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-rw-r--r--src/train_cmd.cpp20
1 files changed, 19 insertions, 1 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 9e736e3cc..3ba1045d5 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -2379,7 +2379,10 @@ static bool CheckTrainStayInDepot(Vehicle *v)
return true;
}
+ SigSegState seg_state;
+
if (v->u.rail.force_proceed == 0) {
+ /* force proceed was not pressed */
if (++v->load_unload_time_rem < 37) {
InvalidateWindowClasses(WC_TRAINS_LIST);
return true;
@@ -2387,12 +2390,27 @@ static bool CheckTrainStayInDepot(Vehicle *v)
v->load_unload_time_rem = 0;
- if (UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner) == SIGSEG_FULL) {
+ seg_state = _settings_game.pf.reserve_paths ? SIGSEG_PBS : UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner);
+ if (seg_state == SIGSEG_FULL || GetDepotWaypointReservation(v->tile)) {
+ /* Full and no PBS signal in block or depot reserved, can't exit. */
InvalidateWindowClasses(WC_TRAINS_LIST);
return true;
}
+ } else {
+ seg_state = _settings_game.pf.reserve_paths ? SIGSEG_PBS : UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner);
+ }
+
+ /* Only leave when we can reserve a path to our destination. */
+ if (seg_state == SIGSEG_PBS && !TryPathReserve(v) && v->u.rail.force_proceed == 0) {
+ /* No path and no force proceed. */
+ InvalidateWindowClasses(WC_TRAINS_LIST);
+ MarkTrainAsStuck(v);
+ return true;
}
+ SetDepotWaypointReservation(v->tile, true);
+ if (_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(v->tile);
+
VehicleServiceInDepot(v);
InvalidateWindowClasses(WC_TRAINS_LIST);
v->PlayLeaveStationSound();