diff options
Diffstat (limited to 'src/train_cmd.cpp')
-rw-r--r-- | src/train_cmd.cpp | 44 |
1 files changed, 0 insertions, 44 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index aeeb3c4eb..a1fd9b8a0 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -139,50 +139,6 @@ void Train::RailtypeChanged() } /** - * Update the cached visual effect. - * @param allow_power_change true if the wagon-is-powered-state may change. - */ -void Train::UpdateVisualEffect(bool allow_power_change) -{ - bool powered_before = HasBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER); - this->vcache.cached_vis_effect = 0; - - const Engine *e = Engine::Get(this->engine_type); - if (this->type == VEH_TRAIN) { - if (e->u.rail.visual_effect != 0) { - this->vcache.cached_vis_effect = e->u.rail.visual_effect; - } else { - Train *t = Train::From(this); - if (t->IsWagon() || t->IsArticulatedPart()) { - /* Wagons and articulated parts have no effect by default */ - SetBit(this->vcache.cached_vis_effect, VE_DISABLE_EFFECT); - } else if (e->u.rail.engclass == 0) { - /* Steam is offset by -4 units */ - SB(this->vcache.cached_vis_effect, VE_OFFSET_START, VE_OFFSET_COUNT, VE_OFFSET_CENTRE - 4); - } else { - /* Diesel fumes and sparks come from the centre */ - SB(this->vcache.cached_vis_effect, VE_OFFSET_START, VE_OFFSET_COUNT, VE_OFFSET_CENTRE); - } - } - } else { - /* Non-trains do not have a visual effect by default. */ - SetBit(this->vcache.cached_vis_effect, VE_DISABLE_EFFECT); - } - - /* Check powered wagon / visual effect callback */ - if (HasBit(e->info.callback_mask, CBM_VEHICLE_VISUAL_EFFECT)) { - uint16 callback = GetVehicleCallback(CBID_VEHICLE_VISUAL_EFFECT, 0, 0, this->engine_type, this); - - if (callback != CALLBACK_FAILED) this->vcache.cached_vis_effect = GB(callback, 0, 8); - } - - if (!allow_power_change && powered_before != HasBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER)) { - ToggleBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER); - ShowNewGrfVehicleError(this->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_POWERED_WAGON, GBUG_VEH_POWERED_WAGON, false); - } -} - -/** * Recalculates the cached stuff of a train. Should be called each time a vehicle is added * to/removed from the chain, and when the game is loaded. * Note: this needs to be called too for 'wagon chains' (in the depot, without an engine) |