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-rw-r--r--src/unix.cpp69
1 files changed, 16 insertions, 53 deletions
diff --git a/src/unix.cpp b/src/unix.cpp
index 8b3c5f512..ba428a504 100644
--- a/src/unix.cpp
+++ b/src/unix.cpp
@@ -7,6 +7,7 @@
#include "string.h"
#include "table/strings.h"
#include "variables.h"
+#include "fileio.h"
#include <dirent.h>
#include <unistd.h>
@@ -168,79 +169,41 @@ int CDECL main(int argc, char* argv[])
return ret;
}
-void DeterminePaths()
+void DetermineBasePaths()
{
- char *s;
-
_paths.game_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
- #if defined SECOND_DATA_DIR
+#if defined(SECOND_DATA_DIR)
_paths.second_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
- #endif
+#endif
#if defined(USE_HOMEDIR)
- {
- const char *homedir = getenv("HOME");
+ const char *homedir = getenv("HOME");
- if (homedir == NULL) {
- const struct passwd *pw = getpwuid(getuid());
- if (pw != NULL) homedir = pw->pw_dir;
- }
-
- _paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
+ if (homedir == NULL) {
+ const struct passwd *pw = getpwuid(getuid());
+ if (pw != NULL) homedir = pw->pw_dir;
}
+ _paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
#else /* not defined(USE_HOMEDIR) */
-
_paths.personal_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
- // check if absolute or relative path
- s = strchr(_paths.personal_dir, '/');
+ /* check if absolute or relative path */
+ const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
- // add absolute path
+ /* add absolute path */
if (s == NULL || _paths.personal_dir != s) {
getcwd(_paths.personal_dir, MAX_PATH);
- s = strchr(_paths.personal_dir, 0);
- *s++ = '/';
- ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
+ AppendPathSeparator(_paths.personal_dir, MAX_PATH);
+ ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
}
-
#endif /* defined(USE_HOMEDIR) */
- s = strchr(_paths.personal_dir, 0);
-
- // append a / ?
- if (s[-1] != '/') strcpy(s, "/");
-
- _paths.save_dir = str_fmt("%ssave", _paths.personal_dir);
- _paths.autosave_dir = str_fmt("%s/autosave", _paths.save_dir);
- _paths.scenario_dir = str_fmt("%sscenario", _paths.personal_dir);
- _paths.heightmap_dir = str_fmt("%sscenario/heightmap", _paths.personal_dir);
- _paths.gm_dir = str_fmt("%sgm/", _paths.game_data_dir);
- _paths.data_dir = str_fmt("%sdata/", _paths.game_data_dir);
-
- if (_config_file == NULL)
- _config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);
-
- _highscore_file = str_fmt("%shs.dat", _paths.personal_dir);
- _log_file = str_fmt("%sopenttd.log", _paths.personal_dir);
-
-#if defined CUSTOM_LANG_DIR
- // sets the search path for lng files to the custom one
- _paths.lang_dir = MallocT<char>(MAX_PATH);
- ttd_strlcpy( _paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
-#else
- _paths.lang_dir = str_fmt("%slang/", _paths.game_data_dir);
-#endif
-
- // create necessary folders
- mkdir(_paths.personal_dir, 0755);
- mkdir(_paths.save_dir, 0755);
- mkdir(_paths.autosave_dir, 0755);
- mkdir(_paths.scenario_dir, 0755);
- mkdir(_paths.heightmap_dir, 0755);
+ AppendPathSeparator(_paths.personal_dir, MAX_PATH);
+ AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
}
bool InsertTextBufferClipboard(Textbuf *tb)