diff options
Diffstat (limited to 'src/window.cpp')
-rw-r--r-- | src/window.cpp | 30 |
1 files changed, 5 insertions, 25 deletions
diff --git a/src/window.cpp b/src/window.cpp index 3fcda7d42..d6901bd97 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -1168,14 +1168,10 @@ void DeleteWindowById(WindowClass cls, WindowNumber number, bool force) */ void DeleteWindowByClass(WindowClass cls) { -restart_search: - /* When we find the window to delete, we need to restart the search - * as deleting this window could cascade in deleting (many) others - * anywhere in the z-array */ + /* Note: the container remains stable, even when deleting windows. */ for (Window *w : Window::IterateFromBack()) { if (w->window_class == cls) { delete w; - goto restart_search; } } } @@ -1188,14 +1184,10 @@ restart_search: */ void DeleteCompanyWindows(CompanyID id) { -restart_search: - /* When we find the window to delete, we need to restart the search - * as deleting this window could cascade in deleting (many) others - * anywhere in the z-array */ + /* Note: the container remains stable, even when deleting windows. */ for (Window *w : Window::IterateFromBack()) { if (w->owner == id) { delete w; - goto restart_search; } } @@ -3325,10 +3317,7 @@ void CallWindowGameTickEvent() */ void DeleteNonVitalWindows() { -restart_search: - /* When we find the window to delete, we need to restart the search - * as deleting this window could cascade in deleting (many) others - * anywhere in the z-array */ + /* Note: the container remains stable, even when deleting windows. */ for (const Window *w : Window::IterateFromBack()) { if (w->window_class != WC_MAIN_WINDOW && w->window_class != WC_SELECT_GAME && @@ -3338,7 +3327,6 @@ restart_search: (w->flags & WF_STICKY) == 0) { // do not delete windows which are 'pinned' delete w; - goto restart_search; } } } @@ -3355,14 +3343,10 @@ void DeleteAllNonVitalWindows() /* Delete every window except for stickied ones, then sticky ones as well */ DeleteNonVitalWindows(); -restart_search: - /* When we find the window to delete, we need to restart the search - * as deleting this window could cascade in deleting (many) others - * anywhere in the z-array */ + /* Note: the container remains stable, even when deleting windows. */ for (const Window *w : Window::IterateFromBack()) { if (w->flags & WF_STICKY) { delete w; - goto restart_search; } } } @@ -3384,14 +3368,10 @@ void DeleteAllMessages() */ void DeleteConstructionWindows() { -restart_search: - /* When we find the window to delete, we need to restart the search - * as deleting this window could cascade in deleting (many) others - * anywhere in the z-array */ + /* Note: the container remains stable, even when deleting windows. */ for (const Window *w : Window::IterateFromBack()) { if (w->window_desc->flags & WDF_CONSTRUCTION) { delete w; - goto restart_search; } } |