summaryrefslogtreecommitdiff
path: root/src/train_cmd.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/train_cmd.cpp')
-rw-r--r--src/train_cmd.cpp80
1 files changed, 40 insertions, 40 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index f1c428ff5..2733a7c92 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -70,7 +70,7 @@ void TrainPowerChanged(Vehicle* v)
uint32 total_power = 0;
uint32 max_te = 0;
- for (const Vehicle *u = v; u != NULL; u = u->next) {
+ for (const Vehicle *u = v; u != NULL; u = u->Next()) {
/* Power is not added for articulated parts */
if (IsArticulatedPart(u)) continue;
@@ -112,7 +112,7 @@ static void TrainCargoChanged(Vehicle* v)
{
uint32 weight = 0;
- for (Vehicle *u = v; u != NULL; u = u->next) {
+ for (Vehicle *u = v; u != NULL; u = u->Next()) {
uint32 vweight = GetCargo(u->cargo_type)->weight * u->cargo.Count() * FreightWagonMult(u->cargo_type) / 16;
/* Vehicle weight is not added for articulated parts. */
@@ -158,7 +158,7 @@ void TrainConsistChanged(Vehicle* v)
v->u.rail.cached_total_length = 0;
v->u.rail.compatible_railtypes = 0;
- for (Vehicle *u = v; u != NULL; u = u->next) {
+ for (Vehicle *u = v; u != NULL; u = u->Next()) {
const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
/* Update the v->first cache. This is faster than having to brute force it later. */
@@ -235,7 +235,7 @@ void TrainConsistChanged(Vehicle* v)
veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, u->engine_type, u);
}
if (veh_len == CALLBACK_FAILED) veh_len = rvi_u->shorten_factor;
- veh_len = clamp(veh_len, 0, u->next == NULL ? 7 : 5); // the clamp on vehicles not the last in chain is stricter, as too short wagons can break the 'follow next vehicle' code
+ veh_len = clamp(veh_len, 0, u->Next() == NULL ? 7 : 5); // the clamp on vehicles not the last in chain is stricter, as too short wagons can break the 'follow next vehicle' code
u->u.rail.cached_veh_length = 8 - veh_len;
v->u.rail.cached_total_length += u->u.rail.cached_veh_length;
}
@@ -309,9 +309,9 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
int sum = 0;
int pos = 0;
int lastpos = -1;
- for (const Vehicle *u = v; u->next != NULL; u = u->next, pos++) {
+ for (const Vehicle *u = v; u->Next() != NULL; u = u->Next(), pos++) {
Direction dir = u->direction;
- Direction ndir = u->next->direction;
+ Direction ndir = u->Next()->direction;
int i;
for (i = 0; i < 2; i++) {
@@ -371,7 +371,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
int num = 0; //number of vehicles, change this into the number of axles later
int incl = 0;
int drag_coeff = 20; //[1e-4]
- for (const Vehicle *u = v; u != NULL; u = u->next) {
+ for (const Vehicle *u = v; u != NULL; u = u->Next()) {
num++;
drag_coeff += 3;
@@ -792,7 +792,7 @@ int CheckTrainInDepot(const Vehicle *v, bool needs_to_be_stopped)
if (!IsTileDepotType(tile, TRANSPORT_RAIL) || v->cur_speed != 0) return -1;
int count = 0;
- for (; v != NULL; v = v->next) {
+ for (; v != NULL; v = v->Next()) {
/* This count is used by the depot code to determine the number of engines
* in the consist. Exclude articulated parts so that autoreplacing to
* engines with more articulated parts than before works correctly.
@@ -857,7 +857,7 @@ static Vehicle *FindGoodVehiclePos(const Vehicle *src)
Vehicle *v = dst;
while (v->engine_type == eng) {
- v = v->next;
+ v = v->Next();
if (v == NULL) return dst;
}
}
@@ -875,8 +875,8 @@ static void AddWagonToConsist(Vehicle *v, Vehicle *dest)
UnlinkWagon(v, GetFirstVehicleInChain(v));
if (dest == NULL) return;
- v->next = dest->next;
- dest->next = v;
+ v->SetNext(dest->Next());
+ dest->SetNext(v);
ClearFreeWagon(v);
ClearFrontEngine(v);
}
@@ -896,7 +896,7 @@ static void NormaliseTrainConsist(Vehicle *v)
/* make sure that there are no free cars before next engine */
Vehicle *u;
- for (u = v; u->next != NULL && !IsTrainEngine(u->next); u = u->next) {}
+ for (u = v; u->Next() != NULL && !IsTrainEngine(u->Next()); u = u->Next()) {}
if (u == v->u.rail.other_multiheaded_part) continue;
AddWagonToConsist(v->u.rail.other_multiheaded_part, u);
@@ -1023,8 +1023,8 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p
/* do it? */
if (flags & DC_EXEC) {
/* clear the ->first cache */
- for (Vehicle *u = src_head; u != NULL; u = u->next) u->first = NULL;
- for (Vehicle *u = dst_head; u != NULL; u = u->next) u->first = NULL;
+ for (Vehicle *u = src_head; u != NULL; u = u->Next()) u->first = NULL;
+ for (Vehicle *u = dst_head; u != NULL; u = u->Next()) u->first = NULL;
/* If we move the front Engine and if the second vehicle is not an engine
add the whole vehicle to the DEFAULT_GROUP */
@@ -1097,13 +1097,13 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p
Vehicle *v;
for (v = src; GetNextVehicle(v) != NULL; v = GetNextVehicle(v));
- GetLastEnginePart(v)->next = dst->next;
+ GetLastEnginePart(v)->SetNext(dst->Next());
}
- dst->next = src;
+ dst->SetNext(src);
}
if (src->u.rail.other_multiheaded_part != NULL) {
if (src->u.rail.other_multiheaded_part == src_head) {
- src_head = src_head->next;
+ src_head = src_head->Next();
}
AddWagonToConsist(src->u.rail.other_multiheaded_part, src);
/* previous line set the front engine to the old front. We need to clear that */
@@ -1263,7 +1263,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
Vehicle *new_f = GetNextVehicle(first);
/* 2.1 If the first wagon is sold, update the first-> pointers to NULL */
- for (Vehicle *tmp = first; tmp != NULL; tmp = tmp->next) tmp->first = NULL;
+ for (Vehicle *tmp = first; tmp != NULL; tmp = tmp->Next()) tmp->first = NULL;
/* 2.2 If there are wagons present after the deleted front engine, check
* if the second wagon (which will be first) is an engine. If it is one,
@@ -1470,8 +1470,8 @@ static void ReverseTrainSwapVeh(Vehicle *v, int l, int r)
Vehicle *a, *b;
/* locate vehicles to swap */
- for (a = v; l != 0; l--) a = a->next;
- for (b = v; r != 0; r--) b = b->next;
+ for (a = v; l != 0; l--) a = a->Next();
+ for (b = v; r != 0; r--) b = b->Next();
if (a != b) {
/* swap the hidden bits */
@@ -1539,30 +1539,30 @@ static void DisableTrainCrossing(TileIndex tile)
static void AdvanceWagons(Vehicle *v, bool before)
{
Vehicle *base = v;
- Vehicle *first = base->next;
+ Vehicle *first = base->Next();
uint length = CountVehiclesInChain(v);
while (length > 2) {
/* find pairwise matching wagon
* start<>end, start+1<>end-1, ... */
Vehicle *last = first;
- for (uint i = length - 3; i > 0; i--) last = last->next;
+ for (uint i = length - 3; i > 0; i--) last = last->Next();
int differential = last->u.rail.cached_veh_length - base->u.rail.cached_veh_length;
if (before) differential *= -1;
if (differential > 0) {
/* disconnect last car to make sure only this subset moves */
- Vehicle *tempnext = last->next;
- last->next = NULL;
+ Vehicle *tempnext = last->Next();
+ last->SetNext(NULL);
for (int i = 0; i < differential; i++) TrainController(first, false);
- last->next = tempnext;
+ last->SetNext(tempnext);
}
base = first;
- first = first->next;
+ first = first->Next();
length -= 2;
}
}
@@ -1593,7 +1593,7 @@ static void ReverseTrainDirection(Vehicle *v)
/* count number of vehicles */
int r = -1;
const Vehicle *u = v;
- do r++; while ( (u = u->next) != NULL );
+ do r++; while ((u = u->Next()) != NULL);
AdvanceWagons(v, true);
@@ -1772,7 +1772,7 @@ CommandCost CmdRefitRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32
}
}
}
- } while ((v = v->next) != NULL && !only_this);
+ } while ((v = v->Next()) != NULL && !only_this);
_returned_refit_capacity = num;
@@ -2017,7 +2017,7 @@ static void HandleLocomotiveSmokeCloud(const Vehicle* v)
}
break;
}
- } while ((v = v->next) != NULL);
+ } while ((v = v->Next()) != NULL);
if (sound) PlayVehicleSound(u, VSE_TRAIN_EFFECT);
}
@@ -2046,7 +2046,7 @@ void Train::PlayLeaveStationSound() const
static bool CheckTrainStayInDepot(Vehicle *v)
{
/* bail out if not all wagons are in the same depot or not in a depot at all */
- for (const Vehicle *u = v; u != NULL; u = u->next) {
+ for (const Vehicle *u = v; u != NULL; u = u->Next()) {
if (u->u.rail.track != TRACK_BIT_DEPOT || u->tile != v->tile) return false;
}
@@ -2470,7 +2470,7 @@ void Train::MarkDirty()
do {
v->cur_image = v->GetImage(v->direction);
MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
- } while ((v = v->next) != NULL);
+ } while ((v = v->Next()) != NULL);
/* need to update acceleration and cached values since the goods on the train changed. */
TrainCargoChanged(this);
@@ -2756,7 +2756,7 @@ static void CheckTrainCollision(Vehicle *v)
TrainCollideChecker tcc;
tcc.v = v;
- tcc.v_skip = v->next;
+ tcc.v_skip = v->Next();
tcc.num = 0;
/* find colliding vehicles */
@@ -2807,7 +2807,7 @@ static void TrainController(Vehicle *v, bool update_image)
Vehicle *prev;
/* For every vehicle after and including the given vehicle */
- for (prev = GetPrevVehicleInChain(v); v != NULL; prev = v, v = v->next) {
+ for (prev = GetPrevVehicleInChain(v); v != NULL; prev = v, v = v->Next()) {
DiagDirection enterdir = DIAGDIR_BEGIN;
bool update_signals = false;
BeginVehicleMove(v);
@@ -2934,7 +2934,7 @@ static void TrainController(Vehicle *v, bool update_image)
goto invalid_rail;
}
- if (IsLevelCrossingTile(v->tile) && v->next == NULL) {
+ if (IsLevelCrossingTile(v->tile) && v->Next() == NULL) {
UnbarCrossing(v->tile);
MarkTileDirtyByTile(v->tile);
}
@@ -2997,7 +2997,7 @@ static void TrainController(Vehicle *v, bool update_image)
/* Signals can only change when the first
* (above) or the last vehicle moves. */
- if (v->next == NULL) TrainMovedChangeSignals(gp.old_tile, ReverseDiagDir(enterdir));
+ if (v->Next() == NULL) TrainMovedChangeSignals(gp.old_tile, ReverseDiagDir(enterdir));
}
}
return;
@@ -3028,8 +3028,8 @@ static void DeleteLastWagon(Vehicle *v)
* *u is then the one-before-last wagon, and *v the last
* one which will physicially be removed */
Vehicle *u = v;
- for (; v->next != NULL; v = v->next) u = v;
- u->next = NULL;
+ for (; v->Next() != NULL; v = v->Next()) u = v;
+ u->SetNext(NULL);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
@@ -3090,7 +3090,7 @@ static void ChangeTrainDirRandomly(Vehicle *v)
the bridge in that case */
if (v->u.rail.track != TRACK_BIT_WORMHOLE) AfterSetTrainPos(v, false);
}
- } while ((v = v->next) != NULL);
+ } while ((v = v->Next()) != NULL);
}
static void HandleCrashedTrain(Vehicle *v)
@@ -3117,7 +3117,7 @@ static void HandleCrashedTrain(Vehicle *v)
EV_EXPLOSION_SMALL);
break;
}
- } while ((u = u->next) != NULL);
+ } while ((u = u->Next()) != NULL);
}
if (state <= 240 && !(v->tick_counter & 3)) ChangeTrainDirRandomly(v);
@@ -3498,7 +3498,7 @@ void ConnectMultiheadedTrains()
}
Vehicle *w;
- for (w = u->next; w != NULL && (w->engine_type != u->engine_type || w->u.rail.other_multiheaded_part != NULL); w = GetNextVehicle(w));
+ for (w = u->Next(); w != NULL && (w->engine_type != u->engine_type || w->u.rail.other_multiheaded_part != NULL); w = GetNextVehicle(w));
if (w != NULL) {
/* we found a car to partner with this engine. Now we will make sure it face the right way */
if (IsTrainEngine(w)) {