heightlevel * TILE_HEIGHT, TILE_PIXELS);
+ int extra_tiles = CeilDiv(_settings_game.construction.map_height_limit * TILE_HEIGHT, TILE_PIXELS);
Point old_pt = pt;
pt.x = Clamp(pt.x, -extra_tiles * TILE_SIZE, max_x);
pt.y = Clamp(pt.y, -extra_tiles * TILE_SIZE, max_y);
diff --git a/src/lang/english.txt b/src/lang/english.txt
index a8095e58f..bc38876e4 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1205,9 +1205,9 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disaster
STR_CONFIG_SETTING_CITY_APPROVAL :Town council's attitude towards area restructuring: {STRING2}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area
-STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximum map height: {STRING2}
-STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Set the maximum allowed height for mountains on the map
-STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the maximum map height to this value. At least one mountain on the map is higher
+STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Map height limit: {STRING2}
+STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Set the maximum allowed height of the map; neither the terrain generator nor you can build higher than this limit
+STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the map height limit to this value. At least one mountain on the map is higher
STR_CONFIG_SETTING_AUTOSLOPE :Allow landscaping under buildings, tracks, etc.: {STRING2}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow landscaping under buildings and tracks without removing them
STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING2}
diff --git a/src/newgrf.cpp b/src/newgrf.cpp
index 660da389c..7ac8bc945 100644
--- a/src/newgrf.cpp
+++ b/src/newgrf.cpp
@@ -2739,13 +2739,13 @@ static ChangeInfoResult GlobalVarChangeInfo(uint gvid, int numinfo, int prop, By
for (uint j = 0; j < SNOW_LINE_DAYS; j++) {
table[i][j] = buf->ReadByte();
if (_cur.grffile->grf_version >= 8) {
- if (table[i][j] != 0xFF) table[i][j] = table[i][j] * (1 + _settings_game.construction.max_heightlevel) / 256;
+ if (table[i][j] != 0xFF) table[i][j] = table[i][j] * (1 + _settings_game.construction.map_height_limit) / 256;
} else {
if (table[i][j] >= 128) {
/* no snow */
table[i][j] = 0xFF;
} else {
- table[i][j] = table[i][j] * (1 + _settings_game.construction.max_heightlevel) / 128;
+ table[i][j] = table[i][j] * (1 + _settings_game.construction.map_height_limit) / 128;
}
}
}
@@ -6336,7 +6336,7 @@ bool GetGlobalVariable(byte param, uint32 *value, const GRFFile *grffile)
case 0x20: { // snow line height
byte snowline = GetSnowLine();
- if (_settings_game.game_creation.landscape == LT_ARCTIC && snowline <= _settings_game.construction.max_heightlevel) {
+ if (_settings_game.game_creation.landscape == LT_ARCTIC && snowline <= _settings_game.construction.map_height_limit) {
*value = Clamp(snowline * (grffile->grf_version >= 8 ? 1 : TILE_HEIGHT), 0, 0xFE);
} else {
/* No snow */
@@ -7011,7 +7011,7 @@ static uint32 GetPatchVariable(uint8 param)
/* The maximum height of the map. */
case 0x14:
- return _settings_game.construction.max_heightlevel;
+ return _settings_game.construction.map_height_limit;
/* Extra foundations base sprite */
case 0x15:
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 35a44eb3c..be6be8de6 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -605,7 +605,7 @@ bool AfterLoadGame()
}
if (IsSavegameVersionBefore(SLV_194)) {
- _settings_game.construction.max_heightlevel = 15;
+ _settings_game.construction.map_height_limit = 15;
/* In old savegame versions, the heightlevel was coded in bits 0..3 of the type field */
for (TileIndex t = 0; t < map_size; t++) {
diff --git a/src/screenshot.cpp b/src/screenshot.cpp
index a1ad6bfad..12047f4ad 100644
--- a/src/screenshot.cpp
+++ b/src/screenshot.cpp
@@ -820,7 +820,7 @@ static void HeightmapCallback(void *userdata, void *buffer, uint y, uint pitch,
while (n > 0) {
TileIndex ti = TileXY(MapMaxX(), y);
for (uint x = MapMaxX(); true; x--) {
- *buf = 256 * TileHeight(ti) / (1 + _settings_game.construction.max_heightlevel);
+ *buf = 256 * TileHeight(ti) / (1 + _settings_game.construction.map_height_limit);
buf++;
if (x == 0) break;
ti = TILE_ADDXY(ti, -1, 0);
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 69a5bcf20..b75450877 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -1656,7 +1656,7 @@ static SettingsContainer &GetSettingsTree()
limitations->Add(new SettingEntry("construction.command_pause_level"));
limitations->Add(new SettingEntry("construction.autoslope"));
limitations->Add(new SettingEntry("construction.extra_dynamite"));
- limitations->Add(new SettingEntry("construction.max_heightlevel"));
+ limitations->Add(new SettingEntry("construction.map_height_limit"));
limitations->Add(new SettingEntry("construction.max_bridge_length"));
limitations->Add(new SettingEntry("construction.max_bridge_height"));
limitations->Add(new SettingEntry("construction.max_tunnel_length"));
diff --git a/src/settings_type.h b/src/settings_type.h
index b774ff718..3766f9fa9 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -316,7 +316,7 @@ struct GameCreationSettings {
/** Settings related to construction in-game */
struct ConstructionSettings {
- uint8 max_heightlevel; ///< maximum allowed heightlevel
+ uint8 map_height_limit; ///< the maximum allowed heightlevel
bool build_on_slopes; ///< allow building on slopes
bool autoslope; ///< allow terraforming under things
uint16 max_bridge_length; ///< maximum length of bridges
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp
index ef1638d2f..0e7d313a6 100644
--- a/src/smallmap_gui.cpp
+++ b/src/smallmap_gui.cpp
@@ -298,12 +298,12 @@ void BuildLandLegend()
/* Table for delta; if max_height is less than the first column, use the second column as value. */
uint deltas[][2] = { { 24, 2 }, { 48, 4 }, { 72, 6 }, { 120, 10 }, { 180, 15 }, { 240, 20 }, { MAX_TILE_HEIGHT + 1, 25 }};
uint i = 0;
- for (; _settings_game.construction.max_heightlevel >= deltas[i][0]; i++) {
+ for (; _settings_game.construction.map_height_limit >= deltas[i][0]; i++) {
/* Nothing to do here. */
}
uint delta = deltas[i][1];
- int total_entries = (_settings_game.construction.max_heightlevel / delta) + 1;
+ int total_entries = (_settings_game.construction.map_height_limit / delta) + 1;
int rows = CeilDiv(total_entries, 2);
int j = 0;
@@ -1103,11 +1103,11 @@ SmallMapWindow::~SmallMapWindow()
void SmallMapWindow::RebuildColourIndexIfNecessary()
{
/* Rebuild colour indices if necessary. */
- if (SmallMapWindow::max_heightlevel == _settings_game.construction.max_heightlevel) return;
+ if (SmallMapWindow::map_height_limit == _settings_game.construction.map_height_limit) return;
for (uint n = 0; n < lengthof(_heightmap_schemes); n++) {
/* The heights go from 0 up to and including maximum. */
- int heights = _settings_game.construction.max_heightlevel + 1;
+ int heights = _settings_game.construction.map_height_limit + 1;
_heightmap_schemes[n].height_colours = ReallocT<uint32>(_heightmap_schemes[n].height_colours, heights);
for (int z = 0; z < heights; z++) {
@@ -1118,7 +1118,7 @@ void SmallMapWindow::RebuildColourIndexIfNecessary()
}
}
- SmallMapWindow::max_heightlevel = _settings_game.construction.max_heightlevel;
+ SmallMapWindow::map_height_limit = _settings_game.construction.map_height_limit;
BuildLandLegend();
}
@@ -1682,7 +1682,7 @@ Point SmallMapWindow::GetStationMiddle(const Station *st) const
SmallMapWindow::SmallMapType SmallMapWindow::map_type = SMT_CONTOUR;
bool SmallMapWindow::show_towns = true;
-int SmallMapWindow::max_heightlevel = -1;
+int SmallMapWindow::map_height_limit = -1;
/**
* Custom container class for displaying smallmap with a vertically resizing legend panel.
diff --git a/src/smallmap_gui.h b/src/smallmap_gui.h
index 558ab0634..f1b8ece73 100644
--- a/src/smallmap_gui.h
+++ b/src/smallmap_gui.h
@@ -62,7 +62,7 @@ protected:
static SmallMapType map_type; ///< Currently displayed legends.
static bool show_towns; ///< Display town names in the smallmap.
- static int max_heightlevel; ///< Currently used/cached maximum heightlevel.
+ static int map_height_limit; ///< Currently used/cached map height limit.
static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #WID_SM_LEGEND widget.
static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #WID_SM_LEGEND widget for the #SMT_INDUSTRY legend.
diff --git a/src/table/settings.ini b/src/table/settings.ini
index 55518ef76..67403a3bf 100644
--- a/src/table/settings.ini
+++ b/src/table/settings.ini
@@ -391,16 +391,16 @@ cat = SC_BASIC
[SDT_VAR]
base = GameSettings
-var = construction.max_heightlevel
+var = construction.map_height_limit
type = SLE_UINT8
from = SLV_194
guiflags = SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO
-def = DEF_MAX_HEIGHTLEVEL
-min = MIN_MAX_HEIGHTLEVEL
-max = MAX_MAX_HEIGHTLEVEL
+def = DEF_MAP_HEIGHT_LIMIT
+min = MIN_MAP_HEIGHT_LIMIT
+max = MAX_MAP_HEIGHT_LIMIT
interval = 1
-str = STR_CONFIG_SETTING_MAX_HEIGHTLEVEL
-strhelp = STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT
+str = STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT
+strhelp = STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT
strval = STR_JUST_INT
proc = ChangeMaxHeightLevel
cat = SC_BASIC
diff --git a/src/terraform_cmd.cpp b/src/terraform_cmd.cpp
index 1bc4cb1e2..0a1c6e857 100644
--- a/src/terraform_cmd.cpp
+++ b/src/terraform_cmd.cpp
@@ -104,7 +104,7 @@ static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int
/* Check range of destination height */
if (height < 0) return_cmd_error(STR_ERROR_ALREADY_AT_SEA_LEVEL);
- if (height > _settings_game.construction.max_heightlevel) return_cmd_error(STR_ERROR_TOO_HIGH);
+ if (height > _settings_game.construction.map_height_limit) return_cmd_error(STR_ERROR_TOO_HIGH);
/*
* Check if the terraforming has any effect.
@@ -361,7 +361,7 @@ CommandCost CmdLevelLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
}
/* Check range of destination height */
- if (h > _settings_game.construction.max_heightlevel) return_cmd_error((oldh == 0) ? STR_ERROR_ALREADY_AT_SEA_LEVEL : STR_ERROR_TOO_HIGH);
+ if (h > _settings_game.construction.map_height_limit) return_cmd_error((oldh == 0) ? STR_ERROR_ALREADY_AT_SEA_LEVEL : STR_ERROR_TOO_HIGH);
Money money = GetAvailableMoneyForCommand();
CommandCost cost(EXPENSES_CONSTRUCTION);
diff --git a/src/tgp.cpp b/src/tgp.cpp
index fabc91e2a..92e714d9b 100644
--- a/src/tgp.cpp
+++ b/src/tgp.cpp
@@ -236,7 +236,8 @@ static height_t TGPGetMaxHeight()
int map_size_bucket = std::min(MapLogX(), MapLogY()) - MIN_MAP_SIZE_BITS;
int max_height_from_table = max_height[_settings_game.difficulty.terrain_type][map_size_bucket];
- return I2H(std::min<uint>(max_height_from_table, _settings_game.construction.max_heightlevel));
+
+ return I2H(std::min<uint>(max_height_from_table, _settings_game.construction.map_height_limit));
}
/**
diff --git a/src/tile_type.h b/src/tile_type.h
index e9fc272a5..ad3d1b563 100644
--- a/src/tile_type.h
+++ b/src/tile_type.h
@@ -21,9 +21,9 @@ static const int MAX_VEHICLE_PIXEL_Y = 96; ///< Maximum heig
static const uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height
-static const uint MIN_MAX_HEIGHTLEVEL = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
-static const uint DEF_MAX_HEIGHTLEVEL = 30; ///< Default maximum allowed heightlevel (in the construction settings)
-static const uint MAX_MAX_HEIGHTLEVEL = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
+static const uint MIN_MAP_HEIGHT_LIMIT = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
+static const uint DEF_MAP_HEIGHT_LIMIT = 30; ///< Default maximum allowed heightlevel (in the construction settings)
+static const uint MAX_MAP_HEIGHT_LIMIT = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
static const uint MIN_SNOWLINE_HEIGHT = 2; ///< Minimum snowline height
static const uint DEF_SNOWLINE_HEIGHT = 10; ///< Default snowline height