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-rw-r--r--src/viewport.cpp73
1 files changed, 45 insertions, 28 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp
index a40ba6392..80aea6e1d 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -84,25 +84,30 @@ struct ParentSpriteToDraw {
SpriteID image; ///< sprite to draw
SpriteID pal; ///< palette to use
+ int32 x; ///< screen X coordinate of sprite
+ int32 y; ///< screen Y coordinate of sprite
+
int32 left; ///< minimal screen X coordinate of sprite (= x + sprite->x_offs), reference point for child sprites
int32 top; ///< minimal screen Y coordinate of sprite (= y + sprite->y_offs), reference point for child sprites
- int32 right;
- int32 bottom;
int32 xmin; ///< minimal world X coordinate of bounding box
int32 xmax; ///< maximal world X coordinate of bounding box
int32 ymin; ///< minimal world Y coordinate of bounding box
int32 ymax; ///< maximal world Y coordinate of bounding box
- byte zmin; ///< minimal world Z coordinate of bounding box
- byte zmax; ///< maximal world Z coordinate of bounding box
+ int zmin; ///< minimal world Z coordinate of bounding box
+ int zmax; ///< maximal world Z coordinate of bounding box
ChildScreenSpriteToDraw *child; ///< head of child list;
- bool comparaison_done; ///< Used during sprite sorting: true if sprite has been compared with all other sprites
+ bool comparison_done; ///< Used during sprite sorting: true if sprite has been compared with all other sprites
};
/* Quick hack to know how much memory to reserve when allocating from the spritelist
* to prevent a buffer overflow. */
#define LARGEST_SPRITELIST_STRUCT ParentSpriteToDraw
+assert_compile(sizeof(LARGEST_SPRITELIST_STRUCT) >= sizeof(StringSpriteToDraw));
+assert_compile(sizeof(LARGEST_SPRITELIST_STRUCT) >= sizeof(TileSpriteToDraw));
+assert_compile(sizeof(LARGEST_SPRITELIST_STRUCT) >= sizeof(ChildScreenSpriteToDraw));
+assert_compile(sizeof(LARGEST_SPRITELIST_STRUCT) >= sizeof(ParentSpriteToDraw));
struct ViewportDrawer {
DrawPixelInfo dpi;
@@ -482,18 +487,29 @@ static void AddCombinedSprite(SpriteID image, SpriteID pal, int x, int y, byte z
AddChildSpriteScreen(image, pal, pt.x - vd->parent_list[-1]->left, pt.y - vd->parent_list[-1]->top);
}
-/** Draw a (transparent) sprite at given coordinates
+/** Draw a (transparent) sprite at given coordinates with a given bounding box.
+ * The bounding box extends from (x + bb_offset_x, y + bb_offset_y, z + bb_offset_z) to (x + w - 1, y + h - 1, z + dz - 1), both corners included.
+ *
+ * @note Bounding boxes are normally specified with bb_offset_x = bb_offset_y = bb_offset_z = 0. The extent of the bounding box in negative direction is
+ * defined by the sprite offset in the grf file.
+ * However if modifying the sprite offsets is not suitable (e.g. when using existing graphics), the bounding box can be tuned by bb_offset.
+ *
+ * @pre w > bb_offset_x, h > bb_offset_y, dz > bb_offset_z. Else w, h or dz are ignored.
+ *
* @param image the image to combine and draw,
* @param pal the provided palette,
- * @param x position x of the sprite,
- * @param y position y of the sprite,
- * @param w width of the sprite,
- * @param h height of the sprite,
- * @param dz delta z, difference of elevation between sprite and parent sprite,
- * @param z elevation of the sprite,
- * @param transparent if true, switch the palette between the provided palette and the transparent palette
+ * @param x position X (world) of the sprite,
+ * @param y position Y (world) of the sprite,
+ * @param w bounding box extent towards positive X (world),
+ * @param h bounding box extent towards positive Y (world),
+ * @param dz bounding box extent towards positive Z (world),
+ * @param z position Z (world) of the sprite,
+ * @param transparent if true, switch the palette between the provided palette and the transparent palette,
+ * @param bb_offset_x bounding box extent towards negative X (world),
+ * @param bb_offset_y bounding box extent towards negative Y (world),
+ * @param bb_offset_z bounding box extent towards negative Z (world)
*/
-void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, byte dz, byte z, bool transparent)
+void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z)
{
ViewportDrawer *vd = _cur_vd;
ParentSpriteToDraw *ps;
@@ -533,11 +549,13 @@ void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w,
}
pt = RemapCoords(x, y, z);
+ ps->x = pt.x;
+ ps->y = pt.y;
spr = GetSprite(image & SPRITE_MASK);
if ((ps->left = (pt.x += spr->x_offs)) >= vd->dpi.left + vd->dpi.width ||
- (ps->right = (pt.x + spr->width )) <= vd->dpi.left ||
+ ( (pt.x + spr->width )) <= vd->dpi.left ||
(ps->top = (pt.y += spr->y_offs)) >= vd->dpi.top + vd->dpi.height ||
- (ps->bottom = (pt.y + spr->height)) <= vd->dpi.top) {
+ ( (pt.y + spr->height)) <= vd->dpi.top) {
return;
}
@@ -545,16 +563,16 @@ void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w,
ps->image = image;
ps->pal = pal;
- ps->xmin = x;
- ps->xmax = x + w - 1;
+ ps->xmin = x + bb_offset_x;
+ ps->xmax = x + max(bb_offset_x, w - 1);
- ps->ymin = y;
- ps->ymax = y + h - 1;
+ ps->ymin = y + bb_offset_y;
+ ps->ymax = y + max(bb_offset_y, h - 1);
- ps->zmin = z;
- ps->zmax = z + dz - 1;
+ ps->zmin = z + bb_offset_z;
+ ps->zmax = z + max(bb_offset_z, dz - 1);
- ps->comparaison_done = false;
+ ps->comparison_done = false;
ps->child = NULL;
vd->last_child = &ps->child;
@@ -1133,16 +1151,16 @@ static void ViewportSortParentSprites(ParentSpriteToDraw *psd[])
while (*psd != NULL) {
ParentSpriteToDraw* ps = *psd;
- if (!ps->comparaison_done) {
+ if (!ps->comparison_done) {
ParentSpriteToDraw** psd2 = psd;
- ps->comparaison_done = true;
+ ps->comparison_done = true;
while (*++psd2 != NULL) {
ParentSpriteToDraw* ps2 = *psd2;
ParentSpriteToDraw** psd3;
- if (ps2->comparaison_done) continue;
+ if (ps2->comparison_done) continue;
/* Decide which comparator to use, based on whether the bounding
* boxes overlap
@@ -1192,10 +1210,9 @@ static void ViewportDrawParentSprites(ParentSpriteToDraw *psd[])
{
for (; *psd != NULL; psd++) {
const ParentSpriteToDraw* ps = *psd;
- Point pt = RemapCoords(ps->xmin, ps->ymin, ps->zmin);
const ChildScreenSpriteToDraw* cs;
- DrawSprite(ps->image, ps->pal, pt.x, pt.y);
+ DrawSprite(ps->image, ps->pal, ps->x, ps->y);
for (cs = ps->child; cs != NULL; cs = cs->next) {
DrawSprite(cs->image, cs->pal, ps->left + cs->x, ps->top + cs->y);