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-rw-r--r--src/table/bridge_land.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/table/bridge_land.h b/src/table/bridge_land.h
index f5a2b7638..d1c6fefc5 100644
--- a/src/table/bridge_land.h
+++ b/src/table/bridge_land.h
@@ -7,7 +7,8 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
-/** @file bridge_land.h This file contains all the sprites for bridges
+/**
+ * @file bridge_land.h This file contains all the sprites for bridges
* It consists of a number of arrays.
* <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons.
* n defines the number of the bridge type, m the number of the section. the highest m for
@@ -726,7 +727,8 @@ static const PalSpriteID * const * const _bridge_sprite_table[MAX_BRIDGES] = {
_bridge_sprite_table_12
};
-/** Describes the data that defines each bridge in the game
+/**
+ * Describes the data that defines each bridge in the game
* @param y year of availablity
* @param mnl minimum length (not counting bridge heads)
* @param mxl maximum length (not counting bridge heads)