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-rw-r--r--src/table/settings.ini4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/table/settings.ini b/src/table/settings.ini
index 800d6f79c..714a8c86c 100644
--- a/src/table/settings.ini
+++ b/src/table/settings.ini
@@ -95,7 +95,7 @@ cat = SC_ADVANCED
; Saved settings variables.
-; Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatability.
+; Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatibility.
[SDT_VAR]
base = GameSettings
var = difficulty.max_no_competitors
@@ -3947,7 +3947,7 @@ cat = SC_EXPERT
; Since the network code (CmdChangeSetting and friends) use the index in this array to decide
; which setting the server is talking about all conditional compilation of this array must be at the
; end. This isn't really the best solution, the settings the server can tell the client about should
-; either use a seperate array or some other form of identifier.
+; either use a separate array or some other form of identifier.
;
; We might need to emulate a right mouse button on mac