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-rw-r--r--src/goal_base.h2
-rw-r--r--src/script/api/game_changelog.hpp1
2 files changed, 2 insertions, 1 deletions
diff --git a/src/goal_base.h b/src/goal_base.h
index b768c354c..7453196c8 100644
--- a/src/goal_base.h
+++ b/src/goal_base.h
@@ -16,7 +16,7 @@
#include "goal_type.h"
#include "core/pool_type.hpp"
-typedef Pool<Goal, GoalID, 1, 256> GoalPool;
+typedef Pool<Goal, GoalID, 64, 64000> GoalPool;
extern GoalPool _goal_pool;
/** Struct about goals, current and completed */
diff --git a/src/script/api/game_changelog.hpp b/src/script/api/game_changelog.hpp
index fad71b7fa..7d460b87e 100644
--- a/src/script/api/game_changelog.hpp
+++ b/src/script/api/game_changelog.hpp
@@ -28,6 +28,7 @@
* \li GSTile::GetTerrainType
*
* Other changes:
+ * \li GSGoal::New can now create up to 64000 concurrent goals. The old limit was 256 goals.
* \li GSStation::GetRating does return -1 for cargo-station combinations that
* do not have a rating yet instead of returning 69.
*