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Diffstat (limited to 'src/vehicle_gui.cpp')
-rw-r--r--src/vehicle_gui.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 5b6738a34..694e96a45 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -99,13 +99,13 @@ const StringID BaseVehicleListWindow::vehicle_depot_name[] = {
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR
};
-void BaseVehicleListWindow::BuildVehicleList(Owner owner, uint16 index, uint16 window_type)
+void BaseVehicleListWindow::BuildVehicleList(const VehicleListIdentifier &vli)
{
if (!this->vehicles.NeedRebuild()) return;
- DEBUG(misc, 3, "Building vehicle list for company %d at station %d", owner, index);
+ DEBUG(misc, 3, "Building vehicle list for company %d at station %d", vli.company, vli.index);
- GenerateVehicleSortList(&this->vehicles, this->vehicle_type, owner, index, window_type);
+ GenerateVehicleSortList(&this->vehicles, vli);
uint unitnumber = 0;
for (const Vehicle **v = this->vehicles.Begin(); v != this->vehicles.End(); v++) {
@@ -1108,7 +1108,8 @@ public:
this->vehicles.SetListing(*this->sorting);
this->vehicles.ForceRebuild();
this->vehicles.NeedResort();
- this->BuildVehicleList(company, GB(window_number, 16, 16), window_type);
+ VehicleListIdentifier vli((VehicleListType)(window_type >> 8), this->vehicle_type, owner, GB(window_number, 16, 16));
+ this->BuildVehicleList(vli);
this->SortVehicleList();
/* Set up the window widgets */
@@ -1222,7 +1223,8 @@ public:
{
const uint16 window_type = this->window_number & VLW_MASK;
- this->BuildVehicleList(this->owner, GB(this->window_number, 16, 16), window_type);
+ VehicleListIdentifier vli((VehicleListType)(window_type >> 8), this->vehicle_type, this->owner, GB(this->window_number, 16, 16));
+ this->BuildVehicleList(vli);
this->SortVehicleList();
if (this->vehicles.Length() == 0 && this->IsWidgetLowered(VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN)) {