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-rw-r--r--src/tunnel_map.h54
1 files changed, 1 insertions, 53 deletions
diff --git a/src/tunnel_map.h b/src/tunnel_map.h
index e4092cf15..921137a6e 100644
--- a/src/tunnel_map.h
+++ b/src/tunnel_map.h
@@ -11,6 +11,7 @@
#include "rail.h"
#include "road.h"
+
/**
* Is this a tunnel (entrance)?
* @param t the tile that might be a tunnel
@@ -23,7 +24,6 @@ static inline bool IsTunnel(TileIndex t)
return !HasBit(_m[t].m5, 7);
}
-
/**
* Is this a tunnel (entrance)?
* @param t the tile that might be a tunnel
@@ -34,62 +34,10 @@ static inline bool IsTunnelTile(TileIndex t)
return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t);
}
-/**
- * Gets the direction facing out of the tunnel
- * @param t the tile to get the tunnel facing direction of
- * @pre IsTunnelTile(t)
- * @return the direction the tunnel is facing
- */
-static inline DiagDirection GetTunnelDirection(TileIndex t)
-{
- assert(IsTunnelTile(t));
- return (DiagDirection)GB(_m[t].m5, 0, 2);
-}
-
-/**
- * Gets the transport type of the tunnel (road or rail)
- * @param t the tunnel entrance tile to get the type of
- * @pre IsTunnelTile(t)
- * @return the transport type in the tunnel
- */
-static inline TransportType GetTunnelTransportType(TileIndex t)
-{
- assert(IsTunnelTile(t));
- return (TransportType)GB(_m[t].m5, 2, 2);
-}
-
-/**
- * Is this tunnel entrance in a snowy or desert area?
- * @param t the tunnel entrance tile
- * @pre IsTunnelTile(t)
- * @return true if and only if the tunnel entrance is in a snowy/desert area
- */
-static inline bool HasTunnelSnowOrDesert(TileIndex t)
-{
- assert(IsTunnelTile(t));
- return HasBit(_m[t].m4, 7);
-}
-
-/**
- * Places this tunnel entrance in a snowy or desert area,
- * or takes it out of there.
- * @param t the tunnel entrance tile
- * @param snow_or_desert is the entrance in snow or desert (true), when
- * not in snow and not in desert false
- * @pre IsTunnelTile(t)
- */
-static inline void SetTunnelSnowOrDesert(TileIndex t, bool snow_or_desert)
-{
- assert(IsTunnelTile(t));
- SB(_m[t].m4, 7, 1, snow_or_desert);
-}
-
-
TileIndex GetOtherTunnelEnd(TileIndex);
bool IsTunnelInWay(TileIndex, uint z);
bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir);
-
/**
* Makes a road tunnel entrance
* @param t the entrance of the tunnel