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-rw-r--r--src/waypoint.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/waypoint.cpp b/src/waypoint.cpp
index dd1366e10..919c96faa 100644
--- a/src/waypoint.cpp
+++ b/src/waypoint.cpp
@@ -40,7 +40,7 @@ static void WaypointPoolNewBlock(uint start_item)
DEFINE_OLD_POOL(Waypoint, Waypoint, WaypointPoolNewBlock, NULL)
/* Create a new waypoint */
-static Waypoint* AllocateWaypoint(void)
+static Waypoint* AllocateWaypoint()
{
Waypoint *wp;
@@ -82,7 +82,7 @@ static void RedrawWaypointSign(const Waypoint* wp)
}
/* Update all signs */
-void UpdateAllWaypointSigns(void)
+void UpdateAllWaypointSigns()
{
Waypoint *wp;
@@ -151,7 +151,7 @@ static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile)
* Update waypoint graphics id against saved GRFID/localidx.
* This is to ensure the chosen graphics are correct if GRF files are changed.
*/
-void AfterLoadWaypoints(void)
+void AfterLoadWaypoints()
{
Waypoint *wp;
@@ -254,7 +254,7 @@ int32 CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
/* Daily loop for waypoints */
-void WaypointsDailyLoop(void)
+void WaypointsDailyLoop()
{
Waypoint *wp;
@@ -379,7 +379,7 @@ void DrawWaypointSprite(int x, int y, int stat_id, RailType railtype)
}
/* Fix savegames which stored waypoints in their old format */
-void FixOldWaypoints(void)
+void FixOldWaypoints()
{
Waypoint *wp;
@@ -394,7 +394,7 @@ void FixOldWaypoints(void)
}
}
-void InitializeWaypoints(void)
+void InitializeWaypoints()
{
CleanPool(&_Waypoint_pool);
AddBlockToPool(&_Waypoint_pool);
@@ -416,7 +416,7 @@ static const SaveLoad _waypoint_desc[] = {
SLE_END()
};
-static void Save_WAYP(void)
+static void Save_WAYP()
{
Waypoint *wp;
@@ -426,7 +426,7 @@ static void Save_WAYP(void)
}
}
-static void Load_WAYP(void)
+static void Load_WAYP()
{
int index;