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-rw-r--r--src/unmovable_cmd.cpp72
1 files changed, 36 insertions, 36 deletions
diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp
index 9e8a8ad93..7bf37a414 100644
--- a/src/unmovable_cmd.cpp
+++ b/src/unmovable_cmd.cpp
@@ -36,33 +36,33 @@
/** Destroy a HQ.
* During normal gameplay you can only implicitely destroy a HQ when you are
* rebuilding it. Otherwise, only water can destroy it.
- * @param pid Player requesting the destruction of his HQ
+ * @param cid Company requesting the destruction of his HQ
* @param flags docommand flags of calling function
* @return cost of the operation
*/
-static CommandCost DestroyCompanyHQ(PlayerID pid, uint32 flags)
+static CommandCost DestroyCompanyHQ(CompanyID cid, uint32 flags)
{
- Player *p = GetPlayer(pid);
+ Company *c = GetCompany(cid);
if (flags & DC_EXEC) {
- TileIndex t = p->location_of_HQ;
+ TileIndex t = c->location_of_HQ;
DoClearSquare(t + TileDiffXY(0, 0));
DoClearSquare(t + TileDiffXY(0, 1));
DoClearSquare(t + TileDiffXY(1, 0));
DoClearSquare(t + TileDiffXY(1, 1));
- p->location_of_HQ = 0; // reset HQ position
- InvalidateWindow(WC_COMPANY, pid);
+ c->location_of_HQ = 0; // reset HQ position
+ InvalidateWindow(WC_COMPANY, cid);
}
/* cost of relocating company is 1% of company value */
- return CommandCost(EXPENSES_PROPERTY, CalculateCompanyValue(p) / 100);
+ return CommandCost(EXPENSES_PROPERTY, CalculateCompanyValue(c) / 100);
}
-void UpdateCompanyHQ(Player *p, uint score)
+void UpdateCompanyHQ(Company *c, uint score)
{
byte val;
- TileIndex tile = p->location_of_HQ;
+ TileIndex tile = c->location_of_HQ;
if (tile == 0) return;
@@ -90,25 +90,25 @@ extern CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags
*/
CommandCost CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
- Player *p = GetPlayer(_current_player);
+ Company *c = GetCompany(_current_company);
CommandCost cost(EXPENSES_PROPERTY);
cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
if (CmdFailed(cost)) return cost;
- if (p->location_of_HQ != 0) { // Moving HQ
- cost.AddCost(DestroyCompanyHQ(_current_player, flags));
+ if (c->location_of_HQ != 0) { // Moving HQ
+ cost.AddCost(DestroyCompanyHQ(_current_company, flags));
}
if (flags & DC_EXEC) {
- int score = UpdateCompanyRatingAndValue(p, false);
+ int score = UpdateCompanyRatingAndValue(c, false);
- p->location_of_HQ = tile;
+ c->location_of_HQ = tile;
- MakeCompanyHQ(tile, _current_player);
+ MakeCompanyHQ(tile, _current_company);
- UpdateCompanyHQ(p, score);
- InvalidateWindow(WC_COMPANY, p->index);
+ UpdateCompanyHQ(c, score);
+ InvalidateWindow(WC_COMPANY, c->index);
}
return cost;
@@ -116,7 +116,7 @@ CommandCost CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
/** Purchase a land area. Actually you only purchase one tile, so
* the name is a bit confusing ;p
- * @param tile the tile the player is purchasing
+ * @param tile the tile the company is purchasing
* @param flags for this command type
* @param p1 unused
* @param p2 unused
@@ -126,7 +126,7 @@ CommandCost CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32
{
CommandCost cost(EXPENSES_CONSTRUCTION);
- if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_player)) {
+ if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_company)) {
return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
}
@@ -134,7 +134,7 @@ CommandCost CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32
if (CmdFailed(cost)) return CMD_ERROR;
if (flags & DC_EXEC) {
- MakeOwnedLand(tile, _current_player);
+ MakeOwnedLand(tile, _current_company);
MarkTileDirtyByTile(tile);
}
@@ -143,7 +143,7 @@ CommandCost CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32
/** Sell a land area. Actually you only sell one tile, so
* the name is a bit confusing ;p
- * @param tile the tile the player is selling
+ * @param tile the tile the company is selling
* @param flags for this command type
* @param p1 unused
* @param p2 unused
@@ -152,7 +152,7 @@ CommandCost CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32
CommandCost CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (!IsOwnedLandTile(tile)) return CMD_ERROR;
- if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR;
+ if (!CheckTileOwnership(tile) && _current_company != OWNER_WATER) return CMD_ERROR;
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
@@ -192,14 +192,14 @@ static void DrawTile_Unmovable(TileInfo *ti)
if (IsInvisibilitySet(TO_STRUCTURES)) break;
- AddSortableSpriteToDraw(SPR_STATUE_COMPANY, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, IsTransparencySet(TO_STRUCTURES));
+ AddSortableSpriteToDraw(SPR_STATUE_COMPANY, COMPANY_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, IsTransparencySet(TO_STRUCTURES));
break;
case UNMOVABLE_OWNED_LAND:
DrawClearLandTile(ti, 0);
AddSortableSpriteToDraw(
- SPR_BOUGHT_LAND, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)),
+ SPR_BOUGHT_LAND, COMPANY_SPRITE_COLOR(GetTileOwner(ti->tile)),
ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2)
);
DrawBridgeMiddle(ti);
@@ -209,7 +209,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
assert(IsCompanyHQ(ti->tile));
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
- SpriteID palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
+ SpriteID palette = COMPANY_SPRITE_COLOR(GetTileOwner(ti->tile));
const DrawTileSprites *t = &_unmovable_display_datas[GetCompanyHQSection(ti->tile)];
DrawGroundSprite(t->ground.sprite, palette);
@@ -251,7 +251,7 @@ static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh)
static CommandCost ClearTile_Unmovable(TileIndex tile, byte flags)
{
if (IsCompanyHQ(tile)) {
- if (_current_player == OWNER_WATER) {
+ if (_current_company == OWNER_WATER) {
return DestroyCompanyHQ(GetTileOwner(tile), DC_EXEC);
} else {
return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
@@ -263,7 +263,7 @@ static CommandCost ClearTile_Unmovable(TileIndex tile, byte flags)
}
/* checks if you're allowed to remove unmovable things */
- if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
+ if (_game_mode != GM_EDITOR && _current_company != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
if (IsStatue(tile)) {
@@ -357,7 +357,7 @@ static TrackStatus GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mo
static void ClickTile_Unmovable(TileIndex tile)
{
- if (IsCompanyHQ(tile)) ShowPlayerCompany(GetTileOwner(tile));
+ if (IsCompanyHQ(tile)) ShowCompany(GetTileOwner(tile));
}
@@ -433,20 +433,20 @@ void GenerateUnmovables()
}
}
-static void ChangeTileOwner_Unmovable(TileIndex tile, PlayerID old_player, PlayerID new_player)
+static void ChangeTileOwner_Unmovable(TileIndex tile, Owner old_owner, Owner new_owner)
{
- if (!IsTileOwner(tile, old_player)) return;
+ if (!IsTileOwner(tile, old_owner)) return;
- if (IsOwnedLand(tile) && new_player != PLAYER_SPECTATOR) {
- SetTileOwner(tile, new_player);
+ if (IsOwnedLand(tile) && new_owner != INVALID_OWNER) {
+ SetTileOwner(tile, new_owner);
} else if (IsStatueTile(tile)) {
TownID town = GetStatueTownID(tile);
Town *t = GetTown(town);
- ClrBit(t->statues, old_player);
- if (new_player != PLAYER_SPECTATOR && !HasBit(t->statues, new_player)) {
+ ClrBit(t->statues, old_owner);
+ if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) {
/* Transfer ownership to the new company */
- SetBit(t->statues, new_player);
- SetTileOwner(tile, new_player);
+ SetBit(t->statues, new_owner);
+ SetTileOwner(tile, new_owner);
} else {
DoClearSquare(tile);
}