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-rw-r--r--src/vehicle.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index bd8d41b2b..e7c26aa50 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1206,9 +1206,10 @@ bool Vehicle::HandleBreakdown()
this->cur_speed = 0;
if (!PlayVehicleSound(this, VSE_BREAKDOWN)) {
+ bool train_or_ship = this->type == VEH_TRAIN || this->type == VEH_SHIP;
SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
- (this->type == VEH_TRAIN ? SND_10_TRAIN_BREAKDOWN : SND_0F_VEHICLE_BREAKDOWN) :
- (this->type == VEH_TRAIN ? SND_3A_COMEDY_BREAKDOWN_2 : SND_35_COMEDY_BREAKDOWN), this);
+ (train_or_ship ? SND_10_TRAIN_BREAKDOWN : SND_0F_VEHICLE_BREAKDOWN) :
+ (train_or_ship ? SND_3A_COMEDY_BREAKDOWN_2 : SND_35_COMEDY_BREAKDOWN), this);
}
if (!(this->vehstatus & VS_HIDDEN) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_NO_BREAKDOWN_SMOKE)) {