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-rw-r--r--src/table/industry_land.h104
1 files changed, 9 insertions, 95 deletions
diff --git a/src/table/industry_land.h b/src/table/industry_land.h
index b98d9060c..9ef40c2e4 100644
--- a/src/table/industry_land.h
+++ b/src/table/industry_land.h
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file industry_land.h */
+
struct DrawIndustrySpec1Struct {
byte x;
byte image_1;
@@ -718,6 +720,7 @@ static const DrawBuildingsTileStruct _industry_draw_tile_data[NUM_INDUSTRY_GFXES
M( 0xf8d, PAL_NONE, 0x12a5 | (1 << PALETTE_MODIFIER_COLOR), PAL_NONE, 0, 0, 16, 16, 50, 1),
};
+/* this is ONLY used for Sugar Mine*/
static const DrawIndustrySpec1Struct _draw_industry_spec1[96] = {
{ 8, 4, 0, 0},
{ 6, 0, 1, 0},
@@ -817,14 +820,17 @@ static const DrawIndustrySpec1Struct _draw_industry_spec1[96] = {
{ 10, 4, 0, 4},
};
+/* this is ONLY used for Sugar Mine*/
static const byte _drawtile_proc1_x[5] = {
22, 17, 14, 10, 8
};
+/* this is ONLY used for Sugar Mine*/
static const byte _drawtile_proc1_y[5] = {
73, 70, 69, 66, 41
};
+/* this is ONLY used for Toy Factory*/
static const DrawIndustrySpec4Struct _industry_anim_offs_3[] = {
{255, 255, 0},
{ 0, 255, 0},
@@ -878,6 +884,7 @@ static const DrawIndustrySpec4Struct _industry_anim_offs_3[] = {
{255, 255, 0},
};
+/* this is ONLY used for Toffee Quarry*/
static const byte _industry_anim_offs[] = {
255, 0, 0, 0, 2, 4, 6, 8, 10, 9,
7, 5, 3, 1, 255, 0, 0, 0, 2, 4,
@@ -888,6 +895,7 @@ static const byte _industry_anim_offs[] = {
2, 4, 6, 8, 10, 9, 7, 5, 3, 1
};
+/* this is ONLY used for the Bubble Generator*/
static const byte _industry_anim_offs_2[] = {
68, 69, 71, 74, 77, 80, 83, 85, 86, 86,
86, 86, 86, 86, 86, 86, 86, 86, 86, 86,
@@ -895,100 +903,6 @@ static const byte _industry_anim_offs_2[] = {
77, 76, 75, 74, 73, 72, 71, 70, 69, 68,
};
+/* those are ONLY used for Power Station*/
static const byte _coal_plant_sparks_x[] = {11, 11, 14, 13, 18, 15};
static const byte _coal_plant_sparks_y[] = {23, 11, 6, 3, 1, 0};
-
-#define N 255
-/**
- * Next frame in an animation
- * The indices into this table are the ones as described by
- * the enum with GFX_*s in industry_map.h.
- */
-static const byte _industry_section_animation_next[NUM_INDUSTRY_GFXES] = {
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, 16, N, N, N, N, N, N, // <- growing forest
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, 129, N, N, N, N, N, // <- growing candyfloss
-135, N, N, N, N, N, N, N, // <- 'growing' batteries
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N,
-};
-
-/**
- * Animation to start when goods is produced
- * The indices into this table are the ones as described by
- * the enum with GFX_*s in industry_map.h.
- */
-static const byte _industry_produce_section[NUM_INDUSTRY_GFXES] = {
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-17, N, N, N, N, N, N, N, // <- chopping forest
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, 130, N, N, N, N, N, 136, // <- chopping candyfloss and reaping batteries
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N, N,
-N, N, N, N, N, N, N,
-};
-
-#undef N
-
-
-/**
- * When true, the tile has to be drawn using the animation
- * state instead of the construction state.
- * The indices into this table are the ones as described by
- * the enum with GFX_*s in industry_map.h.
- */
-static const bool _industry_section_draw_animation_state[NUM_INDUSTRY_GFXES] = {
- false, true, false, false, false, false, false, false, // <- animated wheel tower of coal mine
- false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, true, true, // <- animated oil well
- true, false, false, false, false, false, false, false, // <- animated oil well
- false, false, false, false, false, false, false, false,
- true, false, false, false, false, false, false, false, // <- animated wheel tower of copper mine
- false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false,
- true, false, false, false, false, false, false, false, // <- animated wheel tower of gold mine
- false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false,
-};