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-rw-r--r--src/video/video_driver.hpp39
1 files changed, 31 insertions, 8 deletions
diff --git a/src/video/video_driver.hpp b/src/video/video_driver.hpp
index 4964e01cb..db522a761 100644
--- a/src/video/video_driver.hpp
+++ b/src/video/video_driver.hpp
@@ -22,6 +22,7 @@
#include <mutex>
#include <thread>
#include <vector>
+#include <functional>
extern std::string _ini_videodriver;
extern std::vector<Dimension> _resolutions;
@@ -36,7 +37,7 @@ class VideoDriver : public Driver {
const uint DEFAULT_WINDOW_HEIGHT = 480u; ///< Default window height.
public:
- VideoDriver() : fast_forward_key_pressed(false), fast_forward_via_key(false), is_game_threaded(true), change_blitter(nullptr) {}
+ VideoDriver() : fast_forward_key_pressed(false), fast_forward_via_key(false), is_game_threaded(true) {}
/**
* Mark a particular area dirty.
@@ -178,12 +179,16 @@ public:
}
/**
- * Queue a request to change the blitter. This is not executed immediately,
- * but instead on the next draw-tick.
+ * Queue a function to be called on the main thread with game state
+ * lock held and video buffer locked. Queued functions will be
+ * executed on the next draw tick.
+ * @param func Function to call.
*/
- void ChangeBlitter(const char *new_blitter)
+ void QueueOnMainThread(std::function<void()> &&func)
{
- this->change_blitter = new_blitter;
+ std::lock_guard<std::mutex> lock(this->cmd_queue_mutex);
+
+ this->cmd_queue.emplace_back(std::forward<std::function<void()>>(func));
}
void GameLoopPause();
@@ -328,11 +333,29 @@ protected:
static void GameThreadThunk(VideoDriver *drv);
private:
+ std::mutex cmd_queue_mutex;
+ std::vector<std::function<void()>> cmd_queue;
+
+ /** Execute all queued commands. */
+ void DrainCommandQueue()
+ {
+ std::vector<std::function<void()>> cmds{};
+
+ {
+ /* Exchange queue with an empty one to limit the time we
+ * hold the mutex. This also ensures that queued functions can
+ * add new functions to the queue without everything blocking. */
+ std::lock_guard<std::mutex> lock(this->cmd_queue_mutex);
+ cmds.swap(this->cmd_queue);
+ }
+
+ for (auto &f : cmds) {
+ f();
+ }
+ }
+
void GameLoop();
void GameThread();
- void RealChangeBlitter(const char *repl_blitter);
-
- const char *change_blitter; ///< Request to change the blitter. nullptr if no pending request.
};
#endif /* VIDEO_VIDEO_DRIVER_HPP */