diff options
Diffstat (limited to 'src/tree_map.h')
-rw-r--r-- | src/tree_map.h | 210 |
1 files changed, 186 insertions, 24 deletions
diff --git a/src/tree_map.h b/src/tree_map.h index e57848bc5..d1749fb57 100644 --- a/src/tree_map.h +++ b/src/tree_map.h @@ -7,54 +7,123 @@ #include "macros.h" +/** + * List of tree types along all landscape types. + * + * This enumeration contains a list of the different tree types along + * all landscape types. The values for the enumerations may be used for + * offsets from the grfs files. These points to the start of + * the tree list for a landscape. See the TREE_COUNT_* enumerations + * for the amount of different trees for a specific landscape. + * + * @note TREE_INVALID may be 0xFF according to the coding style, not -1 (Progman) + */ enum TreeType { - TREE_INVALID = -1, - TREE_TEMPERATE = 0, - TREE_SUB_ARCTIC = 12, - TREE_RAINFOREST = 20, - TREE_CACTUS = 27, - TREE_SUB_TROPICAL = 28, - TREE_TOYLAND = 32 + TREE_INVALID = -1, ///< An invalid tree + TREE_TEMPERATE = 0x00, ///< temperate tree + TREE_SUB_ARCTIC = 0x0C, ///< tree on a sub_arctic landscape + TREE_RAINFOREST = 0x14, ///< tree on the 'green part' on a sub-tropical map + TREE_CACTUS = 0x1B, ///< a catus for the 'desert part' on a sub-tropical map + TREE_SUB_TROPICAL = 0x1C, ///< tree on a sub-tropical map, non-rainforest, non-desert + TREE_TOYLAND = 0x20, ///< tree on a toyland map }; +/** + * Counts the number of treetypes for each landscape. + * + * This list contains the counts of different treetypes for each landscape. This list contains + * 5 entries instead of 4 (as there are only 4 landscape types) as the sub tropic landscape + * got two types of area, one for normal trees and one only for cacti. + */ enum { - TREE_COUNT_TEMPERATE = TREE_SUB_ARCTIC - TREE_TEMPERATE, - TREE_COUNT_SUB_ARCTIC = TREE_RAINFOREST - TREE_SUB_ARCTIC, - TREE_COUNT_RAINFOREST = TREE_CACTUS - TREE_RAINFOREST, - TREE_COUNT_SUB_TROPICAL = TREE_SUB_TROPICAL - TREE_CACTUS, - TREE_COUNT_TOYLAND = 9 + TREE_COUNT_TEMPERATE = TREE_SUB_ARCTIC - TREE_TEMPERATE, ///< number of treetypes on a temperate map + TREE_COUNT_SUB_ARCTIC = TREE_RAINFOREST - TREE_SUB_ARCTIC, ///< number of treetypes on a sub arctic map + TREE_COUNT_RAINFOREST = TREE_CACTUS - TREE_RAINFOREST, ///< number of treetypes for the 'green part' of a sub tropic map + TREE_COUNT_SUB_TROPICAL = TREE_SUB_TROPICAL - TREE_CACTUS, ///< number of treetypes for the 'desert part' of a sub tropic map + TREE_COUNT_TOYLAND = 9 ///< number of treetypes on a toyland map }; -/* ground type, m2 bits 4...5 - * valid densities (bits 6...7) in comments after the enum */ +/** + * Enumeration for ground types of tiles with trees. + * + * This enumeration defines the ground types for tiles with trees on it. + */ enum TreeGround { - TREE_GROUND_GRASS = 0, ///< 0 - TREE_GROUND_ROUGH = 1, ///< 0 - TREE_GROUND_SNOW_DESERT = 2 ///< 0-3 for snow, 3 for desert + TREE_GROUND_GRASS = 0, ///< normal grass + TREE_GROUND_ROUGH = 1, ///< some rough tile + TREE_GROUND_SNOW_DESERT = 2 ///< a desert or snow tile, depend on landscape }; +/** + * Returns the treetype of a tile. + * + * This function returns the treetype of a given tile. As there are more + * possible treetypes for a tile in a game as the enumeration #TreeType defines + * this function may be return a value which isn't catch by an entry of the + * enumeration #TreeType. But there is no problem known about it. + * + * @param t The tile to get the treetype from + * @return The treetype of the given tile with trees + * @pre Tile t must be of type MP_TREES + */ static inline TreeType GetTreeType(TileIndex t) { assert(IsTileType(t, MP_TREES)); return (TreeType)_m[t].m3; } - +/** + * Returns the groundtype for tree tiles. + * + * This function returns the groundtype of a tile with trees. + * + * @param t The tile to get the groundtype from + * @return The groundtype of the tile + * @pre Tile must be of type MP_TREES + */ static inline TreeGround GetTreeGround(TileIndex t) { assert(IsTileType(t, MP_TREES)); return (TreeGround)GB(_m[t].m2, 4, 2); } - +/** + * Returns the 'density' of a tile with trees. + * + * This function returns the density of a tile which got trees. Note + * that this value doesn't count the number of trees on a tile, use + * #GetTreeCount instead. This function instead returns some kind of + * groundtype of the tile. As the map-array is finite in size and + * the informations about the trees must be saved somehow other + * informations about a tile must be saved somewhere encoded in the + * tile. So this function returns the density of a tile for sub arctic + * and sub tropical games. This means for sub arctic the type of snowline + * (0 to 3 for all 4 types of snowtiles) and for sub tropical the value + * 3 for a desert (and 0 for non-desert). The functionname is not read as + * "get the tree density of a tile" but "get the density of a tile which got trees". + * + * @param t The tile to get the 'density' + * @pre Tile must be of type MP_TREES + * @see GetTreeCount + */ static inline uint GetTreeDensity(TileIndex t) { assert(IsTileType(t, MP_TREES)); return GB(_m[t].m2, 6, 2); } - +/** + * Set the density and ground type of a tile with trees. + * + * This functions saves the ground type and the density which belongs to it + * for a given tile. + * + * @param t The tile to set the density and ground type + * @param g The ground type to save + * @param d The density to save with + * @pre Tile must be of type MP_TREES + */ static inline void SetTreeGroundDensity(TileIndex t, TreeGround g, uint d) { assert(IsTileType(t, MP_TREES)); // XXX incomplete @@ -62,64 +131,157 @@ static inline void SetTreeGroundDensity(TileIndex t, TreeGround g, uint d) SB(_m[t].m2, 6, 2, d); } - +/** + * Returns the number of trees on a tile. + * + * This function returns the number of trees of a tile (1-4). + * The tile must be contains at least one tree or be more specific: it must be + * of type MP_TREES. + * + * @param t The index to get the number of trees + * @return The number of trees (1-4) + * @pre Tile must be of type MP_TREES + */ static inline uint GetTreeCount(TileIndex t) { assert(IsTileType(t, MP_TREES)); return GB(_m[t].m5, 6, 2); } +/** + * Add a amount to the tree-count value of a tile with trees. + * + * This function add a value to the tree-count value of a tile. This + * value may be negative to reduce the tree-counter. If the resulting + * value reach 0 it doesn't get converted to a "normal" tile. + * + * @param t The tile to change the tree amount + * @param c The value to add (or reduce) on the tree-count value + * @pre Tile must be of type MP_TREES + */ static inline void AddTreeCount(TileIndex t, int c) { assert(IsTileType(t, MP_TREES)); // XXX incomplete _m[t].m5 += c << 6; } +/** + * Sets the tree amount of a tile. + * + * This function directly sets the amount of trees of a tile. + * + * @param t The tile to set the amount of trees + * @param c The number of trees + * @pre Tile must be of type MP_TREES + */ static inline void SetTreeCount(TileIndex t, uint c) { assert(IsTileType(t, MP_TREES)); // XXX incomplete SB(_m[t].m5, 6, 2, c); } - +/** + * Returns the tree growth status. + * + * This function returns the tree growth status of a tile with trees. + * + * @param t The tile to get the tree growth status + * @return The tree growth status + * @pre Tile must be of type MP_TREES + */ static inline uint GetTreeGrowth(TileIndex t) { assert(IsTileType(t, MP_TREES)); return GB(_m[t].m5, 0, 3); } +/** + * Add a value to the tree growth status. + * + * This function adds a value to the tree grow status of a tile. + * + * @param t The tile to add the value on + * @param a The value to add on the tree growth status + * @pre Tile must be of type MP_TREES + */ static inline void AddTreeGrowth(TileIndex t, int a) { assert(IsTileType(t, MP_TREES)); // XXX incomplete _m[t].m5 += a; } +/** + * Sets the tree growth status of a tile. + * + * This function sets the tree growth status of a tile directly with + * the given value. + * + * @param t The tile to change the tree growth status + * @param g The new value + * @pre Tile must be of type MP_TREES + */ static inline void SetTreeGrowth(TileIndex t, uint g) { assert(IsTileType(t, MP_TREES)); // XXX incomplete SB(_m[t].m5, 0, 3, g); } - +/** + * Get the tick counter of a tree tile. + * + * Returns the saved tick counter of a given tile. + * + * @param t The tile to get the counter value from + * @pre Tile must be of type MP_TREES + */ static inline uint GetTreeCounter(TileIndex t) { assert(IsTileType(t, MP_TREES)); return GB(_m[t].m2, 0, 4); } +/** + * Add a value on the tick counter of a tree-tile + * + * This function adds a value on the tick counter of a tree-tile. + * + * @param t The tile to add the value on + * @param a The value to add on the tick counter + * @pre Tile must be of type MP_TREES + */ static inline void AddTreeCounter(TileIndex t, int a) { assert(IsTileType(t, MP_TREES)); // XXX incomplete _m[t].m2 += a; } +/** + * Set the tick counter for a tree-tile + * + * This function sets directly the tick counter for a tree-tile. + * + * @param t The tile to set the tick counter + * @param c The new tick counter value + * @pre Tile must be of type MP_TREES + */ static inline void SetTreeCounter(TileIndex t, uint c) { assert(IsTileType(t, MP_TREES)); // XXX incomplete SB(_m[t].m2, 0, 4, c); } - +/** + * Make a tree-tile. + * + * This functions change the tile to a tile with trees and all informations which belongs to it. + * + * @param t The tile to make a tree-tile from + * @param type The type of the tree + * @param set the number of trees + * @param growth the growth status + * @param ground the ground type + * @param density the density (not the number of trees) + */ static inline void MakeTree(TileIndex t, TreeType type, uint count, uint growth, TreeGround ground, uint density) { SetTileType(t, MP_TREES); |