diff options
Diffstat (limited to 'src/townname.cpp')
-rw-r--r-- | src/townname.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/townname.cpp b/src/townname.cpp index 2067fa1bb..b6d55f1ef 100644 --- a/src/townname.cpp +++ b/src/townname.cpp @@ -121,17 +121,17 @@ bool VerifyTownName(uint32 r, const TownNameParams *par, TownNames *town_names) */ bool GenerateTownName(uint32 *townnameparts, TownNames *town_names) { - /* Do not set too low tries, since when we run out of names, we loop - * for #tries only one time anyway - then we stop generating more - * towns. Do not show it too high neither, since looping through all - * the other towns may take considerable amount of time (10000 is - * too much). */ TownNameParams par(_settings_game.game_creation.town_name); /* This function is called very often without entering the gameloop * inbetween. So reset layout cache to prevent it from growing too big. */ Layouter::ReduceLineCache(); + /* Do not set i too low, since when we run out of names, we loop + * for #tries only one time anyway - then we stop generating more + * towns. Do not set it too high either, since looping through all + * the other towns may take considerable amount of time (10000 is + * too much). */ for (int i = 1000; i != 0; i--) { uint32 r = _generating_world ? Random() : InteractiveRandom(); if (!VerifyTownName(r, &par, town_names)) continue; @@ -1045,7 +1045,7 @@ static const TownNameGeneratorParams _town_name_generators[] = { /** - * Generates town name from given seed. a language. + * Generates town name from given seed. * @param buf output buffer * @param last end of buffer * @param lang town name language |